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Diff: main.cpp
- Revision:
- 1:f682aeb462f1
- Parent:
- 0:026fa541af7a
- Child:
- 2:d7b17623ba26
--- a/main.cpp Sun Mar 08 16:43:02 2015 +0000 +++ b/main.cpp Tue Apr 28 12:27:00 2015 +0000 @@ -1,22 +1,21 @@ -/* Joystick - -Example code of how to read a joystick - -https://www.sparkfun.com/products/9032 - -Craig A. Evans -7 March 2015 -*/ - #include "mbed.h" - -// change this to alter tolerance of joystick direction +#include "N5110.h" #define DIRECTION_TOLERANCE 0.05 + +//pins in +N5110 lcd(p7,p8,p9,p10,p11,p13,p26); + // connections for joystick -DigitalIn button(p18); -AnalogIn xPot(p19); -AnalogIn yPot(p20); +DigitalIn button(p19); +AnalogIn xPot(p15); +AnalogIn yPot(p16); + +int i; +int j; + +int snakeX[100]; +int snakeY[100]; // timer to regularly read the joystick Ticker pollJoystick; @@ -50,39 +49,155 @@ int printFlag = 0; // function prototypes -void calibrateJoystick(); -void updateJoystick(); +//void setPixel(int x, int y); +//void clearPixel(int x, int y); + -int main() -{ - calibrateJoystick(); // get centred values of joystick - pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second +typedef struct Nut Nut; +struct Nut { + int X; + int Y; + int yes; +}; +Nut nut; - while(1) { - - if (printFlag) { // if flag set, clear flag and print joystick values to serial port - printFlag = 0; - serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); +typedef struct Snake Snake; +struct Snake { + int snakeX[100]; + int snakeY[100]; + int node; + int life; + DirectionName direction; +}; +Snake snake; - // check joystick direction - if (joystick.direction == UP) - serial.printf(" UP\n"); - if (joystick.direction == DOWN) - serial.printf(" DOWN\n"); - if (joystick.direction == LEFT) - serial.printf(" LEFT\n"); - if (joystick.direction == RIGHT) - serial.printf(" RIGHT\n"); - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); +DirectionName snakeDirection; + +//void drawNut() +//{ +// int X = rand()%84; +// int Y = rand()%48; +// lcd.drawCircle(X,Y,1,1); +//} +void moveSnake() +{ + + if(joystick.direction != UNKNOWN&&joystick.direction != CENTRE) { + if(joystick.direction == RIGHT&&snake.direction!=LEFT) { + snake.snakeX[0]-=1; + + } else if(joystick.direction == LEFT&&snake.direction!=RIGHT) { + snake.snakeX[0]+=1; + } else if(joystick.direction == UP&&snake.direction!=DOWN) { + snake.snakeY[0]-=1; + } else if(joystick.direction == DOWN&&snake.direction!=UP) { + snake.snakeY[0]+=1; } } } +void drawSnake() +{ + + snake.snakeX[0] = 10; //coordinate of head + snake.snakeY[0] = 10; + snake.snakeX[1] = 11; + snake.snakeY[1] = 10; + snake.snakeX[2] = 12; + snake.snakeY[2] = 10; + snake.snakeX[3] = 13; + snake.snakeY[3] = 10; + snake.node = 5; //node of snake + + for(i=0; i<snake.node-1; i++) { + + lcd.setPixel(snake.snakeX[i],snake.snakeY[i]); + } +} + +/* + +*/ + +void startGmae() +{ + nut.yes = 1; + snake.life = 0; + snake.direction=LEFT; + + //if(joystick.direction == UNKNOWN) + //{ + + if(nut.yes==1) { //set nut randomly + nut.X = rand()%83; + nut.Y = rand()%47; + nut.yes = 0; + lcd.drawCircle(nut.X,nut.Y,1,1); + } + + + for(i=3; i<snake.node; i++) { //if snake collide itself snake die + if(snake.snakeX[i]==snake.snakeX[0] && snake.snakeY[i]==snake.snakeY[0]) { + snake.life=1; + // break; + } + } + + for(i=snake.node-1; i>0; i--) { //move snake + snake.snakeX[i]=snake.snakeX[i-1]; + snake.snakeY[i]=snake.snakeY[i-1]; + } + + if(snake.snakeX[0]<1||snake.snakeX[0]>83||snake.snakeY[0]<1||snake.snakeY[0]>47) { + snake.life=1; // snake collide the corrider snake die + //break; + } + + + if(snake.life==1) { + //break; + } + if(snake.snakeX[0]==nut.X && snake.snakeY[0]==nut.Y) { // if snake got nut + snake.node++; + nut.yes=1; // new nut appear + } + //} + +} + + +//while(joystick.direction == UNKNOWN) { + + +//switch(snake.direction) +//{ +// case RIGHT:snake.X[0]+=1; +// break; +// case LEFT:snake.X[0]-=1; +// break; +// case UP:snake.Y[0]-=1; +// break; +// case DOWN:snake.Y[0]+=1; +// break; +// } + +//end of while(joystick.direction = UNKNOWN) + + +// if(joystick.direction == UP&&snake.direction!=DOWN) { +// snake.direction=UP; +// } else if(joystick.direction == RIGHT&&snake.direction!=LEFT) { +// snake.direction= RIGHT; +// } else if(joystick.direction == LEFT&&snake.direction!=RIGHT) { +// snake.direction=LEFT; +// } else(joystick.direction == DOWN&&snake.direction!=UP) { +// snake.direction=DOWN; +// } + + + // read default positions of the joystick to calibrate later readings void calibrateJoystick() { @@ -91,6 +206,7 @@ joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } + void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) @@ -105,6 +221,7 @@ joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; + //snake.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { @@ -114,7 +231,75 @@ } else { joystick.direction = UNKNOWN; } - // set flag for printing printFlag = 1; -} \ No newline at end of file +} + +void updateSnake() +{ + // get direction of joystick and update snake + if (joystick.direction == UP) { + snake.snakeY[0]--; + if(snake.snakeY[0]<1) { + snake.snakeY[0]=1; + }//will stop at the top edge + + } + if (joystick.direction == DOWN) { + snake.snakeY[0]++; + if(snake.snakeY[0]>43) { + snake.snakeY[0]=43; + }//will stop at the bottom edge + } + if (joystick.direction == LEFT) { + snake.snakeX[0]--; + if(snake.snakeX[0]<1) { + snake.snakeX[0]=1; + }//will stop at the left edge + + } + if (joystick.direction == RIGHT) { + snake.snakeX[0]++; + if(snake.snakeX[0]>87) { + snake.snakeX[0]=87; + }//will stop at the right edge + + } + +} + + +//main code +int main() +{ + lcd.init(); + lcd.setBrightness(0.5); // put LED backlight on 50% + lcd.printString("press to start",0,0); + + calibrateJoystick(); // get centred values of joystick + pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second + lcd.refresh(); + + //for(i=20,i<83,i++){ + // i=i; + // j=j; + // wait(0.5); + // } + +//infinite while loop + while(1) { + lcd.clear(); + updateSnake(); + drawSnake(); + // drawNut(); + moveSnake(); + startGmae(); + lcd.refresh(); + //wait(0.5); + //if(snake.life==1) { + // lcd.printString("lost",24,42); + // break; + } + +} +