Menu class used as basis for program; running the game and allowing the user to change the style and difficulty of the game via an interface.
Menu.h
- Committer:
- el15mh
- Date:
- 2017-04-16
- Revision:
- 3:a79daa7c2b55
- Parent:
- 2:917211a4551b
- Child:
- 4:4f20bcef2c0c
File content as of revision 3:a79daa7c2b55:
/* @file Menu.h (c) Max Houghton 02.14.17 Roller Maze Project, ELEC2645, Univeristy of Leeds */ #ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "MazeEngine.h" #include "Animations.h" #include "Maze.h" #include "Ball.h" #include "Sound.h" class Menu { public: Menu(); ~Menu(); void init(); void main(N5110 &lcd, Gamepad &pad, FXOS8700CQ &device, Sound &tune, Animations &animate); void intro(N5110 &lcd, Gamepad &pad, Sound &tune, Animations &animate); void playGame(N5110 &lcd, Gamepad &pad, FXOS8700CQ &device, Sound &tune, int mazeIndex); void options(N5110 &lcd, Gamepad &pad, Animations &animate); void lcdSettings(N5110 &lcd, Gamepad &pad); void soundSettings(N5110 &lcd, Gamepad &pad); void controlOptions(N5110 &lcd, Gamepad &pad, Animations &animate); void difficultyOptions(N5110 &lcd, Gamepad &pad); void lcdColourOptions(N5110 &lcd, Gamepad &pad); void lcdInverseColour(N5110 &lcd, Gamepad &pad); void lcdBackgroundColour(N5110 &lcd, Gamepad &pad); void animateJoystick(N5110 &lcd, Gamepad &pad, Animations &animate); void animateGamepad(N5110 &lcd, Gamepad &pad, Animations &animate); void soundEffects(N5110 &lcd, Gamepad &pad); void musicSettings(N5110 &lcd, Gamepad &pad); private: MazeEngine _engine; Sound _tune; int _mazeIndex; bool _control; bool _colour; }; #endif /* MENU_H */