Stick_Runner
Dependencies: FXOS8700CQ Gamepad N5110 SDFileSystem mbed
Obstacles/Obstacles.cpp@3:0c690f1c04d8, 2017-05-03 (annotated)
- Committer:
- el15ss
- Date:
- Wed May 03 09:27:04 2017 +0000
- Revision:
- 3:0c690f1c04d8
- Parent:
- 2:98a41609c827
- Child:
- 4:2fdafb53eac2
Added DOxygen commenting to all files
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el15ss | 0:12cfe63faa6a | 1 | |
el15ss | 0:12cfe63faa6a | 2 | |
el15ss | 0:12cfe63faa6a | 3 | #include "Obstacles.h" |
el15ss | 0:12cfe63faa6a | 4 | |
el15ss | 0:12cfe63faa6a | 5 | |
el15ss | 0:12cfe63faa6a | 6 | void Obstacles::init() |
el15ss | 0:12cfe63faa6a | 7 | { |
el15ss | 3:0c690f1c04d8 | 8 | //Initializing the X and Y co ordinates of the obstacle |
el15ss | 1:db9ff66f67c8 | 9 | obsPosX = rand() % 84; |
el15ss | 1:db9ff66f67c8 | 10 | obsPosY = rand() % 42-42; |
el15ss | 3:0c690f1c04d8 | 11 | |
el15ss | 3:0c690f1c04d8 | 12 | //variable to store the status of the obstacle |
el15ss | 1:db9ff66f67c8 | 13 | obStatus = true; |
el15ss | 0:12cfe63faa6a | 14 | } |
el15ss | 0:12cfe63faa6a | 15 | |
el15ss | 0:12cfe63faa6a | 16 | void Obstacles::draw(N5110 &lcd) |
el15ss | 0:12cfe63faa6a | 17 | { |
el15ss | 3:0c690f1c04d8 | 18 | //Drawing the character |
el15ss | 1:db9ff66f67c8 | 19 | lcd.setPixel(obsPosX,obsPosY); |
el15ss | 1:db9ff66f67c8 | 20 | |
el15ss | 1:db9ff66f67c8 | 21 | |
el15ss | 0:12cfe63faa6a | 22 | |
el15ss | 0:12cfe63faa6a | 23 | |
el15ss | 0:12cfe63faa6a | 24 | |
el15ss | 0:12cfe63faa6a | 25 | } |
el15ss | 0:12cfe63faa6a | 26 | |
el15ss | 3:0c690f1c04d8 | 27 | //To move the obstacle |
el15ss | 2:98a41609c827 | 28 | void Obstacles::updateObstacle() |
el15ss | 2:98a41609c827 | 29 | { |
el15ss | 3:0c690f1c04d8 | 30 | //Updating the position of the obstacle on the screen and setting its speed |
el15ss | 2:98a41609c827 | 31 | obsPosY =obsPosY+1; |
el15ss | 2:98a41609c827 | 32 | |
el15ss | 2:98a41609c827 | 33 | } |
el15ss | 2:98a41609c827 | 34 | |
el15ss | 3:0c690f1c04d8 | 35 | //Function to check if the obstacle has reached the end of the screen |
el15ss | 1:db9ff66f67c8 | 36 | void Obstacles::obstacleStatus(Vector2D p) |
el15ss | 0:12cfe63faa6a | 37 | { |
el15ss | 3:0c690f1c04d8 | 38 | //Update status if at end of the screen |
el15ss | 1:db9ff66f67c8 | 39 | if(obsPosY > HEIGHT) |
el15ss | 0:12cfe63faa6a | 40 | { |
el15ss | 1:db9ff66f67c8 | 41 | obStatus = false; |
el15ss | 0:12cfe63faa6a | 42 | } |
el15ss | 0:12cfe63faa6a | 43 | } |
el15ss | 0:12cfe63faa6a | 44 | |
el15ss | 3:0c690f1c04d8 | 45 | //Returns the postion (x,y) of the obstacle on the screen |
el15ss | 1:db9ff66f67c8 | 46 | Vector2D Obstacles::getObstaclePos() |
el15ss | 1:db9ff66f67c8 | 47 | { |
el15ss | 1:db9ff66f67c8 | 48 | Vector2D p = {obsPosX,obsPosY}; |
el15ss | 0:12cfe63faa6a | 49 | return p; |
el15ss | 0:12cfe63faa6a | 50 | } |
el15ss | 1:db9ff66f67c8 | 51 | |
el15ss | 3:0c690f1c04d8 | 52 | //Returns the status of the obstacle |
el15ss | 1:db9ff66f67c8 | 53 | bool Obstacles::getObstacleStatus() |
el15ss | 1:db9ff66f67c8 | 54 | { |
el15ss | 3:0c690f1c04d8 | 55 | //Used to check when to initialise and render the obstacle |
el15ss | 1:db9ff66f67c8 | 56 | return obStatus; |
el15ss | 0:12cfe63faa6a | 57 | |
el15ss | 0:12cfe63faa6a | 58 | } |
el15ss | 0:12cfe63faa6a | 59 | |
el15ss | 0:12cfe63faa6a | 60 |