My take on the classic Pac man game. Using mbed LPC 1768 and Nokia 5110 LCD Analog joystick used to control direction

Dependencies:   N5110 PowerControl mbed

Revision:
5:61c3bbef19f0
Parent:
4:75c7277a1b88
Child:
6:af4d3c5a9d43
--- a/main.cpp	Tue Apr 21 15:03:19 2015 +0000
+++ b/main.cpp	Tue Apr 21 15:35:18 2015 +0000
@@ -11,7 +11,7 @@
 AnalogIn xPot(p15);// Joystick x-direction
 AnalogIn yPot(p16);// Joystick y-direction
 int i=3; // Pacman's starting position
-int j = 5;
+int j = 3;
 
 Ticker pollJoystick; // timer to regularly read the joystick
 int next[84][48]= {0};
@@ -82,10 +82,10 @@
 void drawMap()
 {
 
+    lcd.drawRect(41,20,10,2,1);
     lcd.drawRect(41,0,2,10,1);
 
 
-
 }
 
 void checkRight()
@@ -115,6 +115,29 @@
 
     }
 }
+void checkUp()
+{ 
+    int u=0; 
+    if(lcd.getPixel (i,j-4))//Check 4 pixels above
+        u++;
+    if(lcd.getPixel (i,j-5))//Check 5 pixels above
+        u++;
+    if (u==2) { // Condition for solid obstacles
+        j++;
+}
+}
+
+void checkDown(){ 
+    int d=0; 
+    if(lcd.getPixel (i,j+4))//Check 4 pixels below
+        d++;
+    if(lcd.getPixel (i,j+5))//Check 5 pixels below
+        d++;
+    if (d==2) { // Condition for solid obstacles
+        j--;
+}
+}
+
 void drawCoin() {
 
         if (coinflag) {
@@ -143,10 +166,10 @@
         if (i==30 &&j==3) {
             coinflag3=0;
         }
-        if (i==40 &&j==3) {
+        if (i==50 &&j==3) {
             coinflag4=0;
         }
-        if (i==50 &&j==3) {
+        if (i==60 &&j==3) {
             coinflag5=0;
         }
 
@@ -201,6 +224,8 @@
             drawCoin();
             checkRight();
             checkLeft();
+            checkDown();
+            checkUp();
             Joystickcheck();
             Boundarycheck();
             checkCoin();