A retro gaming programme, designed for use on a portable embedded system. Incorporates power saving techniques.
Dependencies: ConfigFile N5110 PowerControl beep mbed
Diff: main.cpp
- Revision:
- 80:55c724c1286c
- Parent:
- 79:a92239ce3b20
--- a/main.cpp Mon May 11 15:11:18 2015 +0000 +++ b/main.cpp Mon May 11 22:13:11 2015 +0000 @@ -1,6 +1,7 @@ /** @file main.cpp @brief Program implementation +@brief "Example code of how to read a joystick" courtesy of Craig A. Evans. Created: 7th March 2015. */ #include "PowerControl/PowerControl.h"//for sleep modes @@ -39,9 +40,7 @@ //Checks if key matches. char *key1 = "Open1"; char *key2 = "Open2"; - char *key3 = "Open3"; - - char a[3],b[2],c[2]; + char *key3 = "Open3"; int count=0; @@ -102,8 +101,7 @@ if(player3initials[count]==NULL){ break; } - } - + } serial.printf("%i\n",highScore3); } } @@ -426,7 +424,6 @@ if(a14 < 10) a14 = 10; ///If ninja falls below min boundary, Ninja equals min boundary. - } ///Resets configuration values for the game. @@ -497,7 +494,6 @@ randY5 = randY5 += fall; randY6 = randY6 += fall; - ///Loops objects once they've hit the floor. if (randY1>=48) randY1=0;