A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.

Dependencies:   ConfigFile N5110 PowerControl beep mbed

Revision:
72:ade25d595dc9
Parent:
71:8f66a957b79a
Child:
73:1b03202c987a
--- a/main.cpp	Fri May 08 09:02:06 2015 +0000
+++ b/main.cpp	Fri May 08 12:42:59 2015 +0000
@@ -11,10 +11,9 @@
 #include <ctime>
 #include <cstdlib>
 
-
 ///writes to CFG file. 
 void write()
-{
+{    
     ///Sets a Key and Value.
     if (!cfg.setValue("Open1", player1initials)) {//key/value
         error("Failure to set a value.\n");
@@ -43,8 +42,8 @@
 }
 
 ///Reads CFG file.
-void read(){
-    
+void read()
+{    
     //Checks if key matches.
     char *key1 = "Open1";
     char *key2 = "Open2";
@@ -1058,7 +1057,7 @@
             highScore3 = highScore2;
             n = score;
             highScore2 = n;
-            sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
+            sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
             sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2);
         }
         //if player beats High Score 1, 2 and 3, replace highScore1 with new score
@@ -1067,7 +1066,7 @@
             highScore2 = highScore1;
             n = score;
             highScore1 = n;
-            sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3);
+            sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player2initials[3],player2initials[4],highScore3);
             sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2);
             sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1);
         }