Class used to run the maze game loop.
MazeEngine.h
- Committer:
- el15mh
- Date:
- 2017-05-03
- Revision:
- 4:93fd2f3bd0de
- Parent:
- 3:4b82cb2e0618
- Child:
- 5:3635319c64b8
File content as of revision 4:93fd2f3bd0de:
/* @file mazeEngine.h (c) Max Houghton 19.03.2017 Roller Maze Project, ELEC2645, Univeristy of Leeds */ #ifndef MAZEENGINE_H #define MAZEENGINE_H #include "mbed.h" #include "math.h" #include "N5110.h" #include "Gamepad.h" #include "FXOS8700CQ.h" #include "Ball.h" #include "Maze.h" class MazeEngine { public: MazeEngine(); ~MazeEngine(); void init(int mazeIndex, // sets the difficulty of the maze int x, // x coordinate of ball centre int y, // y coordinate of ball centre int radius, // radius of the ball bool control, // option for controlling ball bool colour); // option for style of ball void readInput(Gamepad &pad, FXOS8700CQ &device); void readJoystickInput(Gamepad &pad); void readAccelerometer(FXOS8700CQ &device); void update(N5110 &lcd); void draw(N5110 &lcd); void checkWallCollision(N5110 &lcd); bool checkGoal(); void getMazeArray(N5110 &lcd); bool _goal; private: Maze _maze; Ball _ball; int _mazeIndex; int _x; int _y; int _radius; Vector2D position; bool _control; bool _colour; float _mazeArray[84][48]; }; #endif