Class used to run the maze game loop.
Diff: MazeEngine.h
- Revision:
- 1:5a44ce88c5e2
- Parent:
- 0:afee1085c5ef
- Child:
- 2:cbce5d35e7d6
diff -r afee1085c5ef -r 5a44ce88c5e2 MazeEngine.h --- a/MazeEngine.h Fri Apr 07 10:29:16 2017 +0000 +++ b/MazeEngine.h Mon Apr 17 08:47:00 2017 +0000 @@ -1,15 +1,17 @@ -// -// MazeEngine.h -// -// -// Created by Max Houghton on 19/03/2017. -// -// +/* + + @file mazeEngine.h + + (c) Max Houghton 19.03.2017 + Roller Maze Project, ELEC2645, Univeristy of Leeds + + */ #ifndef MAZEENGINE_H #define MAZEENGINE_H #include "mbed.h" +#include "math.h" #include "N5110.h" #include "Gamepad.h" #include "FXOS8700CQ.h" @@ -24,10 +26,19 @@ MazeEngine(); ~MazeEngine(); - void init(int mazeIndex, int x, int y, int radius); + void init(int mazeIndex, // sets the difficulty of the maze + int x, // x coordinate of ball centre + int y, // y coordinate of ball centre + int radius, // radius of the ball + bool control, // option for controlling ball + bool colour); // option for style of ball + void readInput(Gamepad &pad, FXOS8700CQ &device); - void update(Gamepad &pad, N5110 &lcd); + void readJoystickInput(Gamepad &pad); + void readAccelerometer(FXOS8700CQ &device); + void update(N5110 &lcd); void draw(N5110 &lcd); + void checkWallCollision(N5110 &lcd); private: @@ -39,9 +50,10 @@ int _y; int _radius; - Direction _direction; - float _magnitude; + Vector2D position; + bool _control; + bool _colour; }; #endif