Menu class used as basis for program; running the game and allowing the user to change the style and difficulty of the game via an interface.
Menu.h@6:2a05dd8b9750, 2017-05-04 (annotated)
- Committer:
- el15mh
- Date:
- Thu May 04 14:01:32 2017 +0000
- Revision:
- 6:2a05dd8b9750
- Parent:
- 5:56f13954666e
Doxygen commenting added
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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el15mh | 6:2a05dd8b9750 | 1 | /** Menu Class |
el15mh | 6:2a05dd8b9750 | 2 | @brief Class runs the menu which the program uses as a basis. |
el15mh | 6:2a05dd8b9750 | 3 | @author Max Houghton |
el15mh | 6:2a05dd8b9750 | 4 | @date April 4 2017 |
el15mh | 1:21b7a5edb9c2 | 5 | */ |
el15mh | 0:b32f6570a26d | 6 | |
el15mh | 0:b32f6570a26d | 7 | #ifndef MENU_H |
el15mh | 0:b32f6570a26d | 8 | #define MENU_H |
el15mh | 0:b32f6570a26d | 9 | |
el15mh | 4:4f20bcef2c0c | 10 | #include <stdlib.h> // used to generate random number values |
el15mh | 4:4f20bcef2c0c | 11 | |
el15mh | 0:b32f6570a26d | 12 | #include "mbed.h" |
el15mh | 0:b32f6570a26d | 13 | #include "N5110.h" |
el15mh | 0:b32f6570a26d | 14 | #include "Gamepad.h" |
el15mh | 2:917211a4551b | 15 | #include "MazeEngine.h" |
el15mh | 3:a79daa7c2b55 | 16 | #include "Animations.h" |
el15mh | 2:917211a4551b | 17 | #include "Maze.h" |
el15mh | 2:917211a4551b | 18 | #include "Ball.h" |
el15mh | 0:b32f6570a26d | 19 | |
el15mh | 0:b32f6570a26d | 20 | class Menu |
el15mh | 0:b32f6570a26d | 21 | { |
el15mh | 2:917211a4551b | 22 | |
el15mh | 0:b32f6570a26d | 23 | public: |
el15mh | 0:b32f6570a26d | 24 | |
el15mh | 6:2a05dd8b9750 | 25 | /** |
el15mh | 6:2a05dd8b9750 | 26 | * @details - constructor |
el15mh | 6:2a05dd8b9750 | 27 | */ |
el15mh | 0:b32f6570a26d | 28 | Menu(); |
el15mh | 6:2a05dd8b9750 | 29 | |
el15mh | 6:2a05dd8b9750 | 30 | /** |
el15mh | 6:2a05dd8b9750 | 31 | * @details - destructor |
el15mh | 6:2a05dd8b9750 | 32 | */ |
el15mh | 0:b32f6570a26d | 33 | ~Menu(); |
el15mh | 0:b32f6570a26d | 34 | |
el15mh | 6:2a05dd8b9750 | 35 | /** Initialise Menu |
el15mh | 6:2a05dd8b9750 | 36 | * |
el15mh | 6:2a05dd8b9750 | 37 | * @details - Creates objects and default parameters for the game |
el15mh | 6:2a05dd8b9750 | 38 | * |
el15mh | 6:2a05dd8b9750 | 39 | */ |
el15mh | 3:a79daa7c2b55 | 40 | void init(); |
el15mh | 6:2a05dd8b9750 | 41 | |
el15mh | 6:2a05dd8b9750 | 42 | /** Main Menu Function |
el15mh | 6:2a05dd8b9750 | 43 | * |
el15mh | 6:2a05dd8b9750 | 44 | * @details - The main function which runs the game and allows player to select all different game parameters. |
el15mh | 6:2a05dd8b9750 | 45 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 46 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 47 | * @param - device - FXOS8700CQ Libary, used to read data from accelerometer |
el15mh | 6:2a05dd8b9750 | 48 | * @param - animate - Animations Library to provide short animations. |
el15mh | 6:2a05dd8b9750 | 49 | * |
el15mh | 6:2a05dd8b9750 | 50 | */ |
el15mh | 4:4f20bcef2c0c | 51 | void main(N5110 &lcd, |
el15mh | 4:4f20bcef2c0c | 52 | Gamepad &pad, |
el15mh | 4:4f20bcef2c0c | 53 | FXOS8700CQ &device, |
el15mh | 4:4f20bcef2c0c | 54 | Animations &animate); |
el15mh | 4:4f20bcef2c0c | 55 | |
el15mh | 6:2a05dd8b9750 | 56 | /** Intro Function |
el15mh | 6:2a05dd8b9750 | 57 | * |
el15mh | 6:2a05dd8b9750 | 58 | * @details - The main function which runs the game and allows player to select all different game parameters. |
el15mh | 6:2a05dd8b9750 | 59 | * @details - Called from main file when the game is loading. |
el15mh | 6:2a05dd8b9750 | 60 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 61 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 62 | * @param - animate - Animations Library to provide short animations. |
el15mh | 6:2a05dd8b9750 | 63 | * |
el15mh | 6:2a05dd8b9750 | 64 | */ |
el15mh | 4:4f20bcef2c0c | 65 | void intro(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 0:b32f6570a26d | 66 | |
el15mh | 0:b32f6570a26d | 67 | private: |
el15mh | 2:917211a4551b | 68 | |
el15mh | 6:2a05dd8b9750 | 69 | /** |
el15mh | 6:2a05dd8b9750 | 70 | * |
el15mh | 6:2a05dd8b9750 | 71 | * @details - Game Loop function. |
el15mh | 6:2a05dd8b9750 | 72 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 73 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 74 | * @param - device - FXOS8700CQ Libary, used to read data from accelerometer |
el15mh | 6:2a05dd8b9750 | 75 | * @param - animate - Animations Library to provide short animations. |
el15mh | 6:2a05dd8b9750 | 76 | * @param - difficulty - Integer value to specificy desired difficulty; maze Index is randomly chosen according to difficulty value. |
el15mh | 6:2a05dd8b9750 | 77 | * @param - tone - Boolean value to select whether sound is used or not. |
el15mh | 6:2a05dd8b9750 | 78 | * @param - FPS - Specifies the frame rate at which the game is to be played at. |
el15mh | 6:2a05dd8b9750 | 79 | * |
el15mh | 6:2a05dd8b9750 | 80 | */ |
el15mh | 6:2a05dd8b9750 | 81 | void playGame(N5110 &lcd, |
el15mh | 6:2a05dd8b9750 | 82 | Gamepad &pad, |
el15mh | 6:2a05dd8b9750 | 83 | FXOS8700CQ &device, |
el15mh | 6:2a05dd8b9750 | 84 | Animations &animate, |
el15mh | 6:2a05dd8b9750 | 85 | int mazeIndex, |
el15mh | 6:2a05dd8b9750 | 86 | bool tone, |
el15mh | 6:2a05dd8b9750 | 87 | float FPS); |
el15mh | 6:2a05dd8b9750 | 88 | |
el15mh | 6:2a05dd8b9750 | 89 | /** |
el15mh | 6:2a05dd8b9750 | 90 | * |
el15mh | 6:2a05dd8b9750 | 91 | * @details - Prints all chosen game parameters to serial port - used mostly for debugging. |
el15mh | 6:2a05dd8b9750 | 92 | * @param - mazeIndex - specifies which of the 10 mazes is to be drawn. |
el15mh | 6:2a05dd8b9750 | 93 | * @param - x - x coordiante for centre of ball when drawn initially. |
el15mh | 6:2a05dd8b9750 | 94 | * @param - y - y coordiante for centre of ball when drawn initially. |
el15mh | 6:2a05dd8b9750 | 95 | * @param - control - Boolean value to specify desired control method. |
el15mh | 6:2a05dd8b9750 | 96 | * @param - colour - Boolean value to select type of ball; filled or transparent. |
el15mh | 6:2a05dd8b9750 | 97 | * @param - FPS - Specifies the frame rate at which the game is to be played at. |
el15mh | 6:2a05dd8b9750 | 98 | * |
el15mh | 6:2a05dd8b9750 | 99 | */ |
el15mh | 4:4f20bcef2c0c | 100 | void printGameParameters(int mazeIndex, |
el15mh | 4:4f20bcef2c0c | 101 | int x, |
el15mh | 4:4f20bcef2c0c | 102 | int y, |
el15mh | 4:4f20bcef2c0c | 103 | int radius, |
el15mh | 4:4f20bcef2c0c | 104 | bool control, |
el15mh | 4:4f20bcef2c0c | 105 | bool colour, |
el15mh | 4:4f20bcef2c0c | 106 | float FPS); |
el15mh | 4:4f20bcef2c0c | 107 | |
el15mh | 6:2a05dd8b9750 | 108 | |
el15mh | 6:2a05dd8b9750 | 109 | /** |
el15mh | 6:2a05dd8b9750 | 110 | * |
el15mh | 6:2a05dd8b9750 | 111 | * @details - Game Options Function to allow user to choose game style. |
el15mh | 6:2a05dd8b9750 | 112 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 113 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 114 | * @param - animate - Animations Library to provide short animations. |
el15mh | 6:2a05dd8b9750 | 115 | * @param - tone - Boolean value to select whether sound is used or not. |
el15mh | 6:2a05dd8b9750 | 116 | */ |
el15mh | 6:2a05dd8b9750 | 117 | void options(N5110 &lcd, Gamepad &pad, Animations &animate, bool tone); |
el15mh | 6:2a05dd8b9750 | 118 | |
el15mh | 6:2a05dd8b9750 | 119 | |
el15mh | 6:2a05dd8b9750 | 120 | /** |
el15mh | 6:2a05dd8b9750 | 121 | * |
el15mh | 6:2a05dd8b9750 | 122 | * @details - LCD Settings Function to allow user to alter appearance of game on LCD. |
el15mh | 6:2a05dd8b9750 | 123 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 124 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 125 | * @param - animate - Animations Library to provide short animations. |
el15mh | 6:2a05dd8b9750 | 126 | * |
el15mh | 6:2a05dd8b9750 | 127 | */ |
el15mh | 6:2a05dd8b9750 | 128 | void lcdSettings(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 6:2a05dd8b9750 | 129 | |
el15mh | 6:2a05dd8b9750 | 130 | /** |
el15mh | 6:2a05dd8b9750 | 131 | * |
el15mh | 6:2a05dd8b9750 | 132 | * @details - Sound Settings to allow user to turn sound on or off. This changes the boolean value of the '_tone' variable. |
el15mh | 6:2a05dd8b9750 | 133 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 134 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 135 | * @param - animate - Animations Library to animate slide bar to display brightness level settings. |
el15mh | 6:2a05dd8b9750 | 136 | * |
el15mh | 6:2a05dd8b9750 | 137 | */ |
el15mh | 6:2a05dd8b9750 | 138 | void soundSettings(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 4:4f20bcef2c0c | 139 | |
el15mh | 6:2a05dd8b9750 | 140 | /** |
el15mh | 6:2a05dd8b9750 | 141 | * |
el15mh | 6:2a05dd8b9750 | 142 | * @details - Control Options Function which allows user select control technique. This chanes the boolean value of the '_control' variable. |
el15mh | 6:2a05dd8b9750 | 143 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 144 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 145 | * @param - animate -Animations Library to provide animations for either joystick or gamepad tilt selection. |
el15mh | 6:2a05dd8b9750 | 146 | * |
el15mh | 6:2a05dd8b9750 | 147 | */ |
el15mh | 4:4f20bcef2c0c | 148 | void controlOptions(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 6:2a05dd8b9750 | 149 | |
el15mh | 6:2a05dd8b9750 | 150 | /** |
el15mh | 6:2a05dd8b9750 | 151 | * |
el15mh | 6:2a05dd8b9750 | 152 | * @details - Difficulty Options Function to allow player to select difficulty level. This changes the value of integer variable '_difficulty' to 1, 2, 3 or 4. The maze index for the maze is then selected randomly according to this difficulty value. |
el15mh | 6:2a05dd8b9750 | 153 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 154 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 155 | * |
el15mh | 6:2a05dd8b9750 | 156 | */ |
el15mh | 4:4f20bcef2c0c | 157 | void difficultyOptions(N5110 &lcd, Gamepad &pad); |
el15mh | 6:2a05dd8b9750 | 158 | |
el15mh | 6:2a05dd8b9750 | 159 | /** |
el15mh | 6:2a05dd8b9750 | 160 | * |
el15mh | 6:2a05dd8b9750 | 161 | * @details - Ball colour function to select the style of ball used in the game. This function changes the value of boolean variable '_colour'; true corresponds to a transparent fill and false to solid fill. |
el15mh | 6:2a05dd8b9750 | 162 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 163 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 164 | * @param - animate - Animations Library to provide animations for either solid or transparent fill selection. |
el15mh | 6:2a05dd8b9750 | 165 | * |
el15mh | 6:2a05dd8b9750 | 166 | */ |
el15mh | 4:4f20bcef2c0c | 167 | void ballColourOptions(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 6:2a05dd8b9750 | 168 | |
el15mh | 6:2a05dd8b9750 | 169 | /** |
el15mh | 6:2a05dd8b9750 | 170 | *s |
el15mh | 6:2a05dd8b9750 | 171 | * @details - LCD Inverse Colour function which allows user to switch colours on the LCD. |
el15mh | 6:2a05dd8b9750 | 172 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 173 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 174 | * |
el15mh | 6:2a05dd8b9750 | 175 | */ |
el15mh | 4:4f20bcef2c0c | 176 | void lcdInverseColour(N5110 &lcd, Gamepad &pad); |
el15mh | 6:2a05dd8b9750 | 177 | |
el15mh | 6:2a05dd8b9750 | 178 | /** |
el15mh | 6:2a05dd8b9750 | 179 | * @details - LCD Background Colour function which changes the PWM value of the LCD backlight LED. |
el15mh | 6:2a05dd8b9750 | 180 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 181 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 182 | * @param - animate - Animations Library to provide animation for switch. |
el15mh | 6:2a05dd8b9750 | 183 | */ |
el15mh | 4:4f20bcef2c0c | 184 | void lcdBackgroundColour(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 4:4f20bcef2c0c | 185 | |
el15mh | 6:2a05dd8b9750 | 186 | /** |
el15mh | 6:2a05dd8b9750 | 187 | * @details - Animate Joystick function creats a short animation of moving joystick. |
el15mh | 6:2a05dd8b9750 | 188 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 189 | * @param - animate - Animations Library to provide animation for moving joystick bitmaps. |
el15mh | 6:2a05dd8b9750 | 190 | */ |
el15mh | 4:4f20bcef2c0c | 191 | void animateJoystick(N5110 &lcd, Animations &animate); |
el15mh | 6:2a05dd8b9750 | 192 | |
el15mh | 6:2a05dd8b9750 | 193 | /** |
el15mh | 6:2a05dd8b9750 | 194 | * @details - Animate Gamepad function creats a short animation of moving gamepad. |
el15mh | 6:2a05dd8b9750 | 195 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 196 | * @param - animate - Animations Library to provide animation for moving gamepad bitmaps. |
el15mh | 6:2a05dd8b9750 | 197 | */ |
el15mh | 4:4f20bcef2c0c | 198 | void animateGamepad(N5110 &lcd, Animations &animate); |
el15mh | 6:2a05dd8b9750 | 199 | |
el15mh | 6:2a05dd8b9750 | 200 | /** |
el15mh | 6:2a05dd8b9750 | 201 | * @details - Animate Stickman function creates a short animation of jumping man to signify goal reached. |
el15mh | 6:2a05dd8b9750 | 202 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 203 | * @param - pad - Gamepad Library, used to flash LEDS on and off. |
el15mh | 6:2a05dd8b9750 | 204 | * @param - animate - Animations Library to provide animation for moving stickman bitmap. |
el15mh | 6:2a05dd8b9750 | 205 | */ |
el15mh | 4:4f20bcef2c0c | 206 | void animateStickman(N5110 &lcd, Gamepad &pad, Animations &animate); |
el15mh | 4:4f20bcef2c0c | 207 | |
el15mh | 6:2a05dd8b9750 | 208 | /** |
el15mh | 6:2a05dd8b9750 | 209 | * @details - Game Speed function which changes the FPS used in the game loop. |
el15mh | 6:2a05dd8b9750 | 210 | * @param - lcd - N5110 Library, used for drawing strings and printing bitmaps |
el15mh | 6:2a05dd8b9750 | 211 | * @param - pad - Gamepad Library, used to read inputs from peripheral devides on the handheld gamepad device. |
el15mh | 6:2a05dd8b9750 | 212 | */ |
el15mh | 4:4f20bcef2c0c | 213 | void speedSettings(N5110 &lcd, Gamepad &pad); |
el15mh | 4:4f20bcef2c0c | 214 | |
el15mh | 6:2a05dd8b9750 | 215 | /** |
el15mh | 6:2a05dd8b9750 | 216 | * @details - Returns a random number between two set values |
el15mh | 6:2a05dd8b9750 | 217 | * @param - difficulty - Specified value dictating the level of maze to be played |
el15mh | 6:2a05dd8b9750 | 218 | */ |
el15mh | 5:56f13954666e | 219 | int randomMazeIndexGenerator(int difficulty); |
el15mh | 5:56f13954666e | 220 | |
el15mh | 6:2a05dd8b9750 | 221 | /** |
el15mh | 6:2a05dd8b9750 | 222 | * @details - Creates _engine object to be used when running the game loop. |
el15mh | 6:2a05dd8b9750 | 223 | * @param - _engine - instance of MazeEngine class. |
el15mh | 6:2a05dd8b9750 | 224 | */ |
el15mh | 2:917211a4551b | 225 | MazeEngine _engine; |
el15mh | 2:917211a4551b | 226 | |
el15mh | 6:2a05dd8b9750 | 227 | /** |
el15mh | 6:2a05dd8b9750 | 228 | * @details - Integer to select the specific maze to be drawn by engine. |
el15mh | 6:2a05dd8b9750 | 229 | * @param - _mazeIndex - variable to be passed down to engine. |
el15mh | 6:2a05dd8b9750 | 230 | */ |
el15mh | 2:917211a4551b | 231 | int _mazeIndex; |
el15mh | 6:2a05dd8b9750 | 232 | |
el15mh | 6:2a05dd8b9750 | 233 | /** |
el15mh | 6:2a05dd8b9750 | 234 | * @details - Integer to select the desired difficulty by user. |
el15mh | 6:2a05dd8b9750 | 235 | * @param - _difficulty - variable to be passed down to engine. Value used in randomMazeIndexGenerator() function |
el15mh | 6:2a05dd8b9750 | 236 | */ |
el15mh | 5:56f13954666e | 237 | int _difficulty; |
el15mh | 4:4f20bcef2c0c | 238 | |
el15mh | 6:2a05dd8b9750 | 239 | /** |
el15mh | 6:2a05dd8b9750 | 240 | * @details - Integer to select the frame rate at which the game is updated at. |
el15mh | 6:2a05dd8b9750 | 241 | * @param - _FPS - value is used as delay between updates when running game loop |
el15mh | 6:2a05dd8b9750 | 242 | */ |
el15mh | 4:4f20bcef2c0c | 243 | float _FPS; |
el15mh | 4:4f20bcef2c0c | 244 | |
el15mh | 6:2a05dd8b9750 | 245 | /** |
el15mh | 6:2a05dd8b9750 | 246 | * @details - Boolean value to select the desired control method by user. |
el15mh | 6:2a05dd8b9750 | 247 | * @param - _control - value of true corresponds to joystick input, false corresponds to accelerometer values used as input. |
el15mh | 6:2a05dd8b9750 | 248 | */ |
el15mh | 3:a79daa7c2b55 | 249 | bool _control; |
el15mh | 6:2a05dd8b9750 | 250 | |
el15mh | 6:2a05dd8b9750 | 251 | /** |
el15mh | 6:2a05dd8b9750 | 252 | * @details - Boolean value to select the desired ball fill type. |
el15mh | 6:2a05dd8b9750 | 253 | * @param - _control - value of true corresponds to transparent fill, false corresponds to solid fill of ball when playing the game. |
el15mh | 6:2a05dd8b9750 | 254 | */ |
el15mh | 3:a79daa7c2b55 | 255 | bool _colour; |
el15mh | 6:2a05dd8b9750 | 256 | |
el15mh | 6:2a05dd8b9750 | 257 | /** |
el15mh | 6:2a05dd8b9750 | 258 | * @details - Boolean value to signify when the goal has been reached. |
el15mh | 6:2a05dd8b9750 | 259 | * @param - _goal - when this variable becomes true, the particular maze has been completed. |
el15mh | 6:2a05dd8b9750 | 260 | */ |
el15mh | 4:4f20bcef2c0c | 261 | bool _goal; |
el15mh | 6:2a05dd8b9750 | 262 | |
el15mh | 6:2a05dd8b9750 | 263 | /** |
el15mh | 6:2a05dd8b9750 | 264 | * @details - Boolean value to dictate if the buzzer on the gamepad is to be used in the menu when moving between options or selecting desired parameters. |
el15mh | 6:2a05dd8b9750 | 265 | * @param - _tone - A true value allows for sound to be used in the menu. |
el15mh | 6:2a05dd8b9750 | 266 | */ |
el15mh | 4:4f20bcef2c0c | 267 | bool _tone; |
el15mh | 2:917211a4551b | 268 | |
el15mh | 0:b32f6570a26d | 269 | }; |
el15mh | 0:b32f6570a26d | 270 | |
el15mh | 2:917211a4551b | 271 | #endif /* MENU_H */ |