An implementation of the classic Brick Breaker game designed to be displayed on a N5110 LCD display and controlled with a 2 axis joystick and buttons.
Dependencies: N5110 PinDetect PowerControl mbed
BrickBreaker.h@9:8447ce6f51ae, 2015-05-07 (annotated)
- Committer:
- el13cj
- Date:
- Thu May 07 18:01:40 2015 +0000
- Revision:
- 9:8447ce6f51ae
- Parent:
- 8:7889867308d3
- Child:
- 11:d9d5bad8f5e2
FIXED ball strike-through error; INTERMITTENT fail to destroy brick, persistent menu on game start; TODO (if can) spkr, clear high scores, ball speed select
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el13cj | 8:7889867308d3 | 1 | /** |
el13cj | 9:8447ce6f51ae | 2 | * @file BrickBreaker.h |
el13cj | 9:8447ce6f51ae | 3 | * |
el13cj | 9:8447ce6f51ae | 4 | * @brief Header file containg function prototypes and variables |
el13cj | 9:8447ce6f51ae | 5 | * @brief Credits to Craig A. Evans for his implementation of the 2-axis Joystick. |
el13cj | 9:8447ce6f51ae | 6 | * |
el13cj | 8:7889867308d3 | 7 | */ |
el13cj | 8:7889867308d3 | 8 | |
el13cj | 8:7889867308d3 | 9 | |
el13cj | 8:7889867308d3 | 10 | #include "mbed.h" |
el13cj | 8:7889867308d3 | 11 | #include "N5110.h" |
el13cj | 8:7889867308d3 | 12 | #include "PinDetect.h" |
el13cj | 8:7889867308d3 | 13 | #include "PowerControl/PowerControl.h" |
el13cj | 8:7889867308d3 | 14 | #include "PowerControl/EthernetPowerControl.h" |
el13cj | 8:7889867308d3 | 15 | |
el13cj | 8:7889867308d3 | 16 | #define USR_POWERDOWN (0x104) |
el13cj | 8:7889867308d3 | 17 | |
el13cj | 8:7889867308d3 | 18 | // change this to alter tolerance of joystick direction |
el13cj | 8:7889867308d3 | 19 | #define DIRECTION_TOLERANCE 0.05 |
el13cj | 8:7889867308d3 | 20 | |
el13cj | 8:7889867308d3 | 21 | //included for power control |
el13cj | 8:7889867308d3 | 22 | int semihost_powerdown() { |
el13cj | 8:7889867308d3 | 23 | |
el13cj | 8:7889867308d3 | 24 | uint32_t arg; |
el13cj | 8:7889867308d3 | 25 | return __semihost(USR_POWERDOWN, &arg); |
el13cj | 8:7889867308d3 | 26 | } |
el13cj | 8:7889867308d3 | 27 | |
el13cj | 8:7889867308d3 | 28 | |
el13cj | 8:7889867308d3 | 29 | |
el13cj | 8:7889867308d3 | 30 | |
el13cj | 8:7889867308d3 | 31 | // connections for joystick |
el13cj | 8:7889867308d3 | 32 | |
el13cj | 8:7889867308d3 | 33 | /** Joystick Button |
el13cj | 8:7889867308d3 | 34 | * |
el13cj | 8:7889867308d3 | 35 | * Button for menu navigation and other controls. PinDetect was used to overcome the inherent debounce of the buttons |
el13cj | 8:7889867308d3 | 36 | */ |
el13cj | 8:7889867308d3 | 37 | PinDetect button(p17); |
el13cj | 8:7889867308d3 | 38 | |
el13cj | 8:7889867308d3 | 39 | /** Joystick x-axis |
el13cj | 8:7889867308d3 | 40 | * |
el13cj | 8:7889867308d3 | 41 | * Horizontal motion of the joystick, read as a potentiometer. |
el13cj | 8:7889867308d3 | 42 | */ |
el13cj | 8:7889867308d3 | 43 | AnalogIn xPot(p15); |
el13cj | 8:7889867308d3 | 44 | |
el13cj | 8:7889867308d3 | 45 | /** Joystick y-axis |
el13cj | 8:7889867308d3 | 46 | * |
el13cj | 8:7889867308d3 | 47 | * Veritcal motion of the joystick, read as a potentiometer. |
el13cj | 8:7889867308d3 | 48 | */ |
el13cj | 8:7889867308d3 | 49 | AnalogIn yPot(p16); |
el13cj | 8:7889867308d3 | 50 | |
el13cj | 8:7889867308d3 | 51 | //connections for other controls |
el13cj | 8:7889867308d3 | 52 | |
el13cj | 8:7889867308d3 | 53 | /** Play/Pause |
el13cj | 8:7889867308d3 | 54 | * |
el13cj | 8:7889867308d3 | 55 | * Button to pause and resume the game. PinDetect was used to overcome the inherent debounce of the buttons |
el13cj | 8:7889867308d3 | 56 | */ |
el13cj | 8:7889867308d3 | 57 | PinDetect playPause(p12); |
el13cj | 8:7889867308d3 | 58 | |
el13cj | 8:7889867308d3 | 59 | /** Volume |
el13cj | 8:7889867308d3 | 60 | * |
el13cj | 8:7889867308d3 | 61 | * Potentiometer to control the volume of the buzzer |
el13cj | 8:7889867308d3 | 62 | */ |
el13cj | 8:7889867308d3 | 63 | AnalogIn volPot(p20); |
el13cj | 8:7889867308d3 | 64 | |
el13cj | 8:7889867308d3 | 65 | /** Noise Pin |
el13cj | 8:7889867308d3 | 66 | * |
el13cj | 8:7889867308d3 | 67 | * Pin to create noise for the randomisation of the levels |
el13cj | 8:7889867308d3 | 68 | */ |
el13cj | 8:7889867308d3 | 69 | AnalogIn noise(p19); |
el13cj | 8:7889867308d3 | 70 | |
el13cj | 8:7889867308d3 | 71 | |
el13cj | 8:7889867308d3 | 72 | /** Local File System |
el13cj | 8:7889867308d3 | 73 | * |
el13cj | 8:7889867308d3 | 74 | * Create Local filesystem to store the highscores |
el13cj | 8:7889867308d3 | 75 | */ |
el13cj | 8:7889867308d3 | 76 | |
el13cj | 8:7889867308d3 | 77 | LocalFileSystem local("local"); |
el13cj | 8:7889867308d3 | 78 | |
el13cj | 8:7889867308d3 | 79 | /** Direction Name |
el13cj | 8:7889867308d3 | 80 | * |
el13cj | 8:7889867308d3 | 81 | * Enum type to store the names of the joystick directions |
el13cj | 8:7889867308d3 | 82 | */ |
el13cj | 8:7889867308d3 | 83 | enum DirectionName { |
el13cj | 8:7889867308d3 | 84 | UP, |
el13cj | 8:7889867308d3 | 85 | DOWN, |
el13cj | 8:7889867308d3 | 86 | LEFT, |
el13cj | 8:7889867308d3 | 87 | RIGHT, |
el13cj | 8:7889867308d3 | 88 | CENTRE, |
el13cj | 8:7889867308d3 | 89 | UPLEFT, |
el13cj | 8:7889867308d3 | 90 | UPRIGHT, |
el13cj | 8:7889867308d3 | 91 | DOWNLEFT, |
el13cj | 8:7889867308d3 | 92 | DOWNRIGHT, |
el13cj | 8:7889867308d3 | 93 | UNKNOWN |
el13cj | 8:7889867308d3 | 94 | }; |
el13cj | 8:7889867308d3 | 95 | |
el13cj | 8:7889867308d3 | 96 | /** Joystick |
el13cj | 8:7889867308d3 | 97 | * |
el13cj | 8:7889867308d3 | 98 | * Struct for the Joystick |
el13cj | 8:7889867308d3 | 99 | */ |
el13cj | 8:7889867308d3 | 100 | typedef struct JoyStick Joystick; |
el13cj | 8:7889867308d3 | 101 | struct JoyStick { |
el13cj | 8:7889867308d3 | 102 | float x; // current x value |
el13cj | 8:7889867308d3 | 103 | float x0; // 'centred' x value |
el13cj | 8:7889867308d3 | 104 | float y; // current y value |
el13cj | 8:7889867308d3 | 105 | float y0; // 'centred' y value |
el13cj | 8:7889867308d3 | 106 | int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) |
el13cj | 8:7889867308d3 | 107 | DirectionName direction; // current direction |
el13cj | 8:7889867308d3 | 108 | }; |
el13cj | 8:7889867308d3 | 109 | |
el13cj | 8:7889867308d3 | 110 | Joystick joystick; |
el13cj | 8:7889867308d3 | 111 | |
el13cj | 8:7889867308d3 | 112 | /** High Score 1 |
el13cj | 8:7889867308d3 | 113 | * |
el13cj | 8:7889867308d3 | 114 | * Variable to store the highscores from the memory while the program is running. |
el13cj | 8:7889867308d3 | 115 | * This is compared with the player's score at the end of the game and overwritten if necessary. |
el13cj | 8:7889867308d3 | 116 | */ |
el13cj | 8:7889867308d3 | 117 | int highscore1; |
el13cj | 8:7889867308d3 | 118 | |
el13cj | 8:7889867308d3 | 119 | /** High Score 2 |
el13cj | 8:7889867308d3 | 120 | * |
el13cj | 8:7889867308d3 | 121 | * Variable to store the highscores from the memory while the program is running. |
el13cj | 8:7889867308d3 | 122 | * This is compared with the player's score at the end of the game and overwritten if necessary. |
el13cj | 8:7889867308d3 | 123 | */ |
el13cj | 8:7889867308d3 | 124 | int highscore2; |
el13cj | 8:7889867308d3 | 125 | |
el13cj | 8:7889867308d3 | 126 | /** High Score 3 |
el13cj | 8:7889867308d3 | 127 | * |
el13cj | 8:7889867308d3 | 128 | * Variable to store the highscores from the memory while the program is running. |
el13cj | 8:7889867308d3 | 129 | * This is compared with the player's score at the end of the game and overwritten if necessary. |
el13cj | 8:7889867308d3 | 130 | */ |
el13cj | 8:7889867308d3 | 131 | int highscore3; |
el13cj | 8:7889867308d3 | 132 | |
el13cj | 8:7889867308d3 | 133 | |
el13cj | 8:7889867308d3 | 134 | /** Score Flag |
el13cj | 8:7889867308d3 | 135 | * |
el13cj | 8:7889867308d3 | 136 | * Set to 1 on initial conditions, set to 0 if a score overwrites a high score. |
el13cj | 8:7889867308d3 | 137 | * This is to stop the same score from overwriting multiple entries in the high scores. |
el13cj | 8:7889867308d3 | 138 | */ |
el13cj | 8:7889867308d3 | 139 | int scoreFlag = 1; |
el13cj | 8:7889867308d3 | 140 | |
el13cj | 8:7889867308d3 | 141 | /** Ball x-Position |
el13cj | 8:7889867308d3 | 142 | * |
el13cj | 8:7889867308d3 | 143 | * Stores the x-Position of the ball for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 144 | */ |
el13cj | 8:7889867308d3 | 145 | int bx = 42; |
el13cj | 8:7889867308d3 | 146 | |
el13cj | 8:7889867308d3 | 147 | /** Ball y-Position |
el13cj | 8:7889867308d3 | 148 | * |
el13cj | 8:7889867308d3 | 149 | * Stores the y-position of the ball for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 150 | */ |
el13cj | 8:7889867308d3 | 151 | int by = 30; |
el13cj | 8:7889867308d3 | 152 | |
el13cj | 8:7889867308d3 | 153 | /** Ball Width |
el13cj | 8:7889867308d3 | 154 | * |
el13cj | 8:7889867308d3 | 155 | * Stores the width of the ball for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 156 | */ |
el13cj | 8:7889867308d3 | 157 | int bw = 1; |
el13cj | 8:7889867308d3 | 158 | |
el13cj | 8:7889867308d3 | 159 | /** Ball Height |
el13cj | 8:7889867308d3 | 160 | * |
el13cj | 8:7889867308d3 | 161 | * Stores the Height of the ball for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 162 | */ |
el13cj | 8:7889867308d3 | 163 | int bh = 1; |
el13cj | 8:7889867308d3 | 164 | |
el13cj | 8:7889867308d3 | 165 | /** Ball Fill |
el13cj | 8:7889867308d3 | 166 | * |
el13cj | 8:7889867308d3 | 167 | * Stores the Fill State of the ball for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 168 | */ |
el13cj | 8:7889867308d3 | 169 | int bf = 1; |
el13cj | 8:7889867308d3 | 170 | |
el13cj | 8:7889867308d3 | 171 | /** Ball Direction |
el13cj | 8:7889867308d3 | 172 | * |
el13cj | 8:7889867308d3 | 173 | * Direction of the ball, quantised into 16 directions of motion |
el13cj | 8:7889867308d3 | 174 | */ |
el13cj | 8:7889867308d3 | 175 | int d = 0; |
el13cj | 8:7889867308d3 | 176 | |
el13cj | 8:7889867308d3 | 177 | /** Paddle x-Position |
el13cj | 8:7889867308d3 | 178 | * |
el13cj | 8:7889867308d3 | 179 | * Stores the x-Position of the paddle for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 180 | */ |
el13cj | 8:7889867308d3 | 181 | int px = 38; |
el13cj | 8:7889867308d3 | 182 | |
el13cj | 8:7889867308d3 | 183 | /** Paddle y-Position |
el13cj | 8:7889867308d3 | 184 | * |
el13cj | 8:7889867308d3 | 185 | * Stores the y-position of the paddle for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 186 | */ |
el13cj | 8:7889867308d3 | 187 | int py = 40; |
el13cj | 8:7889867308d3 | 188 | |
el13cj | 8:7889867308d3 | 189 | /** Paddle Width |
el13cj | 8:7889867308d3 | 190 | * |
el13cj | 8:7889867308d3 | 191 | * Stores the width of the paddle for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 192 | */ |
el13cj | 8:7889867308d3 | 193 | int pw = 8; |
el13cj | 8:7889867308d3 | 194 | |
el13cj | 8:7889867308d3 | 195 | /** Paddle Height |
el13cj | 8:7889867308d3 | 196 | * |
el13cj | 8:7889867308d3 | 197 | * Stores the Height of the paddle for passing to lcd.drawRect() |
el13cj | 8:7889867308d3 | 198 | */ |
el13cj | 8:7889867308d3 | 199 | int ph = 2; |
el13cj | 8:7889867308d3 | 200 | |
el13cj | 8:7889867308d3 | 201 | |
el13cj | 8:7889867308d3 | 202 | /** Ball Surround |
el13cj | 8:7889867308d3 | 203 | * |
el13cj | 8:7889867308d3 | 204 | * Array to store the active pixels around the ball |
el13cj | 8:7889867308d3 | 205 | */ |
el13cj | 8:7889867308d3 | 206 | int surround[12] = {}; |
el13cj | 8:7889867308d3 | 207 | |
el13cj | 8:7889867308d3 | 208 | /** Touch Flag |
el13cj | 8:7889867308d3 | 209 | * |
el13cj | 8:7889867308d3 | 210 | * Set when the ball touches any set pixel on the screen to flag it for setAngle() |
el13cj | 8:7889867308d3 | 211 | */ |
el13cj | 8:7889867308d3 | 212 | int touchFlag = 0; |
el13cj | 8:7889867308d3 | 213 | |
el13cj | 8:7889867308d3 | 214 | /** Bricks x-Coordinates |
el13cj | 8:7889867308d3 | 215 | * |
el13cj | 8:7889867308d3 | 216 | * Array to index the x-positions of the bricks |
el13cj | 8:7889867308d3 | 217 | */ |
el13cj | 8:7889867308d3 | 218 | int bricksx[8] = {3, 12, 21, 30, 39, 48, 57, 66}; |
el13cj | 8:7889867308d3 | 219 | |
el13cj | 8:7889867308d3 | 220 | /** Bricks y-Coordinates |
el13cj | 8:7889867308d3 | 221 | * |
el13cj | 8:7889867308d3 | 222 | * Array to index the y-positions of the bricks |
el13cj | 8:7889867308d3 | 223 | */ |
el13cj | 8:7889867308d3 | 224 | int bricksy[4] = {3, 8, 13, 18}; |
el13cj | 8:7889867308d3 | 225 | |
el13cj | 8:7889867308d3 | 226 | /** State of Bricks |
el13cj | 8:7889867308d3 | 227 | * |
el13cj | 8:7889867308d3 | 228 | * Array to index the state of the bricks: 1 is set, 0 is cleared |
el13cj | 8:7889867308d3 | 229 | */ |
el13cj | 8:7889867308d3 | 230 | int bricks[4][8]; |
el13cj | 8:7889867308d3 | 231 | |
el13cj | 8:7889867308d3 | 232 | /** Display Menu |
el13cj | 8:7889867308d3 | 233 | * |
el13cj | 8:7889867308d3 | 234 | * Display the menu - for passing to the main() function |
el13cj | 8:7889867308d3 | 235 | * One of several variables to control what is displayed on the screen |
el13cj | 8:7889867308d3 | 236 | */ |
el13cj | 8:7889867308d3 | 237 | int displayMenu = 1; |
el13cj | 8:7889867308d3 | 238 | |
el13cj | 8:7889867308d3 | 239 | /** Display Help |
el13cj | 8:7889867308d3 | 240 | * |
el13cj | 8:7889867308d3 | 241 | * Display the Help - for passing to the main() function |
el13cj | 8:7889867308d3 | 242 | * One of several variables to control what is displayed on the screen |
el13cj | 8:7889867308d3 | 243 | */ |
el13cj | 8:7889867308d3 | 244 | int displayHelp = 0; |
el13cj | 8:7889867308d3 | 245 | |
el13cj | 8:7889867308d3 | 246 | /** Display High Scores |
el13cj | 8:7889867308d3 | 247 | * |
el13cj | 8:7889867308d3 | 248 | * Display the High Scores - for passing to the main() function |
el13cj | 8:7889867308d3 | 249 | * One of several variables to control what is displayed on the screen |
el13cj | 8:7889867308d3 | 250 | */ |
el13cj | 8:7889867308d3 | 251 | int displayHighScores = 0; |
el13cj | 8:7889867308d3 | 252 | |
el13cj | 8:7889867308d3 | 253 | /** Display Game |
el13cj | 8:7889867308d3 | 254 | * |
el13cj | 8:7889867308d3 | 255 | * Display the Game - for passing to the main() function |
el13cj | 8:7889867308d3 | 256 | * One of several variables to control what is displayed on the screen |
el13cj | 8:7889867308d3 | 257 | */ |
el13cj | 8:7889867308d3 | 258 | int displayGame = 0; |
el13cj | 8:7889867308d3 | 259 | |
el13cj | 8:7889867308d3 | 260 | /** Display Game Over |
el13cj | 8:7889867308d3 | 261 | * |
el13cj | 8:7889867308d3 | 262 | * Display the Game Over - for passing to the main() function |
el13cj | 8:7889867308d3 | 263 | * One of several variables to control what is displayed on the screen |
el13cj | 8:7889867308d3 | 264 | */ |
el13cj | 8:7889867308d3 | 265 | int displayGameOver = 0; |
el13cj | 8:7889867308d3 | 266 | |
el13cj | 8:7889867308d3 | 267 | /** Menu Select |
el13cj | 8:7889867308d3 | 268 | * |
el13cj | 8:7889867308d3 | 269 | * Used to control the position of the cursor on the screen |
el13cj | 8:7889867308d3 | 270 | */ |
el13cj | 8:7889867308d3 | 271 | int menuSelect = 1; |
el13cj | 8:7889867308d3 | 272 | |
el13cj | 8:7889867308d3 | 273 | /** Help Screen |
el13cj | 8:7889867308d3 | 274 | * |
el13cj | 8:7889867308d3 | 275 | * Used to select which of the help pages to load |
el13cj | 8:7889867308d3 | 276 | */ |
el13cj | 8:7889867308d3 | 277 | int helpScreen = 0; |
el13cj | 8:7889867308d3 | 278 | |
el13cj | 8:7889867308d3 | 279 | /** Help Select |
el13cj | 8:7889867308d3 | 280 | * |
el13cj | 8:7889867308d3 | 281 | * Used to control the position of the cursor on the help screen |
el13cj | 8:7889867308d3 | 282 | */ |
el13cj | 8:7889867308d3 | 283 | int helpSelect = 35; |
el13cj | 8:7889867308d3 | 284 | |
el13cj | 8:7889867308d3 | 285 | /** Level |
el13cj | 8:7889867308d3 | 286 | * |
el13cj | 8:7889867308d3 | 287 | * Used to set the level - for passing to initBricks() |
el13cj | 8:7889867308d3 | 288 | */ |
el13cj | 8:7889867308d3 | 289 | int level = 0; |
el13cj | 8:7889867308d3 | 290 | |
el13cj | 8:7889867308d3 | 291 | /** Start/Stop |
el13cj | 8:7889867308d3 | 292 | * |
el13cj | 8:7889867308d3 | 293 | * Variable to determine whether the game is paused - 1 is start, 0 is stop. |
el13cj | 8:7889867308d3 | 294 | */ |
el13cj | 8:7889867308d3 | 295 | int startStop = 1; |
el13cj | 8:7889867308d3 | 296 | |
el13cj | 8:7889867308d3 | 297 | /** Lives |
el13cj | 8:7889867308d3 | 298 | * |
el13cj | 8:7889867308d3 | 299 | * Variable to store the remaining number of player lives |
el13cj | 8:7889867308d3 | 300 | */ |
el13cj | 8:7889867308d3 | 301 | int lives = 3; |
el13cj | 8:7889867308d3 | 302 | |
el13cj | 8:7889867308d3 | 303 | /** Score |
el13cj | 8:7889867308d3 | 304 | * |
el13cj | 8:7889867308d3 | 305 | * Variable to store the current player score |
el13cj | 8:7889867308d3 | 306 | */ |
el13cj | 8:7889867308d3 | 307 | int score = 0; |
el13cj | 8:7889867308d3 | 308 | |
el13cj | 8:7889867308d3 | 309 | /** Border Flag |
el13cj | 8:7889867308d3 | 310 | * |
el13cj | 8:7889867308d3 | 311 | * Set when the borders have been drawn to stop multiple attempts |
el13cj | 8:7889867308d3 | 312 | */ |
el13cj | 8:7889867308d3 | 313 | int borderFlag = 0; |
el13cj | 8:7889867308d3 | 314 | |
el13cj | 8:7889867308d3 | 315 | /** Brick Clear Flag |
el13cj | 8:7889867308d3 | 316 | * |
el13cj | 8:7889867308d3 | 317 | * Set to 1 for the bricks to be cleared, set to 0 once cleared to stop blank space from being repeatedly cleared |
el13cj | 8:7889867308d3 | 318 | */ |
el13cj | 8:7889867308d3 | 319 | int clearFlag[4][8]; |
el13cj | 8:7889867308d3 | 320 | |
el13cj | 8:7889867308d3 | 321 | /** Brick Draw Flag |
el13cj | 8:7889867308d3 | 322 | * |
el13cj | 8:7889867308d3 | 323 | * Set to 1 for the bricks to be drawn, set to 0 once drawn to stop unnecessary overwriting |
el13cj | 8:7889867308d3 | 324 | */ |
el13cj | 8:7889867308d3 | 325 | int brickDrawFlag[4][8]; |
el13cj | 8:7889867308d3 | 326 | |
el13cj | 8:7889867308d3 | 327 | /** Poll Joystick |
el13cj | 8:7889867308d3 | 328 | * |
el13cj | 8:7889867308d3 | 329 | * Timer to regularly update the game joystick values |
el13cj | 8:7889867308d3 | 330 | */ |
el13cj | 8:7889867308d3 | 331 | Ticker pollJoystick; |
el13cj | 8:7889867308d3 | 332 | |
el13cj | 8:7889867308d3 | 333 | /** Move Paddle |
el13cj | 8:7889867308d3 | 334 | * |
el13cj | 8:7889867308d3 | 335 | * Timer to regularly move the paddle |
el13cj | 8:7889867308d3 | 336 | */ |
el13cj | 8:7889867308d3 | 337 | Ticker movePaddle; |
el13cj | 8:7889867308d3 | 338 | |
el13cj | 8:7889867308d3 | 339 | /** Select |
el13cj | 8:7889867308d3 | 340 | * |
el13cj | 8:7889867308d3 | 341 | * Timer to update the cursor throughout the game menus |
el13cj | 8:7889867308d3 | 342 | */ |
el13cj | 8:7889867308d3 | 343 | Ticker select; |
el13cj | 8:7889867308d3 | 344 | |
el13cj | 8:7889867308d3 | 345 | /** Read High Scores |
el13cj | 8:7889867308d3 | 346 | * |
el13cj | 8:7889867308d3 | 347 | * Reads the current values of the high scores from the internal memory |
el13cj | 8:7889867308d3 | 348 | */ |
el13cj | 8:7889867308d3 | 349 | void readHighScores(); |
el13cj | 8:7889867308d3 | 350 | |
el13cj | 8:7889867308d3 | 351 | /** Write High Scores |
el13cj | 8:7889867308d3 | 352 | * |
el13cj | 8:7889867308d3 | 353 | * Writes the updated values of the high scores to the internal memory |
el13cj | 8:7889867308d3 | 354 | */ |
el13cj | 8:7889867308d3 | 355 | void writeHighScores(); |
el13cj | 8:7889867308d3 | 356 | |
el13cj | 8:7889867308d3 | 357 | |
el13cj | 8:7889867308d3 | 358 | /** Initialise the Bricks |
el13cj | 8:7889867308d3 | 359 | * |
el13cj | 8:7889867308d3 | 360 | * Populate the array storing the state of the bricks for drawing |
el13cj | 8:7889867308d3 | 361 | * |
el13cj | 8:7889867308d3 | 362 | * @param l - The game level to be initialised. Predefined when l<2 and random afterwards. |
el13cj | 8:7889867308d3 | 363 | */ |
el13cj | 8:7889867308d3 | 364 | void initBricks(int l); |
el13cj | 8:7889867308d3 | 365 | |
el13cj | 8:7889867308d3 | 366 | /** Do the Bricks |
el13cj | 8:7889867308d3 | 367 | * |
el13cj | 8:7889867308d3 | 368 | * Does getBrickTouch() on all bricks, draws any that are set to be drawn and clears any that are set to be cleared |
el13cj | 8:7889867308d3 | 369 | */ |
el13cj | 8:7889867308d3 | 370 | void doBricks(); |
el13cj | 8:7889867308d3 | 371 | |
el13cj | 8:7889867308d3 | 372 | /** Get Brick Touch |
el13cj | 8:7889867308d3 | 373 | * |
el13cj | 8:7889867308d3 | 374 | * Checks to see if any of the pixels surrounding a given brick are set - i.e. if something is touching one |
el13cj | 8:7889867308d3 | 375 | * |
el13cj | 8:7889867308d3 | 376 | * @param x - the horizontal index of the brick check |
el13cj | 8:7889867308d3 | 377 | * @param y - the vertical index of the brick to check |
el13cj | 8:7889867308d3 | 378 | */ |
el13cj | 8:7889867308d3 | 379 | void getBrickTouch(int x, int y); |
el13cj | 8:7889867308d3 | 380 | |
el13cj | 8:7889867308d3 | 381 | /** Clear Bricks |
el13cj | 8:7889867308d3 | 382 | * |
el13cj | 8:7889867308d3 | 383 | * Loops through all bricks and clears any that are set to be cleared |
el13cj | 8:7889867308d3 | 384 | */ |
el13cj | 8:7889867308d3 | 385 | void clearBricks(); |
el13cj | 8:7889867308d3 | 386 | |
el13cj | 8:7889867308d3 | 387 | /** Calibrate Joystick |
el13cj | 8:7889867308d3 | 388 | * |
el13cj | 8:7889867308d3 | 389 | * Initialises the built in button in the joystick in PullUp mode. Also reads the initial values of the |
el13cj | 8:7889867308d3 | 390 | * joystick for reference. |
el13cj | 8:7889867308d3 | 391 | */ |
el13cj | 8:7889867308d3 | 392 | void calibrateJoystick(); |
el13cj | 8:7889867308d3 | 393 | |
el13cj | 8:7889867308d3 | 394 | /** Update Joystick |
el13cj | 8:7889867308d3 | 395 | * |
el13cj | 8:7889867308d3 | 396 | * Checks the x and y values of the potentiometers and assigns the joystick a direction based on that. |
el13cj | 8:7889867308d3 | 397 | */ |
el13cj | 8:7889867308d3 | 398 | void updateJoystick(); |
el13cj | 8:7889867308d3 | 399 | |
el13cj | 8:7889867308d3 | 400 | /** Menu |
el13cj | 8:7889867308d3 | 401 | * |
el13cj | 8:7889867308d3 | 402 | * Displays the menu screen and moves the cursor to the current position |
el13cj | 8:7889867308d3 | 403 | */ |
el13cj | 8:7889867308d3 | 404 | void menu(); |
el13cj | 8:7889867308d3 | 405 | |
el13cj | 8:7889867308d3 | 406 | /** Get Menu Select |
el13cj | 8:7889867308d3 | 407 | * |
el13cj | 8:7889867308d3 | 408 | * Checks the joystick direction and assigns the cursor a new position based on that |
el13cj | 8:7889867308d3 | 409 | */ |
el13cj | 8:7889867308d3 | 410 | void getMenuSelect(); |
el13cj | 8:7889867308d3 | 411 | |
el13cj | 8:7889867308d3 | 412 | /** New Screen |
el13cj | 8:7889867308d3 | 413 | * |
el13cj | 8:7889867308d3 | 414 | * Called on a click of the joystick from the menu, changes the information displayed on the screen. |
el13cj | 8:7889867308d3 | 415 | * Depends on the position of the cursor |
el13cj | 8:7889867308d3 | 416 | */ |
el13cj | 8:7889867308d3 | 417 | void newScreen(); |
el13cj | 8:7889867308d3 | 418 | |
el13cj | 8:7889867308d3 | 419 | /** Help |
el13cj | 8:7889867308d3 | 420 | * |
el13cj | 8:7889867308d3 | 421 | * Displays the various pages of help available, moves the cursor to the current position |
el13cj | 8:7889867308d3 | 422 | */ |
el13cj | 8:7889867308d3 | 423 | void help(); |
el13cj | 8:7889867308d3 | 424 | |
el13cj | 8:7889867308d3 | 425 | /** High Scores |
el13cj | 8:7889867308d3 | 426 | * |
el13cj | 8:7889867308d3 | 427 | * Pulls the high score data from the internal memory and displays them on the screen |
el13cj | 8:7889867308d3 | 428 | */ |
el13cj | 8:7889867308d3 | 429 | void highScores(); |
el13cj | 8:7889867308d3 | 430 | |
el13cj | 8:7889867308d3 | 431 | /** Game |
el13cj | 8:7889867308d3 | 432 | * |
el13cj | 8:7889867308d3 | 433 | * Pulls together various other functions to run the game |
el13cj | 8:7889867308d3 | 434 | * |
el13cj | 8:7889867308d3 | 435 | * @param g - If true, game runs. If false, game stops. Used to pause the game |
el13cj | 8:7889867308d3 | 436 | */ |
el13cj | 8:7889867308d3 | 437 | void game(int g); |
el13cj | 8:7889867308d3 | 438 | |
el13cj | 8:7889867308d3 | 439 | /** Ball |
el13cj | 8:7889867308d3 | 440 | * |
el13cj | 8:7889867308d3 | 441 | * @brief Move the ball |
el13cj | 8:7889867308d3 | 442 | * |
el13cj | 8:7889867308d3 | 443 | * 2-step movement for the ball - combines moveBall1() and moveBall2() with setAngle() and doBricks() to ensure game updates properly. |
el13cj | 8:7889867308d3 | 444 | * |
el13cj | 8:7889867308d3 | 445 | * NB: wait() functions were included to slow down the motion of the ball to a reasonable speed. A timer would have been preferable but the game |
el13cj | 8:7889867308d3 | 446 | * ceased to function if this implementation was used. |
el13cj | 8:7889867308d3 | 447 | */ |
el13cj | 8:7889867308d3 | 448 | void ball(); |
el13cj | 8:7889867308d3 | 449 | |
el13cj | 8:7889867308d3 | 450 | /** Paddle |
el13cj | 8:7889867308d3 | 451 | * |
el13cj | 8:7889867308d3 | 452 | * @brief Move the paddle left and right |
el13cj | 8:7889867308d3 | 453 | * |
el13cj | 8:7889867308d3 | 454 | * Checks the position of the joystick and updates the postion of the paddle based on that. |
el13cj | 8:7889867308d3 | 455 | * |
el13cj | 8:7889867308d3 | 456 | * NB: The entire row is cleared when in theory only the prior position should need to be. In practise this does not work and the row does not |
el13cj | 8:7889867308d3 | 457 | * properly cleared. |
el13cj | 8:7889867308d3 | 458 | */ |
el13cj | 8:7889867308d3 | 459 | void paddle(); |
el13cj | 8:7889867308d3 | 460 | |
el13cj | 8:7889867308d3 | 461 | /** Get Number of Bricks |
el13cj | 8:7889867308d3 | 462 | * |
el13cj | 8:7889867308d3 | 463 | * @return - Number of remaining bricks |
el13cj | 8:7889867308d3 | 464 | * |
el13cj | 8:7889867308d3 | 465 | * Finds the number of bricks remaining on the screen |
el13cj | 8:7889867308d3 | 466 | */ |
el13cj | 8:7889867308d3 | 467 | int getNumBricks(); |
el13cj | 8:7889867308d3 | 468 | |
el13cj | 8:7889867308d3 | 469 | /** New Level |
el13cj | 8:7889867308d3 | 470 | * |
el13cj | 8:7889867308d3 | 471 | * @brief Updates the level and redraws the bricks |
el13cj | 8:7889867308d3 | 472 | * |
el13cj | 8:7889867308d3 | 473 | * Called when getNumBricks() returns 0 |
el13cj | 8:7889867308d3 | 474 | */ |
el13cj | 8:7889867308d3 | 475 | void newLevel(); |
el13cj | 8:7889867308d3 | 476 | |
el13cj | 8:7889867308d3 | 477 | /** Pause |
el13cj | 8:7889867308d3 | 478 | * |
el13cj | 8:7889867308d3 | 479 | * Reverses the value of StartStop to Pause/Unpause the game |
el13cj | 8:7889867308d3 | 480 | */ |
el13cj | 8:7889867308d3 | 481 | void pause(); |
el13cj | 8:7889867308d3 | 482 | |
el13cj | 8:7889867308d3 | 483 | /** Move Ball (1) |
el13cj | 8:7889867308d3 | 484 | * |
el13cj | 8:7889867308d3 | 485 | * First iteration of ball motion |
el13cj | 8:7889867308d3 | 486 | * |
el13cj | 8:7889867308d3 | 487 | * @param d - The direction to move the ball in - quantised into 16 separate directions |
el13cj | 8:7889867308d3 | 488 | */ |
el13cj | 8:7889867308d3 | 489 | void moveBall1(int d); |
el13cj | 8:7889867308d3 | 490 | |
el13cj | 8:7889867308d3 | 491 | /** Move Ball (2) |
el13cj | 8:7889867308d3 | 492 | * |
el13cj | 8:7889867308d3 | 493 | * Second iteration of ball motion |
el13cj | 8:7889867308d3 | 494 | * |
el13cj | 8:7889867308d3 | 495 | * @param d - The direction to move the ball in - quantised into 16 separate directions |
el13cj | 8:7889867308d3 | 496 | */ |
el13cj | 8:7889867308d3 | 497 | void moveBall2(int d); |
el13cj | 8:7889867308d3 | 498 | |
el13cj | 8:7889867308d3 | 499 | /** Initialise the Borders |
el13cj | 8:7889867308d3 | 500 | * |
el13cj | 8:7889867308d3 | 501 | * Draws the boundaries so that the ball cannot leave the screen through the sides or top. |
el13cj | 8:7889867308d3 | 502 | * Also draws some graphics for containing the scores and remaining lives. |
el13cj | 8:7889867308d3 | 503 | */ |
el13cj | 8:7889867308d3 | 504 | void borderInit(); |
el13cj | 8:7889867308d3 | 505 | |
el13cj | 8:7889867308d3 | 506 | /** Get Ball Touch Flag |
el13cj | 8:7889867308d3 | 507 | * |
el13cj | 8:7889867308d3 | 508 | * Check to see if the ball is touching anything |
el13cj | 8:7889867308d3 | 509 | */ |
el13cj | 8:7889867308d3 | 510 | void getTouchFlag(); |
el13cj | 8:7889867308d3 | 511 | |
el13cj | 8:7889867308d3 | 512 | /** Set Ball Angle |
el13cj | 8:7889867308d3 | 513 | * |
el13cj | 8:7889867308d3 | 514 | * @return d The direction that the ball is to move in |
el13cj | 8:7889867308d3 | 515 | * |
el13cj | 8:7889867308d3 | 516 | * Set the new direction of the ball based on what the edges of the ball are touching and the current angle of the ball |
el13cj | 8:7889867308d3 | 517 | */ |
el13cj | 8:7889867308d3 | 518 | int setAngle(); |
el13cj | 8:7889867308d3 | 519 | |
el13cj | 8:7889867308d3 | 520 | /** Displays Score |
el13cj | 8:7889867308d3 | 521 | * |
el13cj | 8:7889867308d3 | 522 | * Displays the current score on the screen. The score is displayed vertical but the score is often multiple |
el13cj | 8:7889867308d3 | 523 | * digits so modulus was used to split up the digits. |
el13cj | 8:7889867308d3 | 524 | */ |
el13cj | 8:7889867308d3 | 525 | void dispScore(); |
el13cj | 8:7889867308d3 | 526 | |
el13cj | 8:7889867308d3 | 527 | |
el13cj | 8:7889867308d3 | 528 | /** Display Lives |
el13cj | 8:7889867308d3 | 529 | * |
el13cj | 8:7889867308d3 | 530 | * Displays the current number of remaining lives on the screen |
el13cj | 8:7889867308d3 | 531 | */ |
el13cj | 8:7889867308d3 | 532 | void dispLives(); |
el13cj | 8:7889867308d3 | 533 | |
el13cj | 8:7889867308d3 | 534 | /** Lost Life |
el13cj | 8:7889867308d3 | 535 | * |
el13cj | 8:7889867308d3 | 536 | * @return 1 - If a life is lost. I think this was for debugging CHECK THIS LATER |
el13cj | 8:7889867308d3 | 537 | */ |
el13cj | 8:7889867308d3 | 538 | int lifeLost(); |
el13cj | 8:7889867308d3 | 539 | |
el13cj | 8:7889867308d3 | 540 | /** Game Over |
el13cj | 8:7889867308d3 | 541 | * |
el13cj | 8:7889867308d3 | 542 | * Displays the dreaded Game Over screen. If the score is greater than any of the high scores they will be updated accordingly and the player informed. |
el13cj | 8:7889867308d3 | 543 | */ |
el13cj | 9:8447ce6f51ae | 544 | void gameOver(); |