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main.cpp
- Committer:
- el14rd
- Date:
- 2015-04-30
- Revision:
- 2:d7b17623ba26
- Parent:
- 1:f682aeb462f1
- Child:
- 3:04ff8cd27dd1
File content as of revision 2:d7b17623ba26:
#include "mbed.h"
#include "N5110.h"
#define DIRECTION_TOLERANCE 0.05
//pins in
N5110 lcd(p7,p8,p9,p10,p11,p13,p26);
// connections for joystick
DigitalIn button(p19);
AnalogIn xPot(p15);
AnalogIn yPot(p16);
//InterruptIn button(p19);
int i;
int j;
int X;
int Y;
int snakeX[100];
int snakeY[100];
// timer to regularly read the joystick
Ticker pollJoystick;
// Serial for debug
Serial serial(USBTX,USBRX);
// create enumerated type (0,1,2,3 etc. for direction)
// could be extended for diagonals etc.
enum DirectionName {
UP,
DOWN,
LEFT,
RIGHT,
CENTRE,
UNKNOWN
};
// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
float x; // current x value
float x0; // 'centred' x value
float y; // current y value
float y0; // 'centred' y value
int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
DirectionName direction; // current direction
};
// create struct variable
Joystick joystick;
int printFlag = 0;
//int buttonFlag = 0;
// function prototypes
//void setPixel(int x, int y);
//void clearPixel(int x, int y);
typedef struct Nut Nut;
struct Nut {
int X;
int Y;
int yes;
};
Nut nut;
typedef struct Snake Snake;
struct Snake {
int snakeX[100];
int snakeY[100];
int node;
int life;
DirectionName direction;
};
Snake snake;
DirectionName snakeDirection;
void initNut()
{
nut.X=40;
nut.Y=20;
nut.yes=0;
}
void drawNut()
{
int X = rand()%84;
int Y = rand()%48;
lcd.drawCircle(X,Y,1,1);
}
void moveSnake()
{
snake.snakeX[0]+=1;
wait(0.2);
/*
if(joystick.direction != UNKNOWN&&joystick.direction != CENTRE) {
if(joystick.direction == RIGHT&&snake.direction!=LEFT) {
snake.direction= RIGHT;
snake.snakeX[0]+=1;
} else if(joystick.direction == LEFT&&snake.direction!=RIGHT) {
snake.direction=LEFT;
snake.snakeX[0]-=1;
} else if(joystick.direction == UP&&snake.direction!=DOWN) {
snake.direction=DOWN;
snake.snakeY[0]-=1;
} else if(joystick.direction == DOWN&&snake.direction!=UP) {
snake.direction=UP;
snake.snakeY[0]+=1;
}
}
*/
}
void initSnake()
{
snake.snakeX[0] = 10; //coordinate of head
snake.snakeY[0] = 10;
snake.snakeX[1] = 12;
snake.snakeY[1] = 10;
snake.snakeX[2] = 14;
snake.snakeY[2] = 10;
snake.snakeX[3] = 16;
snake.snakeY[3] = 10;
snake.node = 4; //node of snake
}
void drawSnake()
{
for(i=0; i<snake.node; i++) {
lcd.drawRect(snake.snakeX[i],snake.snakeY[i],1,1,1);
//lcd.setPixel(snake.snakeX[i],snake.snakeY[i]);
}
}
/*
*/
void startGmae()
{
//lcd.drawRect(snake.snakeX[0]+10,snake.snakeY[0]+10,10,10,1);
nut.yes = 0;
snake.life = 0;
//snake.direction=LEFT;
//if(joystick.direction == UNKNOWN)
//{
if(nut.yes==0) { //set nut randomly
nut.X = rand()%83;
nut.Y = rand()%47;
nut.yes = 1;
drawNut();
}
for(i=3; i<snake.node; i++) { //if snake collide itself snake die
if(snake.snakeX[i]==snake.snakeX[0] && snake.snakeY[i]==snake.snakeY[0]) {
snake.life=1;
// break;
}
}
for(i=snake.node-1; i>0; i--) { //move snake
snake.snakeX[i]=snake.snakeX[i-1];
snake.snakeY[i]=snake.snakeY[i-1];
}
if(snake.snakeX[0]<1||snake.snakeX[0]>83||snake.snakeY[0]<1||snake.snakeY[0]>47) {
snake.life=1; // snake collide the corrider snake die
//break;
}
if(snake.life==1) {
//break;
}
if(snake.snakeX[0]==nut.X && snake.snakeY[0]==nut.Y) { // if snake got nut
snake.node++;
nut.yes=1; // new nut appear
}
//}
}
//while(joystick.direction == UNKNOWN) {
//switch(snake.direction)
//{
// case RIGHT:snake.X[0]+=1;
// break;
// case LEFT:snake.X[0]-=1;
// break;
// case UP:snake.Y[0]-=1;
// break;
// case DOWN:snake.Y[0]+=1;
// break;
// }
//end of while(joystick.direction = UNKNOWN)
// if(joystick.direction == UP&&snake.direction!=DOWN) {
// snake.direction=UP;
// } else if(joystick.direction == RIGHT&&snake.direction!=LEFT) {
// snake.direction= RIGHT;
// } else if(joystick.direction == LEFT&&snake.direction!=RIGHT) {
// snake.direction=LEFT;
// } else(joystick.direction == DOWN&&snake.direction!=UP) {
// snake.direction=DOWN;
// }
// read default positions of the joystick to calibrate later readings
void calibrateJoystick()
{
button.mode(PullDown);
// must not move during calibration
joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
joystick.y0 = yPot;
}
void updateJoystick()
{
// read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
joystick.x = xPot - joystick.x0;
joystick.y = yPot - joystick.y0;
// read button state
joystick.button = button;
// calculate direction depending on x,y values
// tolerance allows a little lee-way in case joystick not exactly in the stated direction
if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = CENTRE;
} else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = UP;
//snake.direction = UP;
} else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = DOWN;
} else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = RIGHT;
} else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = LEFT;
} else {
joystick.direction = UNKNOWN;
}
// set flag for printing
printFlag = 1;
}
void updateSnake()
{
// get direction of joystick and update snake
if (joystick.direction == UP) {
snake.snakeX[0]--;
if(snake.snakeY[0]<1) {
snake.snakeY[0]=1;
}//will stop at the top edge
}
if (joystick.direction == DOWN) {
snake.snakeX[0]++;
if(snake.snakeY[0]>43) {
snake.snakeY[0]=43;
}//will stop at the bottom edge
}
if (joystick.direction == LEFT) {
snake.snakeY[0]--;
if(snake.snakeX[0]<1) {
snake.snakeX[0]=1;
}//will stop at the left edge
}
if (joystick.direction == RIGHT) {
snake.snakeY[0]++;
if(snake.snakeX[0]>87) {
snake.snakeX[0]=87;
}//will stop at the right edge
}
}
//main code
int main()
{
lcd.init();
lcd.setBrightness(0.5); // put LED backlight on 50%
lcd.printString("press to start",0,0);
calibrateJoystick(); // get centred values of joystick
pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second
lcd.refresh();
initNut();
initSnake();
//for(i=20,i<83,i++){
// i=i;
// j=j;
// wait(0.5);
// }
//infinite while loop
while(1) {
if (printFlag) { // if flag set, clear flag and print joystick values to serial port
printFlag = 0;
serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button);
// check joystick direction
if (joystick.direction == UP)
serial.printf(" UP\n");
if (joystick.direction == DOWN)
serial.printf(" DOWN\n");
if (joystick.direction == LEFT)
serial.printf(" LEFT\n");
if (joystick.direction == RIGHT)
serial.printf(" RIGHT\n");
if (joystick.direction == CENTRE)
serial.printf(" CENTRE\n");
if (joystick.direction == UNKNOWN)
serial.printf(" Unsupported direction\n");
}
lcd.clear();
updateSnake();
drawSnake();
drawNut();
moveSnake();
startGmae();
lcd.refresh();
wait(0.5);
serial.printf(" hi");
}
//wait(0.5);
//if(snake.life==1) {
// lcd.printString("lost",24,42);
// break;
}