This is an example of BLE GATT Client, which receives broadcast data from BLE_Server_BME280 ( a GATT server) , then transfers values up to mbed Device Connector (cloud).
Please refer details about BLEClient_mbedDevConn below. https://github.com/soramame21/BLEClient_mbedDevConn
The location of required BLE GATT server, BLE_Server_BME280, is at here. https://developer.mbed.org/users/edamame22/code/BLE_Server_BME280/
pal/Test/Unity/src/unity_internals.h
- Committer:
- edamame22
- Date:
- 2017-04-13
- Revision:
- 0:29983394c6b6
File content as of revision 0:29983394c6b6:
/* ========================================== Unity Project - A Test Framework for C Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ========================================== */ #ifndef UNITY_INTERNALS_H #define UNITY_INTERNALS_H #ifdef UNITY_INCLUDE_CONFIG_H //#include "unity_config.h" #endif #include <setjmp.h> /* Unity Attempts to Auto-Detect Integer Types * Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h> * Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h> * Attempt 3: Deduced from sizeof() macros */ #ifndef UNITY_EXCLUDE_STDINT_H #include <stdint.h> #endif #ifndef UNITY_EXCLUDE_LIMITS_H #include <limits.h> #endif #ifndef UNITY_EXCLUDE_SIZEOF #ifndef UINT_MAX #define UINT_MAX (sizeof(unsigned int) * 256 - 1) #endif #ifndef ULONG_MAX #define ULONG_MAX (sizeof(unsigned long) * 256 - 1) #endif #ifndef UINTPTR_MAX /* apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through */ #endif #endif #ifndef UNITY_EXCLUDE_MATH_H #include <math.h> #endif /*------------------------------------------------------- * Guess Widths If Not Specified *-------------------------------------------------------*/ /* Determine the size of an int, if not already specificied. * We cannot use sizeof(int), because it is not yet defined * at this stage in the trnslation of the C program. * Therefore, infer it from UINT_MAX if possible. */ #ifndef UNITY_INT_WIDTH #ifdef UINT_MAX #if (UINT_MAX == 0xFFFF) #define UNITY_INT_WIDTH (16) #elif (UINT_MAX == 0xFFFFFFFF) #define UNITY_INT_WIDTH (32) #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF) #define UNITY_INT_WIDTH (64) #endif #endif #endif #ifndef UNITY_INT_WIDTH #define UNITY_INT_WIDTH (32) #endif /* Determine the size of a long, if not already specified, * by following the process used above to define * UNITY_INT_WIDTH. */ #ifndef UNITY_LONG_WIDTH #ifdef ULONG_MAX #if (ULONG_MAX == 0xFFFF) #define UNITY_LONG_WIDTH (16) #elif (ULONG_MAX == 0xFFFFFFFF) #define UNITY_LONG_WIDTH (32) #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF) #define UNITY_LONG_WIDTH (64) #endif #endif #endif #ifndef UNITY_LONG_WIDTH #define UNITY_LONG_WIDTH (32) #endif /* Determine the size of a pointer, if not already specified, * by following the process used above to define * UNITY_INT_WIDTH. */ #ifndef UNITY_POINTER_WIDTH #ifdef UINTPTR_MAX #if (UINTPTR_MAX+0 <= 0xFFFF) #define UNITY_POINTER_WIDTH (16) #elif (UINTPTR_MAX+0 <= 0xFFFFFFFF) #define UNITY_POINTER_WIDTH (32) #elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF) #define UNITY_POINTER_WIDTH (64) #endif #endif #endif #ifndef UNITY_POINTER_WIDTH #ifdef INTPTR_MAX #if (INTPTR_MAX+0 <= 0x7FFF) #define UNITY_POINTER_WIDTH (16) #elif (INTPTR_MAX+0 <= 0x7FFFFFFF) #define UNITY_POINTER_WIDTH (32) #elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF) #define UNITY_POINTER_WIDTH (64) #endif #endif #endif #ifndef UNITY_POINTER_WIDTH #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH #endif /*------------------------------------------------------- * Int Support (Define types based on detected sizes) *-------------------------------------------------------*/ #if (UNITY_INT_WIDTH == 32) typedef unsigned char _UU8; typedef unsigned short _UU16; typedef unsigned int _UU32; typedef signed char _US8; typedef signed short _US16; typedef signed int _US32; #elif (UNITY_INT_WIDTH == 16) typedef unsigned char _UU8; typedef unsigned int _UU16; typedef unsigned long _UU32; typedef signed char _US8; typedef signed int _US16; typedef signed long _US32; #else #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported) #endif /*------------------------------------------------------- * 64-bit Support *-------------------------------------------------------*/ #ifndef UNITY_SUPPORT_64 #if UNITY_LONG_WIDTH > 32 #define UNITY_SUPPORT_64 #endif #endif #ifndef UNITY_SUPPORT_64 #if UNITY_POINTER_WIDTH > 32 #define UNITY_SUPPORT_64 #endif #endif #ifndef UNITY_SUPPORT_64 /* No 64-bit Support */ typedef _UU32 _U_UINT; typedef _US32 _U_SINT; #else /* 64-bit Support */ #if (UNITY_LONG_WIDTH == 32) typedef unsigned long long _UU64; typedef signed long long _US64; #elif (UNITY_LONG_WIDTH == 64) typedef unsigned long _UU64; typedef signed long _US64; #else #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported) #endif typedef _UU64 _U_UINT; typedef _US64 _U_SINT; #endif /*------------------------------------------------------- * Pointer Support *-------------------------------------------------------*/ #if (UNITY_POINTER_WIDTH == 32) typedef _UU32 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32 #elif (UNITY_POINTER_WIDTH == 64) typedef _UU64 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64 #elif (UNITY_POINTER_WIDTH == 16) typedef _UU16 _UP; #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16 #else #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported) #endif #ifndef UNITY_PTR_ATTRIBUTE #define UNITY_PTR_ATTRIBUTE #endif #ifndef UNITY_INTERNAL_PTR #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void* /* #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const _UU8* */ #endif /*------------------------------------------------------- * Float Support *-------------------------------------------------------*/ #ifdef UNITY_EXCLUDE_FLOAT /* No Floating Point Support */ #undef UNITY_INCLUDE_FLOAT #undef UNITY_FLOAT_PRECISION #undef UNITY_FLOAT_TYPE #undef UNITY_FLOAT_VERBOSE #else #ifndef UNITY_INCLUDE_FLOAT #define UNITY_INCLUDE_FLOAT #endif /* Floating Point Support */ #ifndef UNITY_FLOAT_PRECISION #define UNITY_FLOAT_PRECISION (0.00001f) #endif #ifndef UNITY_FLOAT_TYPE #define UNITY_FLOAT_TYPE float #endif typedef UNITY_FLOAT_TYPE _UF; #ifndef isinf #define isinf(n) (((1.0f / f_zero) == n) ? 1 : 0) || (((-1.0f / f_zero) == n) ? 1 : 0) #define UNITY_FLOAT_NEEDS_ZERO #endif #ifndef isnan #define isnan(n) ((n != n) ? 1 : 0) #endif #ifndef isneg #define isneg(n) ((n < 0.0f) ? 1 : 0) #endif #ifndef ispos #define ispos(n) ((n > 0.0f) ? 1 : 0) #endif #endif /*------------------------------------------------------- * Double Float Support *-------------------------------------------------------*/ /* unlike FLOAT, we DON'T include by default */ #ifndef UNITY_EXCLUDE_DOUBLE #ifndef UNITY_INCLUDE_DOUBLE #define UNITY_EXCLUDE_DOUBLE #endif #endif #ifdef UNITY_EXCLUDE_DOUBLE /* No Floating Point Support */ #undef UNITY_DOUBLE_PRECISION #undef UNITY_DOUBLE_TYPE #undef UNITY_DOUBLE_VERBOSE #ifdef UNITY_INCLUDE_DOUBLE #undef UNITY_INCLUDE_DOUBLE #endif #else /* Double Floating Point Support */ #ifndef UNITY_DOUBLE_PRECISION #define UNITY_DOUBLE_PRECISION (1e-12f) #endif #ifndef UNITY_DOUBLE_TYPE #define UNITY_DOUBLE_TYPE double #endif typedef UNITY_DOUBLE_TYPE _UD; #endif #ifdef UNITY_DOUBLE_VERBOSE #ifndef UNITY_FLOAT_VERBOSE #define UNITY_FLOAT_VERBOSE #endif #endif /*------------------------------------------------------- * Output Method: stdout (DEFAULT) *-------------------------------------------------------*/ #ifndef UNITY_OUTPUT_CHAR /* Default to using putchar, which is defined in stdio.h */ #include <stdio.h> #define UNITY_OUTPUT_CHAR(a) (void)putchar(a) #else /* If defined as something else, make sure we declare it here so it's ready for use */ #ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION extern void UNITY_OUTPUT_CHAR(int); #endif #endif #ifndef UNITY_OUTPUT_FLUSH /* Default to using fflush, which is defined in stdio.h */ #include <stdio.h> #define UNITY_OUTPUT_FLUSH (void)fflush(stdout) #else /* If defined as something else, make sure we declare it here so it's ready for use */ #ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION extern void UNITY_OUTPUT_FLUSH(void); #endif #endif #ifndef UNITY_OUTPUT_FLUSH #define UNITY_FLUSH_CALL() #else #define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH #endif #ifndef UNITY_PRINT_EOL #define UNITY_PRINT_EOL() UNITY_OUTPUT_CHAR('\n') #endif #ifndef UNITY_OUTPUT_START #define UNITY_OUTPUT_START() #endif #ifndef UNITY_OUTPUT_COMPLETE #define UNITY_OUTPUT_COMPLETE() #endif /*------------------------------------------------------- * Footprint *-------------------------------------------------------*/ #ifndef UNITY_LINE_TYPE #define UNITY_LINE_TYPE _U_UINT #endif #ifndef UNITY_COUNTER_TYPE #define UNITY_COUNTER_TYPE _U_UINT #endif /*------------------------------------------------------- * Language Features Available *-------------------------------------------------------*/ #if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) # ifdef __GNUC__ /* includes clang */ # if !(defined(__WIN32__) && defined(__clang__)) # define UNITY_WEAK_ATTRIBUTE __attribute__((weak)) # endif # endif #endif #ifdef UNITY_NO_WEAK # undef UNITY_WEAK_ATTRIBUTE # undef UNITY_WEAK_PRAGMA #endif /*------------------------------------------------------- * Internal Structs Needed *-------------------------------------------------------*/ typedef void (*UnityTestFunction)(void); #define UNITY_DISPLAY_RANGE_INT (0x10) #define UNITY_DISPLAY_RANGE_UINT (0x20) #define UNITY_DISPLAY_RANGE_HEX (0x40) #define UNITY_DISPLAY_RANGE_AUTO (0x80) typedef enum { #if (UNITY_INT_WIDTH == 16) UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 32) UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 64) UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, #endif UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT, UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT, UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT, #endif #if (UNITY_INT_WIDTH == 16) UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 32) UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #elif (UNITY_INT_WIDTH == 64) UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, #endif UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT, UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT, UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT, #endif UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX, UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX, UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX, #ifdef UNITY_SUPPORT_64 UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX, #endif UNITY_DISPLAY_STYLE_UNKNOWN } UNITY_DISPLAY_STYLE_T; #ifndef UNITY_EXCLUDE_FLOAT typedef enum _UNITY_FLOAT_TRAIT_T { UNITY_FLOAT_IS_NOT_INF = 0, UNITY_FLOAT_IS_INF, UNITY_FLOAT_IS_NOT_NEG_INF, UNITY_FLOAT_IS_NEG_INF, UNITY_FLOAT_IS_NOT_NAN, UNITY_FLOAT_IS_NAN, UNITY_FLOAT_IS_NOT_DET, UNITY_FLOAT_IS_DET, UNITY_FLOAT_INVALID_TRAIT } UNITY_FLOAT_TRAIT_T; #endif struct _Unity { const char* TestFile; const char* CurrentTestName; #ifndef UNITY_EXCLUDE_DETAILS const char* CurrentDetail1; const char* CurrentDetail2; #endif UNITY_LINE_TYPE CurrentTestLineNumber; UNITY_COUNTER_TYPE NumberOfTests; UNITY_COUNTER_TYPE TestFailures; UNITY_COUNTER_TYPE TestIgnores; UNITY_COUNTER_TYPE CurrentTestFailed; UNITY_COUNTER_TYPE CurrentTestIgnored; jmp_buf AbortFrame; }; extern struct _Unity Unity; /*------------------------------------------------------- * Test Suite Management *-------------------------------------------------------*/ void UnityBegin(const char* filename); int UnityEnd(void); void UnityConcludeTest(void); void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum); /*------------------------------------------------------- * Details Support *-------------------------------------------------------*/ #ifdef UNITY_EXCLUDE_DETAILS #define UNITY_CLR_DETAILS() #define UNITY_SET_DETAIL(d1) #define UNITY_SET_DETAILS(d1,d2) #else #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; } #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; } #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; } #ifndef UNITY_DETAIL1_NAME #define UNITY_DETAIL1_NAME "Function" #endif #ifndef UNITY_DETAIL2_NAME #define UNITY_DETAIL2_NAME "Argument" #endif #endif /*------------------------------------------------------- * Test Output *-------------------------------------------------------*/ void UnityPrint(const char* string); void UnityPrintMask(const _U_UINT mask, const _U_UINT number); void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style); void UnityPrintNumber(const _U_SINT number); void UnityPrintNumberUnsigned(const _U_UINT number); void UnityPrintNumberHex(const _U_UINT number, const char nibbles); #ifdef UNITY_FLOAT_VERBOSE void UnityPrintFloat(const _UF number); #endif /*------------------------------------------------------- * Test Assertion Fuctions *------------------------------------------------------- * Use the macros below this section instead of calling * these directly. The macros have a consistent naming * convention and will pull in file and line information * for you. */ void UnityAssertEqualNumber(const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityAssertBits(const _U_SINT mask, const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualString(const char* expected, const char* actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualStringLen(const char* expected, const char* actual, const _UU32 length, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualStringArray( const char** expected, const char** actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const _UU32 length, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertNumbersWithin(const _U_UINT delta, const _U_SINT expected, const _U_SINT actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style); void UnityFail(const char* message, const UNITY_LINE_TYPE line); void UnityIgnore(const char* message, const UNITY_LINE_TYPE line); #ifndef UNITY_EXCLUDE_FLOAT void UnityAssertFloatsWithin(const _UF delta, const _UF expected, const _UF actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, UNITY_PTR_ATTRIBUTE const _UF* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertFloatSpecial(const _UF actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style); #endif #ifndef UNITY_EXCLUDE_DOUBLE void UnityAssertDoublesWithin(const _UD delta, const _UD expected, const _UD actual, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, UNITY_PTR_ATTRIBUTE const _UD* actual, const _UU32 num_elements, const char* msg, const UNITY_LINE_TYPE lineNumber); void UnityAssertDoubleSpecial(const _UD actual, const char* msg, const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style); #endif /*------------------------------------------------------- * Error Strings We Might Need *-------------------------------------------------------*/ extern const char UnityStrErrFloat[]; extern const char UnityStrErrDouble[]; extern const char UnityStrErr64[]; /*------------------------------------------------------- * Test Running Macros *-------------------------------------------------------*/ #define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0) #define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);} /* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */ #ifndef RUN_TEST #ifdef __STDC_VERSION__ #if __STDC_VERSION__ >= 199901L #define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__)) #define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway) #define RUN_TEST_FIRST_HELPER(first, ...) (first), #first #define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway) #define RUN_TEST_SECOND_HELPER(first, second, ...) (second) #endif #endif #endif /* If we can't do the tricky version, we'll just have to require them to always include the line number */ #ifndef RUN_TEST #ifdef CMOCK #define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num) #else #define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__) #endif #endif #define TEST_LINE_NUM (Unity.CurrentTestLineNumber) #define TEST_IS_IGNORED (Unity.CurrentTestIgnored) #define UNITY_NEW_TEST(a) \ Unity.CurrentTestName = (a); \ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \ Unity.NumberOfTests++; #ifndef UNITY_BEGIN #define UNITY_BEGIN() UnityBegin(__FILE__) #endif #ifndef UNITY_END #define UNITY_END() UnityEnd() #endif #define UNITY_UNUSED(x) (void)(sizeof(x)) /*------------------------------------------------------- * Basic Fail and Ignore *-------------------------------------------------------*/ #define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line)) /*------------------------------------------------------- * Test Asserts *-------------------------------------------------------*/ #define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));} #define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message)) #define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)(line), (message)) #define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER) #define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (_UU32)(len), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT) #define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8) #define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16) #define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32) #define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT) #define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8) #define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16) #define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32) #define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8) #define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16) #define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32) #define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(_UP*)(expected), (UNITY_INTERNAL_PTR)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER) #define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line)) #ifdef UNITY_SUPPORT_64 #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64) #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64) #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64) #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64) #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64) #else #define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64) #endif #ifdef UNITY_EXCLUDE_FLOAT #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat) #else #define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)(expected), (_UF)(actual), (UNITY_LINE_TYPE)(line), (message)) #define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)(line)) #define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN) #define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN) #define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET) #endif #ifdef UNITY_EXCLUDE_DOUBLE #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble) #else #define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)(line), message) #define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) #define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN) #define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN) #define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET) #endif /* * SA_PATCH: Output results using easy to parse tags. * These tags are used when sending out verbose Unity output ("-v"). * They wrap each of the important data pieces, and allow parsing of the results by an * external tool. * The tags are always printed - this isn't configurable. */ #define UNITY_RESULTS_TAGS_TEST_START "<***UnityTest***>" #define UNITY_RESULTS_TAGS_TEST_END "</***UnityTest***>" #define UNITY_RESULTS_TAGS_RESULT_START "<***UnityResult***>" #define UNITY_RESULTS_TAGS_RESULT_END "</***UnityResult***>" #define UNITY_RESULTS_TAGS_IGNORE_START "<***UnityIgnoredTest***>" #define UNITY_RESULTS_TAGS_IGNORE_END "</***UnityIgnoredTest***>" /* End of UNITY_INTERNALS_H */ #endif