Class containing all the bitmaps for the 10 different mazes used throughout the game.

Committer:
el15mh
Date:
Tue Apr 04 10:30:22 2017 +0000
Revision:
0:d5a32831fa28
Child:
1:8ed19eb9e7e5
menu with first animation trial

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el15mh 0:d5a32831fa28 1 //
el15mh 0:d5a32831fa28 2 // maze.h
el15mh 0:d5a32831fa28 3 //
el15mh 0:d5a32831fa28 4 //
el15mh 0:d5a32831fa28 5 // Created by Max Houghton on 19/03/2017.
el15mh 0:d5a32831fa28 6 //
el15mh 0:d5a32831fa28 7 //
el15mh 0:d5a32831fa28 8
el15mh 0:d5a32831fa28 9 #ifndef MAZE_H
el15mh 0:d5a32831fa28 10 #define MAZE_H
el15mh 0:d5a32831fa28 11
el15mh 0:d5a32831fa28 12 #include "mbed.h"
el15mh 0:d5a32831fa28 13 #include "N5110.h"
el15mh 0:d5a32831fa28 14
el15mh 0:d5a32831fa28 15 class Maze
el15mh 0:d5a32831fa28 16 {
el15mh 0:d5a32831fa28 17
el15mh 0:d5a32831fa28 18 public:
el15mh 0:d5a32831fa28 19
el15mh 0:d5a32831fa28 20 Maze();
el15mh 0:d5a32831fa28 21 ~Maze();
el15mh 0:d5a32831fa28 22
el15mh 0:d5a32831fa28 23 void drawBox(N5110 &lcd);
el15mh 0:d5a32831fa28 24 void drawTest(N5110 &lcd);
el15mh 0:d5a32831fa28 25 void drawMazeOne(N5110 &lcd);
el15mh 0:d5a32831fa28 26 void drawMazeTwo(N5110 &lcd);
el15mh 0:d5a32831fa28 27
el15mh 0:d5a32831fa28 28 private:
el15mh 0:d5a32831fa28 29
el15mh 0:d5a32831fa28 30
el15mh 0:d5a32831fa28 31 };
el15mh 0:d5a32831fa28 32
el15mh 0:d5a32831fa28 33 #endif /* MAZE_H */