My take on the classic Pac man game. Using mbed LPC 1768 and Nokia 5110 LCD Analog joystick used to control direction
Dependencies: N5110 PowerControl mbed
main.cpp
- Committer:
- el13ks
- Date:
- 2015-04-21
- Revision:
- 3:83c1d9cd97f1
- Parent:
- 2:830feffe8462
- Child:
- 4:75c7277a1b88
File content as of revision 3:83c1d9cd97f1:
#include "mbed.h" #include "N5110.h" #define DIRECTION_TOLERANCE 0.05// Tolerance of Joystick BusOut myleds(p24,p23,p22); //External LEDS InterruptIn StartButton(p18);//Start button N5110 lcd(p7,p8,p9,p10,p11,p13,p26); //PWR, SCE, RST, DC, MOSI, SCLK, LED AnalogIn Bright(p20);//Pot to adjust brightness Ticker timer; //Create ticker object DigitalIn button(p17);// Joystick Button AnalogIn xPot(p15);// Joystick x-direction AnalogIn yPot(p16);// Joystick y-direction int i=3; // Pacman's starting position int j = 5; Ticker pollJoystick; // timer to regularly read the joystick int next[84][48]= {0}; int coinflag = 1; int coinflag2 = 1; bool canRight = 1; enum DirectionName { // create enumerated type (0,1,2,3 etc. for direction) UP, // could be extended for diagonals etc. DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; typedef struct JoyStick Joystick; // struct for Joystick struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; Joystick joystick; // create struct variable void calibrateJoystick() // read default positions of the joystick to calibrate later readings { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { joystick.x = xPot - joystick.x0; // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.y = yPot - joystick.y0; joystick.button = button; // read button state // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } } void drawMap()// { lcd.drawRect(41,0,2,10,1); } void Getpixels() { int n = 0; if(lcd.getPixel (i+4,j)) n++; if(lcd.getPixel (i+5,j)) n++; if (n==2){ i--; } } void Joystickcheck() { if (joystick.direction == UP) { j--; } if (joystick.direction == DOWN) { j++; } if (joystick.direction == LEFT) { i--; } if ((joystick.direction == RIGHT)&canRight) { i++; } } void Boundarycheck() { if (i<3) { i=3; } if (j<3) { j=3; } if (j>44) { j=44; } if (i>80) { i=80; } } int main() { lcd.init(); calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second while(1) { lcd.clear(); //drawMap1(); lcd.drawCircle(i,j,3,1); //x-coordinate of centre,y-coordinate of centre,radius ;0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline) drawMap(); Getpixels(); if (coinflag) { lcd.drawCircle(20,3,2,0); } if (coinflag2) { lcd.drawCircle(30,3,2,0); } Joystickcheck(); Boundarycheck(); if (i==20) { if(j==3) { coinflag=0; } } if (i==30) { if(j==3) { coinflag2=0; } } if(coinflag == 0) { lcd.clearPixel(20,3); } if(coinflag2 == 0) { lcd.clearPixel(30,3); } lcd.refresh(); } }