My take on the classic Pac man game. Using mbed LPC 1768 and Nokia 5110 LCD Analog joystick used to control direction

Dependencies:   N5110 PowerControl mbed

Revision:
21:f2bcb2c399ab
Parent:
20:874b009fea11
Child:
22:03acb7389497
--- a/main.cpp	Wed Apr 29 18:48:43 2015 +0000
+++ b/main.cpp	Wed Apr 29 19:25:24 2015 +0000
@@ -9,7 +9,7 @@
 float frequency[]= {494,494,988,988,740,622,988,587,622,440,1047,784,659,1047,784,659,494,988,740,622,988,587,622,659,698,698,740,784,784,831,880,988}; //frequency array
 
 float beat[]= {0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,1,1,0.25,0.5,0.25,0.25,0.5,0.25,0.25,0.5,1}; //beat array
-int buttonflag2=0;
+
 
 
 
@@ -18,7 +18,7 @@
 
 // Function Prototypes
 void pressWasted();
-void startscreen();
+
 void  pause();
 void  winningcondition();
 void  losingcondition();
@@ -32,8 +32,8 @@
 void  Boundarycheck();
 void  WastedCheck();
 void  checkCoin();
-void pressStart() ;
-void flagforbeat();
+void  creditscreen();
+
 
 void tune()
 { 
@@ -48,23 +48,15 @@
     }
 
 
-void  startscreen()
+void  creditscreen()
 {
-    lcd.printString("Welcome to",15,1);
-    lcd.printString("Pacman",20,2);
-    lcd.printString("Press Play",8,3);
-    
-    button.rise(&pressStart);
+     
+    lcd.printString("Thank You",15,1);
+    lcd.printString("For",14,2);
+    lcd.printString("Playing",8,3);
     
-    if(buttonflag2) {
-       tune();
-       pause();
-    } else {
-        startscreen();
-    }
-
+  
 }
-
 void calibrateJoystick() // read default positions of the joystick to calibrate later readings
 {
     button.mode(PullDown);
@@ -504,11 +496,7 @@
         j--;
     }
 }
-void pressStart()  // ISR to swap direction of joystick
-{
 
-    buttonflag2=!buttonflag2;
-}
 void WastedCheck()
 {
     button.rise(&pressWasted); // event generated on rising edge
@@ -688,11 +676,16 @@
     calibrateJoystick();  // get centred values of joystick
     pollJoystick.attach(&updateJoystick,1.0/10.0);  // read joystick 10 times per second
     PHY_PowerDown();
-
+    tune();
+   
+    
+    
     while(win==false&& lose==false) {
-        startscreen();
-
-        lcd.setBrightness(bright);
+        
+     
+             
+    
+         lcd.setBrightness(bright);
         lcd.clear();
         pause();
         winningcondition();
@@ -716,13 +709,20 @@
         lcd.clear();
         lcd.printString("Yay!", 25,21);
         tune();
-
+        creditscreen();
     }
     if (lose==true) {
         lcd.setBrightness(bright);
         lcd.clear();
         lcd.printString("Game Over", 15,10);
+        tune();
+         creditscreen();
 
     }
-}
+  
+       
+    
+     
+} 
 
+