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main.cpp
- Committer:
- el14rd
- Date:
- 2015-05-10
- Revision:
- 10:67e13dfaa10d
- Parent:
- 9:c8ea9b4af873
File content as of revision 10:67e13dfaa10d:
/**
@file main.cpp
@brief Program implementation
@brief cpp file containing total program include main function, functions prototypes, defines and global variables.
@brief hand-held joystick snake gmae
@author Renhao Dai
@date MAY 2015
*/
#include "mbed.h"
#include "N5110.h"
#define DIRECTION_TOLERANCE 0.05
/**
@namespace lcd
@brief GPIO output for LCD
*/ //pins in
N5110 lcd(p7,p8,p9,p10,p11,p13,p26);
PwmOut blacklight(p26);
/**
@namespace joystick
@brief GPIO input for joystick
*/
InterruptIn button(p17);
AnalogIn xPot(p15); // connections for joystick
AnalogIn yPot(p16);
/**
@namespace buttonA
@brief GPIO input for button
*/
DigitalIn buttonA(p19);
/**
@namespace pot
@brief GPIO input for potentiometer
*/
AnalogIn pot(p20);
/**
@namespace buzzer
@brief GPIO output for buzzer
*/
PwmOut buzzer(p21);
/**
@namespace led
@brief GPIO output for LED
*/
PwmOut led1(p24);
PwmOut led2(p23);
BusOut leds(LED4,LED3,LED2,LED1);
float ain; /*!< variable in potentiometer */
int i; /*!< variable in coordinate of snake */
int j;
int X; /*!< variable in coordinate of nut */
int Y;
char buffer[14]; /*!< array for character */
int snakeX[100]; /*!< array for x axis coordinate */
int snakeY[100]; /*!< array for y axis coordinate */
// timer to regularly read the joystick
Ticker pollJoystick;
// Serial for debug
Serial serial(USBTX,USBRX);
// create enumerated type (0,1,2,3 etc. for direction)
// could be extended for diagonals etc.
enum DirectionName {
UP,
DOWN,
LEFT,
RIGHT,
CENTRE,
UNKNOWN
};
/// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
float x; /// current x value
float x0; /// 'centred' x value
float y; /// current y value
float y0; /// 'centred' y value
int button; /// button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
DirectionName direction; /// current direction
};
/// create struct variable
Joystick joystick;
int pause = 0; /*!< pause flag set in ISR */
int buttonFlag = 0; /*!< button flag set in ISR */
int printFlag = 0; /*!< print flag set in ISR */
int nutFlag =1; /*!< nut flag set in ISR */
int lifeFlag =0; /*!< lifet flag set in ISR */
float frequency[]= {659,554,659,554,550,494,554,587,494,659,554,440}; /*!< array for the tone frequency */
float beat[]= {1,1,1,1,1,0.5,0.5,1,1,1,1,2}; /*!< array for time span */
/// struct for nut
typedef struct Nut Nut;
struct Nut {
int X; /// coordinate in x axis
int Y; /// coordinate in y axis
};
/// create struct variable
Nut nut;
/// struct for snake
typedef struct Snake Snake;
struct Snake {
int snakeX[100]; /// array in x axis
int snakeY[100]; /// array in y axis
int node; /// number of node
DirectionName direction; /// direction virable
};
/// create struct variable
Snake snake;
/// definition for snake direction
DirectionName snakeDirection;
void initNut()
{ ///set the coordinate of nut randomly
nut.X=rand()%84;
nut.Y=rand()%48;
}
void drawNut()
{ ///draw nut
if(nutFlag==1) {
lcd.drawCircle(nut.X,nut.Y,1,1);
}
}
void moveSnake()
{
if(joystick.direction == CENTRE) {
///does not make any changes
joystick.direction = CENTRE;
} else if(joystick.direction == UNKNOWN) {
//does not make any changes
joystick.direction = UNKNOWN;
} else if(joystick.direction != UNKNOWN&&joystick.direction != CENTRE) {
if((joystick.direction == DOWN)&&(snake.direction!=LEFT)) {
///sent rightward direction to snake.direction
snake.direction= RIGHT;
} else if((joystick.direction == UP)&&(snake.direction!=RIGHT)) {
///sent leftward direction to snake.direction
snake.direction=LEFT;
} else if((joystick.direction == LEFT)&&(snake.direction!=DOWN)) {
///sent upward direction to snake.direction
snake.direction=UP;
} else if((joystick.direction == RIGHT)&&(snake.direction!=UP)) {
///sent downward direction to snake.direction
snake.direction=DOWN;
}
}
}
void initSnake()
{
///define initial coordinate of snake
snake.snakeX[0] = 16; ///coordinate of head
snake.snakeY[0] = 10;
snake.snakeX[1] = 14;
snake.snakeY[1] = 10;
snake.snakeX[2] = 12;
snake.snakeY[2] = 10;
snake.snakeX[3] = 10;
snake.snakeY[3] = 10;
snake.node = 5; ///node of snake
snake.direction = RIGHT;///initialize the direction of snake
}
void drawSnake()
{
///each node is a circle with 1 pixel radius
for(i=0; i<snake.node-1; i++) {
lcd.drawCircle(snake.snakeX[i],snake.snakeY[i],1,1);
}
}
void startGmae()
{
///occasion that snake eats nut
if((snake.snakeX[0]==nut.X)&&(snake.snakeY[0]==nut.Y)) {
snake.node+=1;
nutFlag=0; /// new nut appear
buzzer.period(1/frequency[1]); /// set PWM period
buzzer=0.1; /// set duty cycle
}
if((snake.snakeX[0]!=nut.X)||(snake.snakeY[0]!=nut.Y)) {
///if snake gets nut, play a beep
buzzer=0;
}
if(nutFlag==0) {
///reset nut randomly
nut.X = rand()%83;
nut.Y = rand()%47;
nutFlag = 1;
}
for(i=3; i<snake.node; i++) {
///if snake collide itself snake die
if(snake.snakeX[i]==snake.snakeX[0] && snake.snakeY[i]==snake.snakeY[0]) {
lifeFlag=1;
}
}
for(i=snake.node-1; i>0; i--) {
///move snake
if(snake.snakeX[0]>1||snake.snakeX[0]<83||snake.snakeY[0]>1||snake.snakeY[0]<47) {
snake.snakeX[i]=snake.snakeX[i-1];
snake.snakeY[i]=snake.snakeY[i-1];
} else {
snake.snakeX[i]=snake.snakeX[i];
snake.snakeY[i]=snake.snakeY[i];
}
}
if(snake.snakeX[0]<1||snake.snakeX[0]>83||snake.snakeY[0]<1||snake.snakeY[0]>47) {
/// snake collide the corrider snake die
lifeFlag=1;
}
}
void printScore()
{ ///print characters on map at coordiante 0,0
lcd.printString("Your Score is",0,0);
///print score
int score=snake.node-4;
int length = sprintf(buffer," SCORE=%2d ",score);
lcd.printString(buffer,0,2 );
///print characters on map at coordiante 0,4
lcd.printString("Press to start",0,4);
}
void buttonPressed()
{ ///button Flag set
buttonFlag =1;
}
void snakeModel()
{ ///set moving snake model
for(int i=0; i<25; i+=5) {
lcd.clear();
lcd.printString("Press to start",1,1);
lcd.drawRect(44-i,21,1,1,1);
lcd.drawRect(46-i,21,1,1,1);
lcd.drawRect(48-i,21,1,1,1);
lcd.drawRect(42-i,23,1,1,1);
lcd.drawRect(44-i,23,1,1,1);
lcd.drawRect(46-i,23,1,1,1);
lcd.drawRect(48-i,23,1,1,1);
lcd.drawRect(40-i,25,1,1,1);
lcd.drawRect(42-i,25,1,1,1);
lcd.drawRect(44-i,25,1,1,1);
lcd.drawRect(46-i,25,1,1,1);
lcd.drawRect(48-i,25,1,1,1);
lcd.drawRect(50-i,25,1,1,1);
lcd.drawRect(40-i,27,1,1,1);
lcd.drawRect(42-i,27,1,1,1);
lcd.drawRect(44-i,27,1,1,1);
lcd.drawRect(46-i,27,1,1,1);
lcd.drawRect(48-i,27,1,1,1);
lcd.drawRect(50-i,27,1,1,1); ///head
lcd.drawRect(38-i,29,1,1,0); ///tougue
lcd.drawRect(40-i,31,1,1,0);
lcd.drawRect(46-i,29,1,1,1);
lcd.drawRect(48-i,29,1,1,1);
lcd.drawRect(50-i,29,1,1,1);
lcd.drawRect(46-i,31,1,1,1);
lcd.drawRect(48-i,31,1,1,1);
lcd.drawRect(50-i,31,1,1,1);
lcd.drawRect(44-i,33,1,1,1);
lcd.drawRect(46-i,33,1,1,1);
lcd.drawRect(48-i,33,1,1,1);
lcd.drawRect(44-i,35,1,1,1);
lcd.drawRect(46-i,35,1,1,1);
lcd.drawRect(48-i,35,1,1,1);
lcd.drawRect(42-i,37,1,1,1);
lcd.drawRect(44-i,37,1,1,1);
lcd.drawRect(46-i,37,1,1,1);
lcd.drawRect(42-i,39,1,1,1);
lcd.drawRect(44-i,39,1,1,1);
lcd.drawRect(46-i,39,1,1,1);
lcd.drawRect(44-i,41,1,1,1);
lcd.drawRect(46-i,41,1,1,1);
lcd.drawRect(48-i,41,1,1,1);
lcd.drawRect(50-i,41,1,1,1);///neck
lcd.drawRect(80-i,41,1,1,1);///tail
lcd.drawRect(82-i,41,1,1,1);
lcd.drawRect(84-i,41,1,1,1);
lcd.drawRect(82-i,39,1,1,1);
lcd.drawRect(84-i,39,1,1,1);
lcd.drawRect(82-i,37,1,1,1);
lcd.drawRect(80-i,35,1,1,1);///tail
lcd.drawRect(46-i,43,1,1,1);
lcd.drawRect(48-i,43,1,1,1);
lcd.drawRect(50-i,43,1,1,1);
lcd.drawRect(52-i,43,1,1,1);
lcd.drawRect(54-i,43,1,1,1);
lcd.drawRect(56-i,43,1,1,1);
lcd.drawRect(58-i,43,1,1,1);
lcd.drawRect(60-i,43,1,1,1);
lcd.drawRect(62-i,43,1,1,1);
lcd.drawRect(64-i,43,1,1,1);
lcd.drawRect(66-i,43,1,1,1);
lcd.drawRect(68-i,43,1,1,1);
lcd.drawRect(70-i,43,1,1,1);
lcd.drawRect(72-i,43,1,1,1);
lcd.drawRect(74-i,43,1,1,1);
lcd.drawRect(76-i,43,1,1,1);
lcd.drawRect(78-i,43,1,1,1);
lcd.drawRect(80-i,43,1,1,1);
lcd.drawRect(82-i,43,1,1,1);
lcd.drawRect(48-i,45,1,1,1);
lcd.drawRect(50-i,45,1,1,1);
lcd.drawRect(52-i,45,1,1,1);
lcd.drawRect(54-i,45,1,1,1);
lcd.drawRect(56-i,45,1,1,1);
lcd.drawRect(58-i,45,1,1,1);
lcd.drawRect(60-i,45,1,1,1);
lcd.drawRect(62-i,45,1,1,1);
lcd.drawRect(64-i,45,1,1,1);
lcd.drawRect(66-i,45,1,1,1);
lcd.drawRect(68-i,45,1,1,1);
lcd.drawRect(70-i,45,1,1,1);
lcd.drawRect(72-i,45,1,1,1);
lcd.drawRect(74-i,45,1,1,1);
lcd.drawRect(76-i,45,1,1,1);
lcd.drawRect(78-i,45,1,1,1);
lcd.drawRect(80-i,45,1,1,1);
wait(0.5);
//lcd.refresh();
}
}
/// read default positions of the joystick to calibrate later readings
void calibrateJoystick()
{
button.mode(PullDown); ///must not move during calibration
joystick.x0 = xPot; ///initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
joystick.y0 = yPot;
}
void updateJoystick()
{
/// read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
joystick.x = xPot - joystick.x0;
joystick.y = yPot - joystick.y0;
/// read button state
joystick.button = button;
/// calculate direction depending on x,y values
/// tolerance allows a little lee-way in case joystick not exactly in the stated direction
if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = CENTRE;
} else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = UP;
} else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = DOWN;
} else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = RIGHT;
} else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = LEFT;
} else {
joystick.direction = UNKNOWN;
}
/// set flag for printing
printFlag = 1;
}
void updateSnake()
{
/// get direction of joystick and update snake
if (snake.direction == LEFT) {
snake.snakeX[0]-=1;
///will stop at the top edge
if(snake.snakeX[0]<1) {
snake.snakeX[0]=1;
}
}
if (snake.direction == RIGHT) {
snake.snakeX[0]+=1;
///will stop at the bottom edge
if(snake.snakeX[0]>83) {
snake.snakeX[0]=83;
}
}
if (snake.direction == UP) {
snake.snakeY[0]-=1;
///will stop at the left edge
if(snake.snakeY[0]>47) {
snake.snakeY[0]=47;
}
}
if (snake.direction == DOWN) {
snake.snakeY[0]+=1;
///will stop at the right edge
if(snake.snakeY[0]<1) {
snake.snakeY[0]=1;
}
}
if(snake.direction == CENTRE) {
snake.snakeX[0]+=1;
}
if(snake.direction == UNKNOWN) {
snake.snakeX[0]+=1;
}
}
///main code
int main()
{
/// function prototypes
lcd.init(); /// initialize the lcd
lcd.setBrightness(0.5); /// put LED backlight on 50%
calibrateJoystick(); /// get centred values of joystick
pollJoystick.attach(&updateJoystick,1.0/10.0); /// read joystick 10 times per second
lcd.refresh(); /// refresh the screen
initNut(); /// create a nut
initSnake(); /// create a snake
button.rise(&buttonPressed); ///event generated on rising edge
buttonA.mode(PullDown); ///
///infinite while loop to execute the game
while(1) {
if(buttonFlag==0) { ///joystick button unpressed
lcd.printString("Press to start",1,1);
snakeModel();
led1=1; ///red LED illuminate
} else {
led1=0; ///red LED off
led2=1; ///green LED on
leds = 0; /// all status LED off
if(buttonA) { ///if button pressed, toggle pause
wait_ms(50);
pause = !pause; ///pause the game
leds = 15;
led2=0; /// green LED off
led1=1; /// red LED on
}
while(pause) {///if pause==1
leds = 3;
if(buttonA) { /// if button pressed, toggle pause
wait_ms(50);
pause = 0; ///set pause to 0
leds = 1; /// one status LED on
led2=1; /// green LED on
led1=0; /// red LED off
}
}
}
lcd.clear();
lifeFlag=0;
updateSnake();
drawSnake();
drawNut();
moveSnake();
startGmae();
lcd.refresh();
wait(0.08);
if(lifeFlag==1) { ///snake die
led1=1;
led2=0;
lcd.clear();
lcd.refresh();
printScore();
for(int i=0; i<=11; i++) {
buzzer.period(1/(frequency[i])); /// set PWM period
buzzer=0.1; /// set duty cycle
wait(0.5*beat[i]);
}
buzzer=0; ///close buzzer
}
ain = pot.read(); /// read value of potentiometer
lcd.setBrightness(ain);
lcd.refresh();
}
}