A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.
Dependencies: ConfigFile N5110 PowerControl beep mbed
Diff: tower.h
- Revision:
- 53:a3077af736bb
- Parent:
- 52:bb2acf0e248a
- Child:
- 54:8180eec1656d
--- a/tower.h Thu Apr 30 19:57:59 2015 +0000 +++ b/tower.h Thu Apr 30 19:59:54 2015 +0000 @@ -127,1168 +127,3 @@ void drawMainMenu(); void drawOptionsMenu(); void drawExitMenu(); - -//struct for choosing initials -struct State { - char output1; - char output2; - char output3; - int nextState[2]; -}; - -//assigns new identifier to struct -typedef const struct State STYP; - -//output array for struct Alphabet -STYP fsm[27] = { - //output//nextstate//previousstate// - {'A','A','A',{1,26}}, - {'B','B','B',{2,0}}, - {'C','C','C',{3,1}}, - {'D','D','D',{4,2}}, - {'E','E','E',{5,3}}, - {'F','F','F',{6,4}}, - {'G','G','G',{7,5}}, - {'H','H','H',{8,6}}, - {'I','I','I',{9,7}}, - {'J','J','J',{10,8}}, - {'K','K','K',{11,9}}, - {'L','L','L',{12,10}}, - {'M','M','M',{13,11}}, - {'N','N','N',{14,12}}, - {'O','O','O',{15,13}}, - {'P','P','P',{16,14}}, - {'Q','Q','Q',{17,15}}, - {'R','R','R',{18,16}}, - {'S','S','S',{19,17}}, - {'T','T','T',{20,18}}, - {'U','U','U',{21,19}}, - {'V','V','V',{22,20}}, - {'W','W','W',{23,21}}, - {'X','X','X',{24,22}}, - {'Y','Y','Y',{25,23}}, - {'Z','Z','Z',{26,24}}, - {'.','.','.',{0,25}}, -}; - -//timer to read the joystick -Ticker pollJoystick; - -//serial out for debug -Serial serial(USBTX,USBRX); - -//create enumerated type (0,1,2,3 etc. for direction) -//could be extended for diagonals etc. -enum DirectionName { - UP, - DOWN, - LEFT, - RIGHT, - CENTRE, - UNKNOWN - -}; - -//struct for Joystick -typedef struct JoyStick Joystick; -struct JoyStick { - float x;//current x value - float x0;//'centred' x value - float y;//current y value - float y0;//'centred' y value - int button;//button state (assume pull-down used, so 1 = pressed, 0 = unpressed) - DirectionName direction;//current direction -}; - -//create struct variable -Joystick joystick; - -//if buttonA set flag A -void timerExpiredA() -{ - if(buttonA == 1) { - buttonFlagA = 1; - serial.printf("flagA set\n"); - } -} - -//if buttonB set flag B -void timerExpiredB() -{ - if(buttonB == 1) { - buttonFlagB = 1; - serial.printf("flagB set\n"); - } -} - -//set seed/randomise initial co-Ordinates -void randomise() -{ - srand (time(NULL));//initial seed for randomisation - - //initial random x co-ordinates - //for falling hazards - //(values between 3 and 76) - randX1 = rand() % 74 + 5; - randX2 = rand() % 74 + 5; - randX3 = rand() % 74 + 5; - randX4 = rand() % 74 + 5; - randX5 = rand() % 74 + 5; - randX6 = rand() % 74 + 5; -} - -//static background -void drawBackground() -{ - //x, y, w, h, fill - draw ground - lcd.drawRect(0,47,84,0,1); - //x, y, w, h, fill - draw left wall - lcd.drawRect(2,0,0,47,1); - //left wall - brick line 1 - lcd.drawLine(1,1,1,48,2); - //left wall - brick line 2 - lcd.drawLine(0,0,0,48,2); - - //x, y, w, h, fill - draw right wall - lcd.drawRect(81,0,0,47,1); - //right wall - brick line 1 - lcd.drawLine(82,0,82,48,2); - //right wall - brick line 2 - lcd.drawLine(83,1,83,48,2); - - lcd.refresh(); -} - -//intro screen -void drawWelcome() -{ - //bottom border - lcd.drawRect(0,44,84,2,1); - //top border - lcd.drawRect(0,1,84,2,1); - lcd.refresh(); - - //print initials 'DRT' - lcd.printChar('D',30,2); - wait(0.6); - lcd.printChar('R',37,2); - wait(0.6); - lcd.printChar('T',44,2); - wait(0.6); - - //print 'presents...' - lcd.printString("presents...",8,3); - wait(1.0); - - //dramatic flashing - buzzer.beep(5000,0.3); - lcd.inverseMode(); - wait(0.2); - lcd.normalMode(); - wait(0.2); - buzzer.beep(5000,0.3); - lcd.inverseMode(); - wait(0.2); - lcd.normalMode(); - wait(1.0); - - //more dramatic flashing - buzzer.beep(5000,0.3); - lcd.inverseMode(); - wait(0.2); - lcd.normalMode(); - wait(0.2); - buzzer.beep(5000,0.3); - lcd.inverseMode(); - wait(0.2); - lcd.normalMode(); - wait(0.6); -} - -//pixel ninja character -void drawNinja() -{ - //x, y, w, h, fill - left leg - lcd.drawRect(a1,39,0,7,1); - //right leg - lcd.drawRect(a2,39,0,7,1); - //centre stick - lcd.drawRect(a3,37,0,7,1); - //back of the head - lcd.drawRect(a1,33,0,4,1); - //top of the head - lcd.drawRect(a1,33,4,0,1); - //jaw - lcd.drawRect(a2,38,2,0,1); - //right shoulder - lcd.drawRect(a4,40,1,0,1); - //left shoulder - lcd.drawRect(a5,40,1,0,1); - //left arm - lcd.drawRect(a5,41,0,1,1); - //right arm - lcd.drawRect(a6,41,0,1,1); - //right eye - lcd.drawRect(a6,35,0,0,1); - //mouth piece - lcd.drawRect(a6,37,0,0,1); - //left eye - lcd.drawRect(a2,35,0,0,1); - //sword handle - lcd.drawRect(a7,36,0,0,1); - lcd.drawRect(a5,37,0,0,1); - lcd.drawRect(a8,38,0,0,1); - - lcd.refresh(); -} - -//stops ninja going through walls -void ninjaBoundaries() -{ - if(a6 > 79 ) - a6 = 79; - if(a4 > 78) - a4 = 78; - if(a2 > 77) - a2 = 77; - if(a3 > 76) - a3 = 76; - if(a1 > 75) - a1 = 75; - if(a8 > 74) - a8 = 74; - if(a5 > 73) - a5 = 73; - if(a7 > 72) - a7 = 72; - - if(a6 < 11 ) - a6 = 11; - if(a4 < 10) - a4 = 10; - if(a2 < 9) - a2 = 9; - if(a3 < 8) - a3 = 8; - if(a1 < 7) - a1 = 7; - if(a8 < 6) - a8 = 6; - if(a5 < 5) - a5 = 5; - if(a7 < 4) - a7 = 4; -} - -//resets variables initial values when game ends or is exited -void resetGame() -{ - score = 0; - - a1 = 22; - a2 = 24; - a3 = 23; - a4 = 25; - a5 = 20; - a6 = 26; - a7 = 19; - a8 = 21; - - //in this case the X values are given a - //new random variable each time the player - //dies, exits or starts a new game - randX1 = rand() % 74 + 5; - randX2 = rand() % 74 + 5; - randX3 = rand() % 74 + 5; - randX4 = rand() % 74 + 5; - randX5 = rand() % 74 + 5; - randX6 = rand() % 74 + 5; - - randY1 = 0; - randY2 = 0; - randY3 = 0; - randY4 = 0; - randY5 = 0; - randY6 = 0; - lcd.clear(); -} - -//draws falling hazards -void drawHazards() -{ - //X, Y, radius, fill - lcd.drawCircle(randX1,randY1,2,1); - lcd.drawCircle(randX2,randY2,2,1); - lcd.drawCircle(randX3,randY3,2,1); - lcd.drawCircle(randX4,randY4,2,1); - lcd.drawCircle(randX5,randY5,2,1); - lcd.drawCircle(randX6,randY6,2,1); - - lcd.refresh(); -} - -//makes hazards fall - randomises X axis co-ordinates -void hazardFall() -{ - //increments randY1 variables - //appearing to make them fall - randY1 = randY1 += fall; - randY2 = randY2 += fall; - randY3 = randY3 += fall; - randY4 = randY4 += fall; - randY5 = randY5 += fall; - randY6 = randY6 += fall; - - //loops the objects once they 'hit the floor' - //this imitates a new set of objects falling - - if (randY1>=48) - randY1=0; - - if (randY2>=48) - randY2=0; - - if (randY3>=48) - randY3=0; - - if (randY4>=48) - randY4=0; - - if (randY5>=48) - randY5=0; - - //each time the objects loop, a new pseudo random value - //is assigned to the global variables (randX) to - //randomise their positions - - if (randY6>=48) { - randY6=0; - - score = score++;//increment score by 1 after each wave of hazards - - randX1 = rand() % 74 + 5;//psuedo random number - randX2 = rand() % 74 + 5;//between 5 and 74 - randX3 = rand() % 74 + 5; - randX4 = rand() % 74 + 5; - randX5 = rand() % 74 + 5; - randX6 = rand() % 74 + 5; - } -} - -//clears old pixels and keeps set pixels -void startrek() -{ - for (int i=3; i<81; i++)//loops through rows - for (int j=0; j<47; j++) - if (cells[i][j]) {//if there's a pixel then keep it - lcd.setPixel(i,j); - } else { - lcd.clearPixel(i,j);//else remove the old ones - } - lcd.refresh(); -} - -//clears old pixels and keeps set pixels -void refreshCursor1() -{ - for (int i=70; i<80; i++)//loops through rows - for (int j=17; j<25; j++) - if (cells[i][j]) {//if there's a pixel then keep it - lcd.setPixel(i,j); - } else { - lcd.clearPixel(i,j);//else remove the old ones - } - lcd.refresh(); -} - -//clears old pixels and keeps set pixels -void refreshCursor2() -{ - for (int i=70; i<80; i++)//loops through rows - for (int j=25; j<32; j++) - if (cells[i][j]) {//if there's a pixel then keep it - lcd.setPixel(i,j); - } else { - lcd.clearPixel(i,j);//else remove the old ones - } - lcd.refresh(); -} - -//clears old pixels and keeps set pixels -void refreshCursor3() -{ - for (int i=70; i<80; i++)//loops through rows - for (int j=32; j<40; j++) - if (cells[i][j]) {//if there's a pixel then keep it - lcd.setPixel(i,j); - } else { - lcd.clearPixel(i,j);//else remove the old ones - } - lcd.refresh(); -} - -//beep/light when buttons are closed -void actionButtons() -{ - if((FX == 0)&&(buttonA||buttonB)) { - ledA = 1; - buzzer.beep(1500,0.3); - } - if (buttonA || buttonB) { - ledA = 1; - } else { - ledA = 0; - } -} - -//presents main menu options -void mainMenu(int& mainOption) -{ - actionButtons();//set audible/light for button - - //joystick selection - if (printFlag) {//if flag set, clear flag and print joystick values to serial port - printFlag = 0; - - //option up - if (joystick.direction == UP) { - serial.printf(" UP\n"); - mainOption = mainOption--; - if (mainOption < 0)mainOption = 0; - } - //option down - if (joystick.direction == DOWN) { - serial.printf(" DOWN\n"); - mainOption = mainOption++; - if (mainOption > 2)mainOption = 2; - } - //Centre / Unknown orientation - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - - //'Play Game' option 1 - if (mainOption == 0) { - lcd.printString("Play Game",3,4); - } - //'High Scores' option 2 - if (mainOption == 1) { - lcd.printString(" Scores ",3,4); - } - //'Options' option 3 - if (mainOption == 2) { - lcd.printString(" Options ",3,4); - } - } -} - -//draws main menu -void drawMainMenu() -{ - //bottom border - lcd.drawRect(0,47,84,0,1); - //top border - lcd.drawRect(0,0,84,2,1); - - //title outline - lcd.drawRect(3,6,77,10,0); - -////castle //x, y, w, h, fill////////////////////// - - //castle main bulk - lcd.drawRect(59,32,21,8,1); - - //left window bulk - lcd.drawRect(59,22,2,10,1); - //centre left window bulk - lcd.drawRect(65,22,2,10,1); - //centre right window bulk - lcd.drawRect(72,22,2,10,1); - //right window bulk - lcd.drawRect(78,22,2,10,1); - //central window bulk - lcd.drawRect(68,25,3,7,1); - - //central window bulk - lcd.drawRect(75,28,0,0,1); - lcd.drawRect(77,28,0,0,1); - lcd.drawRect(64,28,0,0,1); - lcd.drawRect(62,28,0,0,1); - - //above left window bulk - lcd.drawRect(62,25,3,2,1); - //above right window bulk - lcd.drawRect(75,25,2,2,1); - - //lower right line - lcd.drawRect(71,42,9,0,1); - //upper right line - lcd.drawRect(70,41,10,0,1); - - //upper left line - lcd.drawRect(59,41,10,0,1); - //lower left line - lcd.drawRect(59,42,9,0,1); - - //bottom left bulk - lcd.drawRect(59,43,8,3,1); - //bottom right bulk - lcd.drawRect(72,43,8,3,1); - - //option arrows - lower - lcd.drawRect(27,42,4,0,1); - lcd.drawRect(28,43,2,0,1); - lcd.drawRect(29,44,0,0,1); - - //option arrows - higher - lcd.drawRect(27,29,4,0,1); - lcd.drawRect(28,28,2,0,1); - lcd.drawRect(29,27,0,0,1); - - //print 'Xtreme Tower' - lcd.printString("Xtreme Tower",7,1); - - lcd.refresh(); -} - -//presents exit menu options -void exitMenu(int& exitOption) -{ - actionButtons(); - if (printFlag) {//if flag set, clear flag and print joystick values to serial port - printFlag = 0; - - //check joystick direction - if (joystick.direction == LEFT) { - serial.printf(" LEFT\n"); - exitOption--; - if(exitOption < 0)exitOption = 0; - } - if (joystick.direction == RIGHT) { - serial.printf(" RIGHT\n"); - exitOption++; - if(exitOption > 1)exitOption = 1; - } - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - } - //draws option cursor - if(exitOption == 0) { - lcd.printString("YES",33,3); - } - else if(exitOption == 1) { - lcd.printString(" NO",33,3); - } -} - -//draws exit menu -void drawExitMenu() -{ - //set exit menu - lcd.clear(); - drawBackground(); - lcd.printString("Exit Game?",14,1); - - lcd.drawRect(8,3,70,30,0);//title outline - //option arrow - right - lcd.drawRect(55,25,0,4,1); - lcd.drawRect(56,26,0,2,1); - lcd.drawRect(57,27,0,0,1); - - //option arrow - left// - lcd.drawRect(27,25,0,4,1); - lcd.drawRect(26,26,0,2,1); - lcd.drawRect(25,27,0,0,1); - - lcd.refresh(); -} - -//presents the options -void optionsMenu(int& option) -{ - //joystick selection - if (printFlag) { //if flag set, clear flag and print joystick values to serial port - printFlag = 0; - - //option up - if (joystick.direction == UP) { - serial.printf(" UP\n"); - option = option--; - if (option < 0)option = 0; - } - //option down - if (joystick.direction == DOWN) { - serial.printf(" DOWN\n"); - option = option++; - if (option > 1)option = 1; - } - //Centre / Unknown orientation - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - - //'Difficulty' option 1 - if (option == 0) { - lcd.drawCircle(72,27,2,1); - refreshCursor3(); - } - //'Sound FX' option 2 - if (option == 1) { - lcd.drawCircle(72,35,2,1); - refreshCursor2(); - } - } - - lcd.refresh(); -} - -//draws options menu -void drawOptionsMenu() -{ - lcd.clear();//clear screen - drawBackground(); - lcd.drawRect(3,6,77,10,0);//title outline - lcd.drawRect(0,47,84,0,1);//bottom border - lcd.drawRect(0,0,84,2,1);//top border - lcd.printString("Options",20,1);//title - lcd.printString("Difficulty",3,3); - lcd.printString("Sound FX",3,4); - - lcd.refresh(); -} - -//present difficulty options -void difficultyMenu(int& subOption) -{ - actionButtons(); - - //joystick selection - if (printFlag) {//if flag set, clear flag,print joystick values - printFlag = 0; - - //option up - if (joystick.direction == UP) { - serial.printf(" UP\n"); - subOption = subOption--; - if (subOption < 1)subOption = 1; - } - //option down - if (joystick.direction == DOWN) { - serial.printf(" DOWN\n"); - subOption = subOption++; - if (subOption > 3)subOption = 3; - } - //Centre / Unknown orientation - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - - //'Easy' option 1 - if (subOption == 1) { - lcd.drawCircle(72,19,2,1); - refreshCursor2(); - refreshCursor3(); - if(buttonFlagA) { //select easy - buttonFlagA = 0; - fall = 1; - } - } - //'Normal' option 2 - if (subOption == 2) { - lcd.drawCircle(72,27,2,1); - refreshCursor1(); - refreshCursor3(); - - if(buttonFlagA) { //select normal - buttonFlagA = 0; - fall = 2; - } - } - //'Forget It' option 3 - if (subOption == 3) { - lcd.drawCircle(72,35,2,1); - refreshCursor1(); - refreshCursor2(); - - if(buttonFlagA) { //select difficult - buttonFlagA = 0; - fall = 3; - } - } - } - - lcd.refresh(); -} - -//draw difficulty settings -void drawDifficultyMenu() -{ - lcd.clear(); - drawBackground(); - lcd.drawRect(0,47,84,0,1);//bottom border - lcd.drawRect(0,0,84,2,1);//top border - lcd.refresh(); - lcd.printString("*Difficulty*",5,1);//title - lcd.printString("Easy",5,2);//title - lcd.printString("Normal",5,3);//title - lcd.printString("Forget It",5,4);//title -} - -//present sound FX options -void soundFXMenu(int& fxOption) -{ - actionButtons(); - - //joystick selection - if (printFlag) {//if flag set, clear flag,print joystick values - printFlag = 0; - - //option up - if (joystick.direction == UP) { - serial.printf(" UP\n"); - fxOption = fxOption--; - if (fxOption < 0)fxOption = 0; - } - //option down - if (joystick.direction == DOWN) { - serial.printf(" DOWN\n"); - fxOption = fxOption++; - if (fxOption > 1)fxOption = 1; - } - //Centre / Unknown orientation - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - } - //'ON' option 1 - if (fxOption == 0) { - lcd.drawCircle(72,27,2,1);//draw cursor 'ON' - refreshCursor1(); - refreshCursor3(); - - if(buttonFlagA) { - buttonFlagA =0; - FX = 0; - serial.printf("FX = %d\n",FX); - } - } - //'OFF' option 2 - if (fxOption == 1) { - lcd.drawCircle(72,35,2,1);//draw cursor 'OFF' - refreshCursor1(); - refreshCursor2(); - - if(buttonFlagA) { - buttonFlagA =0; - FX = 1; - serial.printf("FX = %d\n",FX); - } - } - lcd.refresh(); -} - -//draw Sound FX settings -void drawSoundFXMenu() -{ - lcd.clear(); - drawBackground(); - lcd.drawRect(0,47,84,0,1);//bottom border - lcd.drawRect(0,0,84,2,1);//top border - lcd.printString("*Sound FX*",10,1);//title - lcd.printString("ON",35,3);//title - lcd.printString("OFF",33,4);//title - lcd.refresh(); -} - -//if any of the high scores are beaten, they are replaced. -//player enters initials using structs outputs -void newScore() -{ - if(score >= highScore3) {//entry condition - buttonFlagA = 0;//reset flags - buttonFlagB = 0; - lcd.clear();//clears screen - drawBackground();//draws background - lcd.printString("High Score!!",7,0);//title - lcd.printString("Enter ID",19,4);//title - - int n;//local variable used for storing temporary global variable - int initial = 0;//used for isolating which initial is being selected - char x,y,z; - - //print initial characters - x=fsm[state1].output1; - lcd.printChar(x,28,2); - y=fsm[state2].output2; - lcd.printChar(y,40,2); - z=fsm[state3].output3; - lcd.printChar(z,52,2); - - while(1) { - - //joystick selection - if (printFlag) {//if flag set, clear flag,print joystick values - printFlag = 0; - - if(joystick.direction==CENTRE) { - preDirection=0; - } - if (joystick.direction == UP ) { - serial.printf(" UP\n"); - state1 = state1--; - if (state1 < 0)state1 = 0; - state2 = state2--; - if (state2 < 0)state2 = 0; - state3 = state3--; - if (state3 < 0)state3 = 0; - } - //option down - if (joystick.direction == DOWN ) { - serial.printf(" DOWN\n"); - state1 = state1++; - if (state1 > 26)state1 = 26; - state2 = state2++; - if (state2 > 26)state2 = 26; - state3 = state3++; - if (state3 > 26)state3 = 26; - } - if (joystick.direction == LEFT && preDirection==0) { - serial.printf(" LEFT\n"); - initial = initial--; - if (initial < 0)initial = 0; - preDirection=1; - } - if (joystick.direction == RIGHT && preDirection==0) { - serial.printf(" RIGHT\n"); - initial = initial++; - if (initial > 2)initial = 2; - preDirection=1; - } - //Centre / Unknown orientation - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - } - //if initial 3 display selected character - if (initial == 0) { - x=fsm[state1].output1; - lcd.printChar(x,28,2); - } - //if initial 1 display selected character - if(initial == 1) { - y=fsm[state2].output2; - lcd.printChar(y,40,2); - } - //if initial 2 display selected character - if(initial == 2) { - z=fsm[state3].output3; - lcd.printChar(z,52,2); - } - if(buttonFlagA) { - actionButtons(); - buttonFlagA = 0; - buttonFlagB = 0; - break; - } - } - //if player beats High Score 3, replace it with new score - if(score >= highScore3 && score<highScore2 ) { - highScore3 = score; - sprintf (player3initials, "3.%c%c%c.....%i",x,y,z,highScore3); - } - //if player beats High Score 3 and 2, replace HighScore2 with new score - if(score >= highScore2 && score< highScore1) { - highScore3 = highScore2; - n = score; - highScore2 = n; - sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); - sprintf (player2initials, "2.%c%c%c.....%i",x,y,z,highScore2); - } - //if player beats High Score 1, 2 and 3, replace highScore1 with new score - if(score >= highScore1 ) { - highScore3 = highScore2; - highScore2 = highScore1; - n = score; - highScore1 = n; - sprintf (player3initials, "3.%c%c%c.....%i",player2initials[2],player3initials[3],player3initials[4],highScore3); - sprintf (player2initials, "2.%c%c%c.....%i",player1initials[2],player1initials[3],player1initials[4],highScore2); - sprintf (player1initials, "1.%c%c%c.....%i",x,y,z,highScore1); - } - state1 = 0; - state2 = 0; - state3 = 0; - } -} - -//actual game -void game(int& exitFlag, int& exitOption) -{ - actionButtons(); - lcd.clear();//clears screen - drawBackground();//draw background - - ///game/// - while(1) { - //print score - top left of display - char buffer[14];//create buffer for string - int length = sprintf(buffer,"Level:%d",score);//insert buffer - lcd.printString(buffer,3,0);//display - - actionButtons(); - drawNinja();//set character - drawHazards();//initiates hazards - hazardFall();//increments hazards towards floor - wait(0.1);//slow down objects - - if (printFlag) { //if flag set, clear flag and print joystick values to serial port - printFlag = 0; - - //check joystick direction - if (joystick.direction == LEFT) { - serial.printf(" LEFT\n"); - a1 = a1-=2; - a2 = a2-=2; - a3 = a3-=2; - a4 = a4-=2; - a5 = a5-=2; - a6 = a6-=2; - a7 = a7-=2; - a8 = a8-=2; - ninjaBoundaries(); - } - if (joystick.direction == RIGHT) { - serial.printf(" RIGHT\n"); - a1 = a1+=2; - a2 = a2+=2; - a3 = a3+=2; - a4 = a4+=2; - a5 = a5+=2; - a6 = a6+=2; - a7 = a7+=2; - a8 = a8+=2; - ninjaBoundaries(); - } - if (joystick.direction == CENTRE) - serial.printf(" CENTRE\n"); - if (joystick.direction == UNKNOWN) - serial.printf(" Unsupported direction\n"); - - //integer to represent character being - //struck by falling object - int contactPoint = 0; - - //contact points - if(lcd.getPixel((a1+4),32)) - contactPoint++; - if(lcd.getPixel((a1),32)) - contactPoint++; - if(lcd.getPixel((a7),32)) - contactPoint++; - - //if contact point is not zero - //character has been hit - //and the game ends - if ( contactPoint !=0) { - lcd.printString("Game Over",17,2); - lcd.inverseMode(); - buzzer.beep(2000,0.2);//frequeny/duration - wait(0.5); - lcd.normalMode(); - wait(0.5); - lcd.inverseMode(); - buzzer.beep(2000,0.2); - wait(0.5); - lcd.normalMode(); - wait(0.5); - lcd.inverseMode(); - buzzer.beep(2000,0.2); - wait(0.5); - lcd.normalMode(); - newScore();//enter initial screen if previous scores are beaten - resetGame();//reset values - break; - } - lcd.refresh();//refresh screen - startrek();//clears unset pixels, keeps set pixels - -///Exit Menu (Back button pressed)/// - if(buttonFlagB) { - buttonFlagB = 0;//reset flags - buttonFlagA = 0; - actionButtons(); - drawExitMenu();//draws the exit menu - - while(1) { - exitMenu(exitOption);//presents exit options - - //'exit' option YES - if((buttonFlagA)&&(exitOption == 0)) { //returns to menu - exitOption = 1;//reset intial option value - buttonFlagA = 0;//reset flags - buttonFlagB = 0; - actionButtons(); - lcd.clear();//clears screen - resetGame();//resets scores/objects - exitFlag = 1;//sets exit flag - break; - } - //'exit' option NO - returns to game - if((buttonFlagA)&&(exitOption == 1)) { - buttonFlagA = 0;//resets flags - buttonFlagB = 0; - break; - } - sleep();//put while to sleep - } - //if 'exit' option YES, resets - //game values returns to main menu - if (exitFlag!=0) { //if exit flag set - exitFlag = 0;//reset flag - break;//break to main menu - } - } - serial.printf("Score: %i \n",score);//print Score for debug - } - } -} - -//high scores screen -void scores() -{ - actionButtons(); - lcd.clear();//clear screen - drawBackground();//set background - lcd.printString("High Scores",10,0);//title - - //prints scores with names - lcd.printString(player1initials,5,2);//display - - lcd.printString(player2initials,5,3);//display - - lcd.printString(player3initials,5,4);//display - - while(1) { - actionButtons();//select - - //back to menu - if(buttonFlagB) { - buttonFlagA = 0;//reset flags - buttonFlagB = 0; - lcd.clear(); - break; - } - sleep();//put while to sleep - } -} - -//options menu -void optionsMenu() -{ - int option = 0; - int subOption = fall;//keeps cursor on selected option, even after exiting screen - int fxOption = 0; - actionButtons(); - drawOptionsMenu();//draws options menu - //counters for navigation - - while(1) { - actionButtons(); - optionsMenu(option);//presents options - -//////////////////////difficulty menu //////////////////////////////////// - if ((option == 0)&&(buttonFlagA)) { - buttonFlagA = 0;//reset flag - actionButtons(); - drawDifficultyMenu();//draws difficulty menu - - while(1) { - actionButtons(); - difficultyMenu(subOption);//presents difficulty options - - if(buttonFlagB) { - buttonFlagB = 0;//reset flags - buttonFlagA = 0; - lcd.clear();//clear screen - break;//return back - } - sleep();//put while to sleep - } - drawOptionsMenu(); - } -/////////////////////sound FX menu ////////////////////////////////////// - if((option ==1)&&(buttonFlagA)) { - buttonFlagA = 0;//reset flags - buttonFlagB = 0; - actionButtons(); - drawSoundFXMenu();//draw menu - - while(1) { - actionButtons(); - soundFXMenu(fxOption);//presents options - - //back to options menu - if(buttonFlagB) { - buttonFlagB = 0;//reset flags - buttonFlagA = 0; - lcd.clear();//clear screen - break;//return back - } - sleep();//put while to sleep - } - drawOptionsMenu(); - } - //back to mainmenu - if(buttonFlagB) { - buttonFlagB = 0;//reset flags - buttonFlagA = 0; - lcd.clear();//clear - break;//return back - } - sleep();//put while to sleep - } -} - -//read default positions of the joystick to calibrate later readings -void calibrateJoystick() -{ - joyButton.mode(PullDown); - //must not move during calibration - joystick.x0 = xPot; //initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) - joystick.y0 = yPot; -} - -//reads and updates position of joystick according to voltage readings -void updateJoystick() -{ - //read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) - joystick.x = xPot - joystick.x0; - joystick.y = yPot - joystick.y0; - //read button state - joystick.button = joyButton; - - //calculate direction depending on x,y values - //tolerance allows a little lee-way in case joystick not exactly in the stated direction - if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { - joystick.direction = CENTRE; - } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { - joystick.direction = DOWN; - } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { - joystick.direction = UP; - } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { - joystick.direction = RIGHT; - } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { - joystick.direction = LEFT; - } else { - joystick.direction = UNKNOWN; - } - - //set flag for printing - printFlag = 1; -} \ No newline at end of file