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N5110.cpp

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00001 /**
00002 @file N5110.cpp
00003 
00004 @brief Member functions implementations
00005 
00006 */
00007 #include "mbed.h"
00008 #include "N5110.h"
00009 
00010 
00011 N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin)
00012 {
00013 
00014     spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise
00015     initSPI();
00016 
00017     // set up pins as required
00018     led = new PwmOut(ledPin);
00019     pwr = new DigitalOut(pwrPin);
00020     sce = new DigitalOut(scePin);
00021     rst = new DigitalOut(rstPin);
00022     dc = new DigitalOut(dcPin);
00023     bufferFrameEdit = 1;
00024     bufferFrameDisplay = 1;
00025 
00026 }
00027 
00028 // initialise function - powers up and sends the initialisation commands
00029 void N5110::init()
00030 {
00031     turnOn();     // power up
00032     wait_ms(10);  // small delay seems to prevent spurious pixels during mbed reset
00033     reset();      // reset LCD - must be done within 100 ms
00034 
00035     // function set - extended
00036     sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
00037     // Don't completely understand these parameters - they seem to work as they are
00038     // Consult the datasheet if you need to change them
00039     sendCommand(CMD_VOP_7V38);    // operating voltage - these values are from Chris Yan's Library
00040     sendCommand(CMD_TC_TEMP_2);   // temperature control
00041     sendCommand(CMD_BI_MUX_48);   // bias
00042 
00043     // function set - basic
00044     sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
00045     normalMode();  // normal video mode by default
00046     sendCommand(CMD_DC_NORMAL_MODE);  // black on white
00047 
00048     // RAM is undefined at power-up so clear
00049     clearRAM();
00050 
00051 }
00052 
00053 // sets normal video mode (black on white)
00054 void N5110::normalMode()
00055 {
00056     sendCommand(CMD_DC_NORMAL_MODE);
00057 
00058 }
00059 
00060 // sets normal video mode (white on black)
00061 void N5110::inverseMode()
00062 {
00063     sendCommand(CMD_DC_INVERT_VIDEO);
00064 }
00065 
00066 // function to power up the LCD and backlight
00067 void N5110::turnOn()
00068 {
00069     // set brightness of LED - 0.0 to 1.0 - default is 50%
00070     setBrightness(0.5);
00071     pwr->write(1);  // apply power
00072 }
00073 
00074 // function to power down LCD
00075 void N5110::turnOff()
00076 {
00077     setBrightness(0.0);  // turn backlight off
00078     clearRAM();   // clear RAM to ensure specified current consumption
00079     // send command to ensure we are in basic mode
00080     sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE);
00081     // clear the display
00082     sendCommand(CMD_DC_CLEAR_DISPLAY);
00083     // enter the extended mode and power down
00084     sendCommand(0x20 | CMD_FS_POWER_DOWN_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE);
00085     // small delay and then turn off the power pin
00086     wait_ms(10);
00087     pwr->write(0);
00088 
00089 }
00090 
00091 // function to change LED backlight brightness
00092 void N5110::setBrightness(float brightness)
00093 {
00094     // check whether brightness is within range
00095     if (brightness < 0.0)
00096         brightness = 0.0;
00097     if (brightness > 1.0)
00098         brightness = 1.0;
00099     // set PWM duty cycle
00100     led->write(brightness);
00101 }
00102 
00103 // function to change LED backlight PWM frequency
00104 void N5110::setPwmFreq(float freq)
00105 {
00106     led->period_us(freq);
00107 }
00108 
00109 
00110 // pulse the active low reset line
00111 void N5110::reset()
00112 {
00113     rst->write(0);  // reset the LCD
00114     rst->write(1);
00115 }
00116 
00117 // function to initialise SPI peripheral
00118 void N5110::initSPI()
00119 {
00120     spi->format(8,1);    // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
00121     spi->frequency(4000000);  // maximum of screen is 4 MHz
00122 }
00123 
00124 // send a command to the display
00125 void N5110::sendCommand(unsigned char command)
00126 {
00127     dc->write(0);  // set DC low for command
00128     sce->write(0); // set CE low to begin frame
00129     spi->write(command);  // send command
00130     dc->write(1);  // turn back to data by default
00131     sce->write(1); // set CE high to end frame (expected for transmission of single byte)
00132 
00133 }
00134 
00135 // send data to the display at the current XY address
00136 // dc is set to 1 (i.e. data) after sending a command and so should
00137 // be the default mode.
00138 void N5110::sendData(unsigned char data)
00139 {
00140     sce->write(0);   // set CE low to begin frame
00141     spi->write(data);
00142     sce->write(1);  // set CE high to end frame (expected for transmission of single byte)
00143 }
00144 
00145 // this function writes 0 to the 504 bytes to clear the RAM
00146 void N5110::clearRAM()
00147 {
00148     int i;
00149     sce->write(0);  //set CE low to begin frame
00150     for(i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
00151         spi->write(0x00);  // send 0's
00152     }
00153     sce->write(1); // set CE high to end frame
00154 
00155 }
00156 
00157 // function to set the XY address in RAM for subsequenct data write
00158 void N5110::setXYAddress(int x, int y)
00159 {
00160     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
00161         sendCommand(0x80 | x);  // send addresses to display with relevant mask
00162         sendCommand(0x40 | y);
00163     }
00164 }
00165 
00166 void N5110::selectBuffer(int type,int buffer)
00167 {
00168     switch(type) {
00169         case 1: //display
00170             bufferFrameDisplay = buffer;
00171             break;
00172         case 2: //editable
00173             bufferFrameEdit = buffer;
00174             break;
00175         case 3: //both
00176             bufferFrameEdit = buffer;
00177             bufferFrameDisplay = buffer;
00178             break;
00179     }
00180 }
00181 
00182 // These functions are used to set, clear and get the value of pixels in the display
00183 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x).  The refresh()
00184 // function must be called after set and clear in order to update the display
00185 void N5110::writePixel(int x, int y, int v)
00186 {
00187     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
00188         // calculate bank and shift 1 to required position in the data byte
00189         if(v==1) {
00190             buffer[x][y/8][bufferFrameEdit] |= (1 << y%8);
00191         }
00192         if(v==0) {
00193             buffer[x][y/8][bufferFrameEdit] &= ~(1 << y%8);
00194         }
00195     }
00196 }
00197 
00198 void N5110::setPixel(int x, int y)
00199 {
00200     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
00201         // calculate bank and shift 1 to required position in the data byte
00202         buffer[x][y/8][bufferFrameEdit] |= (1 << y%8);
00203     }
00204 }
00205 
00206 void N5110::clearPixel(int x, int y)
00207 {
00208     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
00209         // calculate bank and shift 1 to required position (using bit clear)
00210         buffer[x][y/8][bufferFrameEdit] &= ~(1 << y%8);
00211     }
00212 }
00213 
00214 int N5110::getPixel(int x, int y)
00215 {
00216     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
00217         // return relevant bank and mask required bit
00218         return (int) buffer[x][y/8][bufferFrameEdit] & (1 << y%8);
00219     } else {
00220         return 0;
00221     }
00222 }
00223 
00224 // function to refresh the display
00225 void N5110::refresh()
00226 {
00227     int i,j;
00228 
00229     setXYAddress(0,0);  // important to set address back to 0,0 before refreshing display
00230     // address auto increments after printing string, so buffer[0][0] will not coincide
00231     // with top-left pixel after priting string
00232 
00233     sce->write(0);  //set CE low to begin frame
00234 
00235     for(j = 0; j < BANKS; j++) {  // be careful to use correct order (j,i) for horizontal addressing
00236         for(i = 0; i < WIDTH; i++) {
00237             spi->write(buffer[i][j][bufferFrameDisplay]);  // send buffer
00238         }
00239     }
00240     sce->write(1); // set CE high to end frame
00241 
00242 }
00243 
00244 // fills the buffer with random bytes.  Can be used to test the display.
00245 // The rand() function isn't seeded so it probably creates the same pattern everytime
00246 void N5110::randomiseBuffer()
00247 {
00248     int i,j;
00249     for(j = 0; j < BANKS; j++) {  // be careful to use correct order (j,i) for horizontal addressing
00250         for(i = 0; i < WIDTH; i++) {
00251             buffer[i][j][bufferFrameEdit] = rand()%256;  // generate random byte
00252         }
00253     }
00254 
00255 }
00256 
00257 // function to print 5x7 font
00258 void N5110::printChar(char c,int x,int y)
00259 {
00260     for (int i = 0; i < 5 ; i++ ) {
00261         buffer[x+i][y][bufferFrameEdit] = font5x7[(c - 32)*5 + i];
00262         // array is offset by 32 relative to ASCII, each character is 5 pixels wide
00263     }
00264 
00265     refresh();  // this sends the buffer to the display and sets address (cursor) back to 0,0
00266 }
00267 
00268 // function to print string at specified position
00269 void N5110::printString(const char * str,int x,int y)
00270 {
00271     int n = 0 ; // counter for number of characters in string
00272     // loop through string and print character
00273     while(*str) {
00274 
00275         // writes the character bitmap data to the buffer, so that
00276         // text and pixels can be displayed at the same time
00277         for (int i = 0; i < 5 ; i++ ) {
00278             buffer[x+i+n*6][y][bufferFrameEdit] = font5x7[(*str - 32)*5 + i];
00279         }
00280 
00281         str++;  // go to next character in string
00282         n++;    // increment index
00283     }
00284 
00285     refresh();  // this sends the buffer to the display and sets address (cursor) back to 0,0
00286 
00287 }
00288 
00289 // function to clear the screen
00290 void N5110::clear()
00291 {
00292     clearBuffer();  // clear the buffer then call the refresh function
00293     refresh();
00294 }
00295 
00296 // function to clear the buffer
00297 void N5110::clearBuffer()
00298 {
00299     int i,j;
00300     for (i=0; i<WIDTH; i++) {  // loop through the banks and set the buffer to 0
00301         for (j=0; j<BANKS; j++) {
00302             buffer[i][j][bufferFrameEdit]=0;
00303         }
00304     }
00305 }
00306 
00307 // function to write array to buffer
00308 void N5110::plotArray2d(bool array2d[][HEIGHT])
00309 {
00310     int i,j;
00311     for (i=0; i<=WIDTH; i++) {  // loop through the banks and copy data across
00312         for (j=0; j<=HEIGHT; j++) {
00313             writePixel(i,j,array2d[i][j]);
00314         }
00315     }
00316     refresh();
00317 }
00318 
00319 // function to write offset 3d array to buffer
00320 void N5110::plotArray3d(bool array3d[][50][2],int z,int off_x, int off_y)
00321 {
00322     int i,j;
00323     for (i=0; i<=WIDTH; i++) {  // loop through the banks and copy data across
00324         for (j=0; j<=HEIGHT; j++) {
00325             writePixel(i,j,array3d[i-off_x][j-off_y][z]);
00326         }
00327     }
00328     refresh();
00329 }
00330 
00331 // function to plot array on display
00332 void N5110::plotArray(float array[])
00333 {
00334 
00335     int i;
00336 
00337     for (i=0; i<WIDTH; i++) {  // loop through array
00338         // elements are normalised from 0.0 to 1.0, so multiply
00339         // by 47 to convert to pixel range, and subtract from 47
00340         // since top-left is 0,0 in the display geometry
00341         setPixel(i,47 - int(array[i]*47.0));
00342     }
00343 
00344     refresh();
00345 
00346 }
00347 
00348 // function to draw circle
00349 void N5110:: drawCircle(int x0,int y0,int radius,int fill)
00350 {
00351     // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
00352     int x = radius;
00353     int y = 0;
00354     int radiusError = 1-x;
00355 
00356     while(x >= y) {
00357 
00358         // if transparent, just draw outline
00359         if (fill == 0) {
00360             setPixel( x + x0,  y + y0);
00361             setPixel(-x + x0,  y + y0);
00362             setPixel( y + x0,  x + y0);
00363             setPixel(-y + x0,  x + y0);
00364             setPixel(-y + x0, -x + y0);
00365             setPixel( y + x0, -x + y0);
00366             setPixel( x + x0, -y + y0);
00367             setPixel(-x + x0, -y + y0);
00368         } else {  // drawing filled circle, so draw lines between points at same y value
00369 
00370             int type = (fill==1) ? 1:0;  // black or white fill
00371 
00372             drawLine(x+x0,y+y0,-x+x0,y+y0,type);
00373             drawLine(y+x0,x+y0,-y+x0,x+y0,type);
00374             drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
00375             drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
00376         }
00377 
00378 
00379         y++;
00380         if (radiusError<0) {
00381             radiusError += 2 * y + 1;
00382         } else {
00383             x--;
00384             radiusError += 2 * (y - x) + 1;
00385         }
00386     }
00387 
00388     refresh();
00389 }
00390 
00391 void N5110::drawLine(int x0,int y0,int x1,int y1,int type)
00392 {
00393     int y_range = y1-y0;  // calc range of y and x
00394     int x_range = x1-x0;
00395     int start,stop,step;
00396 
00397     // if dotted line, set step to 2, else step is 1
00398     step = (type==2) ? 2:1;
00399 
00400     // make sure we loop over the largest range to get the most pixels on the display
00401     // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
00402     // or else we'll only end up with 1 pixel in the x column
00403     if ( abs(x_range) > abs(y_range) ) {
00404 
00405         // ensure we loop from smallest to largest or else for-loop won't run as expected
00406         start = x1>x0 ? x0:x1;
00407         stop =  x1>x0 ? x1:x0;
00408 
00409         // loop between x pixels
00410         for (int x = start; x<= stop ; x+=step) {
00411             // do linear interpolation
00412             int y = y0 + (y1-y0)*(x-x0)/(x1-x0);
00413 
00414             if (type == 0)   // if 'white' line, turn off pixel
00415                 clearPixel(x,y);
00416             else
00417                 setPixel(x,y);  // else if 'black' or 'dotted' turn on pixel
00418         }
00419     } else {
00420 
00421         // ensure we loop from smallest to largest or else for-loop won't run as expected
00422         start = y1>y0 ? y0:y1;
00423         stop =  y1>y0 ? y1:y0;
00424 
00425         for (int y = start; y<= stop ; y+=step) {
00426             // do linear interpolation
00427             int x = x0 + (x1-x0)*(y-y0)/(y1-y0);
00428 
00429             if (type == 0)   // if 'white' line, turn off pixel
00430                 clearPixel(x,y);
00431             else
00432                 setPixel(x,y);  // else if 'black' or 'dotted' turn on pixel
00433 
00434         }
00435     }
00436 
00437     refresh();
00438 }
00439 
00440 void N5110::drawRect(int x0,int y0,int width,int height,int fill)
00441 {
00442 
00443     if (fill == 0) { // transparent, just outline
00444         drawLine(x0,y0,x0+width,y0,1);  // top
00445         drawLine(x0,y0+height,x0+width,y0+height,1);  // bottom
00446         drawLine(x0,y0,x0,y0+height,1);  // left
00447         drawLine(x0+width,y0,x0+width,y0+height,1);  // right
00448     } else { // filled rectangle
00449         int type = (fill==1) ? 1:0;  // black or white fill
00450         for (int y = y0; y<= y0+height; y++) {  // loop through rows of rectangle
00451             drawLine(x0,y,x0+width,y,type);  // draw line across screen
00452         }
00453     }
00454 
00455 }