A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Revision:
28:d1bd8a91177e
Parent:
27:c50111a3b46b
Child:
29:c17bd5597723
--- a/tower.h	Mon Apr 20 19:12:48 2015 +0000
+++ b/tower.h	Mon Apr 20 19:21:27 2015 +0000
@@ -955,27 +955,18 @@
                     lcd.printString(buffer3,49,26);//display
             }
 
-            char x = fsm[state].output1;
-            char y = fsm[state].output2;
-            char z = fsm[state].output3;
-
-            int insert1 = sprintf (player1initials, "%c%c%c",x,y,z);
-
             actionButtons();
 
-            //inwhile
+            //in while
             if(buttonFlagA) {
                 buttonFlagA = 0;
                 buttonFlagB = 0;
    
-   
 //                char x = fsm[state].output1;
 //                char y = fsm[state].output2;
 //                char z = fsm[state].output3;
 // 
 //                    int insert1 = sprintf (player1initials, "%c%c%c",x,y,z);
-//                    int insert2 = sprintf (player2initials, "1.%c%c%c.....%i",x,y,z,highScore2);
-//                    int insert3 = sprintf (player3initials, "1.%c%c%c.....%i",x,y,z,highScore3);
                 
                 break;
             }
@@ -1133,16 +1124,16 @@
     char buffer2[14];
     char buffer3[14];
 
-    int player1 = sprintf(buffer1,"",player1initials);//insert scores
+    int player1 = sprintf(buffer1,"1.DRT......%i",highScore1);//insert scores
     int player2 = sprintf(buffer2,"2.HFR......%i",highScore2);//and names in 
     int player3 = sprintf(buffer3,"3.DEU......%i",highScore3);//to the buffer
 
     if (player1 <= 14)  //ensure length is smaller than screen
-        lcd.printString(player1initials,5,2);//display
+        lcd.printString(buffer1,5,2);//display
     if (player2 <= 14)  //ensure length is smaller than screen
-        lcd.printString(player2initials,5,3);//display
+        lcd.printString(buffer2,5,3);//display
     if (player3 <= 14)  //ensure length is smaller than screen
-        lcd.printString(player3initials,5,4);//display
+        lcd.printString(buffer3,5,4);//display
 
     while(1) {
         actionButtons();//select