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main.cpp
- Committer:
- el14rd
- Date:
- 2015-05-05
- Revision:
- 7:69ae0585d11a
- Parent:
- 6:290173d4a22d
- Child:
- 8:b01f638d23b4
File content as of revision 7:69ae0585d11a:
#include "mbed.h" #include "N5110.h" #define DIRECTION_TOLERANCE 0.05 //pins in N5110 lcd(p7,p8,p9,p10,p11,p13,p26); // connections for joystick DigitalIn button(p17); AnalogIn buttonA(p19); AnalogIn xPot(p15); AnalogIn yPot(p16); PwmOut buzzer(p21); PwmOut blacklight(p26); PwmOut led1(p24); PwmOut led2(p23); int i; int j; int X; int Y; char buffer[14]; int snakeX[100]; int snakeY[100]; // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial serial(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; Ticker timer; int timerFlag=0; int buttonFlag = 0; int printFlag = 0; int nutFlag =1; int lifeFlag =0; //float frequency[]={659,554,659,554,550,494,554,587,494,659,554,440}; //float beat[]={1,1,1,1,1,0.5,0.5,1,1,1,1,2}; //int buttonFlag = 0; // function prototypes //void setPixel(int x, int y); //void clearPixel(int x, int y); typedef struct Nut Nut; struct Nut { int X; int Y; }; Nut nut; typedef struct Snake Snake; struct Snake { int snakeX[100]; int snakeY[100]; int node; DirectionName direction; }; Snake snake; DirectionName snakeDirection; void initNut() { nut.X=rand()%84; nut.Y=rand()%48; //nutFlag=1; } void drawNut() { //int X = rand()%84; //int Y = rand()%48; if(nutFlag==1){ lcd.drawCircle(nut.X,nut.Y,1,1); } } void moveSnake() { if(joystick.direction == CENTRE){ //snake.snakeX[0]+=1; joystick.direction = CENTRE; } //else if(joystick.button == button){ // snake.snakeX[i]=snake.snakeX[i]; // snake.snakeY[i]=snake.snakeY[i]; // } else if(joystick.direction == UNKNOWN){ joystick.direction = UNKNOWN; } else if(joystick.direction != UNKNOWN&&joystick.direction != CENTRE) { if((joystick.direction == DOWN)&&(snake.direction!=LEFT)) { snake.direction= RIGHT; //snake.snakeX[0]+=1; } else if((joystick.direction == UP)&&(snake.direction!=RIGHT)) { snake.direction=LEFT; //snake.snakeX[0]-=1; } else if((joystick.direction == LEFT)&&(snake.direction!=DOWN)) { snake.direction=UP; //snake.snakeY[0]-=1; } else if((joystick.direction == RIGHT)&&(snake.direction!=UP)) { snake.direction=DOWN; //snake.snakeY[0]+=1; } } } void initSnake() { snake.snakeX[0] = 16; //coordinate of head snake.snakeY[0] = 10; snake.snakeX[1] = 14; snake.snakeY[1] = 10; snake.snakeX[2] = 12; snake.snakeY[2] = 10; snake.snakeX[3] = 10; snake.snakeY[3] = 10; snake.node = 6; //node of snake snake.direction = RIGHT; } void drawSnake() { for(i=0; i<snake.node-1; i++) { lcd.drawCircle(snake.snakeX[i],snake.snakeY[i],1,1); //lcd.setPixel(snake.snakeX[i],snake.snakeY[i]); } } void startGmae() { //nutFlag = 1; //lifeFlag = 0; //snake.direction=LEFT; if((snake.snakeX[0]==nut.X)&&(snake.snakeY[0]==nut.Y)) { // if snake got nut ||(snake.snakeX[0]==nut.X-1)&&(snake.snakeY[0]==nut.Y-1)||(snake.snakeY[0]==nut.Y+1)&&(snake.snakeY[0]==nut.Y+1 snake.node+=10; nutFlag=0; //if(timerFlag){ //timerFlag=0; // new nut appear } if(nutFlag==0) { //set nut randomly nut.X = rand()%83; nut.Y = rand()%47; nutFlag = 1; } for(i=3; i<snake.node; i++) { //if snake collide itself snake die if(snake.snakeX[i]==snake.snakeX[0] && snake.snakeY[i]==snake.snakeY[0]) { lifeFlag=1; } } for(i=snake.node-1; i>0; i--) { //move snake if(snake.snakeX[0]>1||snake.snakeX[0]<83||snake.snakeY[0]>1||snake.snakeY[0]<47){ snake.snakeX[i]=snake.snakeX[i-1]; snake.snakeY[i]=snake.snakeY[i-1]; } else{ snake.snakeX[i]=snake.snakeX[i]; snake.snakeY[i]=snake.snakeY[i]; } } if(snake.snakeX[0]<1||snake.snakeX[0]>83||snake.snakeY[0]<1||snake.snakeY[0]>47) { lifeFlag=1; // snake collide the corrider snake die } } void printScore(){ lcd.printString("Your Score is",0,0); int score=snake.node-6; int length = sprintf(buffer," SCORE=%2d ",score); lcd.printString(buffer,0,2 ); lcd.printString("Press to start",0,4); } //void buttonAPressed(){ //buttonAFlag=1; //} void pauseGame(){ if(button==1){ buttonFlag = 1; } } void timerExpired(){ timerFlag = 1; } void promptVoice(){ buzzer.period(0.0020); // set PWM period buzzer.pulsewidth(0.001); // set duty cycle wait(0.5); lcd.printString("Your Score is",0,0); } void snakeModel(){ lcd.drawRect(24,21,1,1,1); lcd.drawRect(26,21,1,1,1); lcd.drawRect(28,21,1,1,1); lcd.drawRect(22,23,1,1,1); lcd.drawRect(24,23,1,1,1); lcd.drawRect(26,23,1,1,1); lcd.drawRect(28,23,1,1,1); lcd.drawRect(20,25,1,1,1); lcd.drawRect(22,25,1,1,1); lcd.drawRect(24,25,1,1,1); lcd.drawRect(26,25,1,1,1); lcd.drawRect(28,25,1,1,1); lcd.drawRect(30,25,1,1,1); lcd.drawRect(20,27,1,1,1); lcd.drawRect(22,27,1,1,1); lcd.drawRect(24,27,1,1,1); lcd.drawRect(26,27,1,1,1); lcd.drawRect(28,27,1,1,1); lcd.drawRect(30,27,1,1,1);//head lcd.drawRect(18,29,1,1,0); //tougue lcd.drawRect(20,31,1,1,0); lcd.drawRect(26,29,1,1,1); lcd.drawRect(28,29,1,1,1); lcd.drawRect(30,29,1,1,1); lcd.drawRect(26,31,1,1,1); lcd.drawRect(28,31,1,1,1); lcd.drawRect(30,31,1,1,1); lcd.drawRect(24,33,1,1,1); lcd.drawRect(26,33,1,1,1); lcd.drawRect(28,33,1,1,1); lcd.drawRect(24,35,1,1,1); lcd.drawRect(26,35,1,1,1); lcd.drawRect(28,35,1,1,1); lcd.drawRect(22,37,1,1,1); lcd.drawRect(24,37,1,1,1); lcd.drawRect(26,37,1,1,1); lcd.drawRect(22,39,1,1,1); lcd.drawRect(24,39,1,1,1); lcd.drawRect(26,39,1,1,1); lcd.drawRect(24,41,1,1,1); lcd.drawRect(26,41,1,1,1); lcd.drawRect(28,41,1,1,1); lcd.drawRect(30,41,1,1,1);//neck lcd.drawRect(60,41,1,1,1);//tail lcd.drawRect(62,41,1,1,1); lcd.drawRect(64,41,1,1,1); lcd.drawRect(62,39,1,1,1); lcd.drawRect(64,39,1,1,1); lcd.drawRect(62,37,1,1,1); lcd.drawRect(60,35,1,1,1);//tail lcd.drawRect(26,43,1,1,1); lcd.drawRect(28,43,1,1,1); lcd.drawRect(30,43,1,1,1); lcd.drawRect(32,43,1,1,1); lcd.drawRect(34,43,1,1,1); lcd.drawRect(36,43,1,1,1); lcd.drawRect(38,43,1,1,1); lcd.drawRect(40,43,1,1,1); lcd.drawRect(42,43,1,1,1); lcd.drawRect(44,43,1,1,1); lcd.drawRect(46,43,1,1,1); lcd.drawRect(48,43,1,1,1); lcd.drawRect(50,43,1,1,1); lcd.drawRect(52,43,1,1,1); lcd.drawRect(54,43,1,1,1); lcd.drawRect(56,43,1,1,1); lcd.drawRect(58,43,1,1,1); lcd.drawRect(60,43,1,1,1); lcd.drawRect(62,43,1,1,1); lcd.drawRect(28,45,1,1,1); lcd.drawRect(30,45,1,1,1); lcd.drawRect(32,45,1,1,1); lcd.drawRect(34,45,1,1,1); lcd.drawRect(36,45,1,1,1); lcd.drawRect(38,45,1,1,1); lcd.drawRect(40,45,1,1,1); lcd.drawRect(42,45,1,1,1); lcd.drawRect(44,45,1,1,1); lcd.drawRect(46,45,1,1,1); lcd.drawRect(48,45,1,1,1); lcd.drawRect(50,45,1,1,1); lcd.drawRect(52,45,1,1,1); lcd.drawRect(54,45,1,1,1); lcd.drawRect(56,45,1,1,1); lcd.drawRect(58,45,1,1,1); lcd.drawRect(60,45,1,1,1); } //switch(snake.direction) //{ // case RIGHT:snake.X[0]+=1; // break; // case LEFT:snake.X[0]-=1; // break; // case UP:snake.Y[0]-=1; // break; // case DOWN:snake.Y[0]+=1; // break; // } //end of while(joystick.direction = UNKNOWN) // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; //LED OFF } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; //LIGHT LED1 //snake.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; //LIGHT LED2 } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; //LIGHT LED3 } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; } void updateSnake() { // get direction of joystick and update snake if (snake.direction == LEFT) { snake.snakeX[0]-=1; //LED1 if(snake.snakeX[0]<1) { snake.snakeX[0]=1; }//will stop at the top edge } if (snake.direction == RIGHT) { snake.snakeX[0]+=1; //LED2 if(snake.snakeX[0]>83) { snake.snakeX[0]=83; }//will stop at the bottom edge } if (snake.direction == UP) { snake.snakeY[0]-=1; if(snake.snakeY[0]>47) { snake.snakeY[0]=47; }//will stop at the left edge } if (snake.direction == DOWN) { snake.snakeY[0]+=1; if(snake.snakeY[0]<1) { snake.snakeY[0]=1; }//will stop at the right edge } if(snake.direction == CENTRE){ snake.snakeX[0]+=1; } if(snake.direction == UNKNOWN){ snake.snakeX[0]+=1; } } //main code int main() { lcd.init(); lcd.setBrightness(0.5); // put LED backlight on 50% calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second lcd.refresh(); initNut(); initSnake(); timer.attach(&timerExpired,0.05); //buzzer.period(0.020); // a 20ms period //buttonA.rise(&buttonAPressed); //printScore(); //infinite while loop while(1) { if(buttonFlag==1){ lcd.clear(); buttonFlag=0; lifeFlag=0; updateSnake(); drawSnake(); drawNut(); moveSnake(); startGmae(); pauseGame(); if (buttonFlag==1){ while(1){ buttonFlag =0; if(buttonFlag ==1) break; } } if(lifeFlag==1){ lcd.clear(); lcd.refresh(); printScore(); //for(int i=0; i<=11; i++){ // buzzer.period(1/(frequency[i])); // set PWM period // buzzer=0.1; // set duty cycle // wait(0.5*beat[i]); //} lifeFlag=0; wait(1); } // if (buttonFlag==1){ // while(1){ // buttonFlag =0; // if(buttonFlag ==1) // break; // } // } lcd.refresh(); wait(0.02); } else lcd.printString("Press to start",1,1); snakeModel(); } }