Jefferson Sanchez / Ping_Pong
Revision:
0:ef8d5a4464a3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Paddle.h	Wed May 04 23:22:04 2016 +0000
@@ -0,0 +1,65 @@
+
+/**
+@file Paddle.h
+@brief Header file containing functions.
+*/
+/**Identifications for the paddle library.
+*/
+#ifndef PADDLE_H
+#define PADDLE_H
+
+#include "mbed.h"
+#include "N5110.h"
+
+/**
+@brief This library has been made to allow the paddle to update, check its position .etc This will make the coding later on in the main file a bit easier to manipulate.
+@brief Revision 1.0
+@author Jefferson Sanchez
+@date  April 2016
+ **/
+
+// the class is used to store a type of variable in this case the variable is the “paddle"
+class Paddle
+{
+    int x1, x2, y1, y2;// the integers are x and y
+public:
+    /** The following show the connections to the K64F
+        *
+        * @param pin connected to PTB3 in a Digital Input
+        * @param Pin Connected to PTB2 in a Digital Input
+        * @param Pin connected to +5v and GND to be able to obtain a interger value.
+        *
+        */
+    Paddle(int x_1, int x_2, int y_1, int y_2) : x1(x_1), x2(x_2), y1(y_1), y2(y_2) {}
+ /** Checks to see what pixels are on in the X coordinate for player 1 and returns a value for X1.
+    */
+    int lookforX1();
+   /** Allows to check to see what pixels are on in the X coordinate for player 2 and returns a value for X2.
+    */
+    int lookforX2();
+    /** Checks to see what pixels are on in the Y coordinate for player 1 and returns a value for Y1 .
+    */
+    int lookforY1();
+     /** Check to see what pixels are on in the Y coordinate for player 2 and returns a value for Y2.
+    */
+    int lookforY2();
+   /**  Once the coordinates have been obtained it will display them on the lcd.
+     *   for(int i = y1; i <= y2; i++)
+    * {
+    *    display.setPixel(x1, i);
+    *   display.setPixel(x2, i);
+    * }
+
+    display.refresh();
+    }
+    */
+    void YPaddle(N5110 &display);
+    /**  Once the coordinates have been obtained it will update the display when the paddle moves.
+    */
+    void Moving_Paddle(N5110 &display);
+    /** This function allow me to refresh the position of Player 1 */
+    void Refresh_pos(AnalogIn &p1);
+    
+};
+
+#endif