Craig Evans
/
ELEC2645_UpDown_Counter_Transition_Table_2021
Up Down counter using a transition table
main.cpp
- Committer:
- eencae
- Date:
- 2020-12-10
- Revision:
- 1:1e34d5c96ecf
- Parent:
- 0:7c0953072ecb
File content as of revision 1:1e34d5c96ecf:
/* 2645_FSM_UpDown_Counter Sample code from ELEC2645 Demonstrates how to implement a simple FSM up/down counter (c) Craig A. Evans, University of Leeds, Jan 2016 Updated Jan 2020 Updated Dec 2020 */ #include "mbed.h" #include "platform/mbed_thread.h" // defines directions as 0/1. Note UPPERCASE #define UP 0 #define DOWN 1 // create a bus for writing to the output (LEDs) at once BusOut output(LED4,LED3,LED2,LED1); // Button A on board InterruptIn buttonA(p29); // struct for state struct State { int output; // output value for current state int time; // wait time for state (ms) int next_state[2]; // next state (depending on direction 0 - UP, 1 - DOWN) }; // array of states in the FSM, each element is the output of the counter, wait time, next state(s) State g_fsm[4] = { {0b0001,500,{1,3}}, {0b0010,500,{2,0}}, {0b0100,500,{3,1}}, {0b1000,500,{0,2}}, }; // flag - must be volatile as changes within ISR // g_ prefix makes it easier to distinguish it as global volatile int g_buttonA_flag = 0; // Button A interrupt service routine void buttonA_isr(); int main() { // Button A has a pull-down resistor, so the pin will be at 0 V by default // and rise to 3.3 V when pressed. We therefore need to look for a rising edge // on the pin to fire the interrupt buttonA.rise(&buttonA_isr); // since Button A has an external pull-down, we should disable to internal pull-down // resistor that is enabled by default using InterruptIn buttonA.mode(PullNone); // set inital state int state = 0; // set initial direction int direction = UP; while(1) { // loop forever // check if flag i.e. interrupt has occured if (g_buttonA_flag) { g_buttonA_flag = 0; // if it has, clear the flag // swap direction when button has been pressed direction = ! direction; } // set output of current state (use dot syntax to access struct members) output = g_fsm[state].output; // implement required delay thread_sleep_for(g_fsm[state].time); // set the next state depending on direction state = g_fsm[state].next_state[direction]; } } // Button A event-triggered interrupt void buttonA_isr() { g_buttonA_flag = 1; // set flag in ISR }