Pong for Gamepad2

Dependencies:   mbed

Edit.

Paddle/Paddle.cpp

Committer:
eencae
Date:
2020-01-31
Revision:
0:7423345f87c5

File content as of revision 0:7423345f87c5:

#include "Paddle.h"

// nothing doing in the constructor and destructor
Paddle::Paddle()
{

}

Paddle::~Paddle()
{

}

void Paddle::init(int x,int height,int width)
{
    _x = x;  // x value on screen is fixed
    _y = HEIGHT/2 - height/2;  // y depends on height of screen and height of paddle
    _height = height;
    _width = width;
    _speed = 1;  // default speed
    _score = 0;  // start score from zero

}

void Paddle::draw(N5110 &lcd)
{
    // draw paddle in screen buffer. 
    lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
}

void Paddle::update(Direction d,float mag)
{
    _speed = int(mag*10.0f);  // scale is arbitrary, could be changed in future

    // update y value depending on direction of movement
    // North is decrement as origin is at the top-left so decreasing moves up
    if (d == N) {
        _y-=_speed;
    } else if (d == S) {
        _y+=_speed;
    }

    // check the y origin to ensure that the paddle doesn't go off screen
    if (_y < 1) {
        _y = 1;
    }
    if (_y > HEIGHT - _height - 1) {
        _y = HEIGHT - _height - 1;
    }
}

void Paddle::add_score()
{
    _score++;
}
int Paddle::get_score()
{
    return _score;
}

Vector2D Paddle::get_pos() {
    Vector2D p = {_x,_y};
    return p;    
}