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main.cpp
- Committer:
- el14rd
- Date:
- 2015-04-30
- Revision:
- 3:04ff8cd27dd1
- Parent:
- 2:d7b17623ba26
- Child:
- 4:41acda9d68c7
File content as of revision 3:04ff8cd27dd1:
#include "mbed.h" #include "N5110.h" #define DIRECTION_TOLERANCE 0.05 //pins in N5110 lcd(p7,p8,p9,p10,p11,p13,p26); // connections for joystick DigitalIn button(p19); AnalogIn xPot(p15); AnalogIn yPot(p16); //InterruptIn button(p19); int i; int j; int X; int Y; int snakeX[100]; int snakeY[100]; // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial serial(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; int printFlag = 0; int nutFlag =1; //int buttonFlag = 0; // function prototypes //void setPixel(int x, int y); //void clearPixel(int x, int y); typedef struct Nut Nut; struct Nut { int X; int Y; int yes; }; Nut nut; typedef struct Snake Snake; struct Snake { int snakeX[100]; int snakeY[100]; int node; int life; DirectionName direction; }; Snake snake; DirectionName snakeDirection; void initNut() { nut.X=rand()%84; nut.Y=rand()%48; //nutFlag=1; } void drawNut() { //int X = rand()%84; //int Y = rand()%48; if(nutFlag==1){ lcd.drawCircle(nut.X,nut.Y,2,1); } } void moveSnake() { if(joystick.direction == UNKNOWN||joystick.direction == CENTRE){ snake.snakeX[0]+=1; } else if(joystick.direction != UNKNOWN&&joystick.direction != CENTRE) { if(joystick.direction == DOWN&&snake.direction!=LEFT) { snake.direction= RIGHT; snake.snakeX[0]+=1; } else if(joystick.direction == UP&&snake.direction!=RIGHT) { snake.direction=LEFT; snake.snakeX[0]-=1; } else if(joystick.direction == LEFT&&snake.direction!=DOWN) { snake.direction=DOWN; snake.snakeY[0]-=1; } else if(joystick.direction == RIGHT&&snake.direction!=UP) { snake.direction=UP; snake.snakeY[0]+=1; } } } void initSnake() { snake.snakeX[0] = 10; //coordinate of head snake.snakeY[0] = 10; snake.snakeX[1] = 12; snake.snakeY[1] = 10; snake.snakeX[2] = 14; snake.snakeY[2] = 10; snake.snakeX[3] = 16; snake.snakeY[3] = 10; snake.node = 4; //node of snake } void drawSnake() { for(i=0; i<snake.node; i++) { lcd.drawRect(snake.snakeX[i],snake.snakeY[i],1,1,1); //lcd.setPixel(snake.snakeX[i],snake.snakeY[i]); } } /* */ void startGmae() { //lcd.drawRect(snake.snakeX[0]+10,snake.snakeY[0]+10,10,10,1); //nutFlag = 1; snake.life = 0; //snake.direction=LEFT; //if(joystick.direction == UNKNOWN) //{ if(snake.snakeX[0]==nut.X && snake.snakeY[0]==nut.Y) { // if snake got nut snake.node++; nutFlag=0; // new nut appear } if(nutFlag==0) { //set nut randomly nut.X = rand()%83; nut.Y = rand()%47; nutFlag = 1; } for(i=3; i<snake.node; i++) { //if snake collide itself snake die if(snake.snakeX[i]==snake.snakeX[0] && snake.snakeY[i]==snake.snakeY[0]) { snake.life=1; // break; } } for(i=snake.node-1; i>0; i--) { //move snake snake.snakeX[i]=snake.snakeX[i-1]; snake.snakeY[i]=snake.snakeY[i-1]; } if(snake.snakeX[0]<1||snake.snakeX[0]>83||snake.snakeY[0]<1||snake.snakeY[0]>47) { snake.life=1; // snake collide the corrider snake die //break; } if(snake.life==1) { //break; } //} } //while(joystick.direction == UNKNOWN) { //switch(snake.direction) //{ // case RIGHT:snake.X[0]+=1; // break; // case LEFT:snake.X[0]-=1; // break; // case UP:snake.Y[0]-=1; // break; // case DOWN:snake.Y[0]+=1; // break; // } //end of while(joystick.direction = UNKNOWN) // if(joystick.direction == UP&&snake.direction!=DOWN) { // snake.direction=UP; // } else if(joystick.direction == RIGHT&&snake.direction!=LEFT) { // snake.direction= RIGHT; // } else if(joystick.direction == LEFT&&snake.direction!=RIGHT) { // snake.direction=LEFT; // } else(joystick.direction == DOWN&&snake.direction!=UP) { // snake.direction=DOWN; // } // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; //snake.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; } void updateSnake() { // get direction of joystick and update snake if (joystick.direction == UP) { snake.snakeX[0]--; if(snake.snakeY[0]<1) { snake.snakeY[0]=1; }//will stop at the top edge } if (joystick.direction == DOWN) { snake.snakeX[0]++; if(snake.snakeY[0]>43) { snake.snakeY[0]=43; }//will stop at the bottom edge } if (joystick.direction == LEFT) { snake.snakeY[0]--; if(snake.snakeX[0]<1) { snake.snakeX[0]=1; }//will stop at the left edge } if (joystick.direction == RIGHT) { snake.snakeY[0]++; if(snake.snakeX[0]>87) { snake.snakeX[0]=87; }//will stop at the right edge } } //main code int main() { lcd.init(); lcd.setBrightness(0.5); // put LED backlight on 50% lcd.printString("press to start",0,0); calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second lcd.refresh(); initNut(); initSnake(); //infinite while loop while(1) { lcd.clear(); updateSnake(); drawSnake(); drawNut(); moveSnake(); startGmae(); lcd.refresh(); wait(0.1); } //wait(0.5); //if(snake.life==1) { // lcd.printString("lost",24,42); // break; }