sampleProgram

Dependencies:   QEI accelerator bit_test cyclic_io cyclic_var cylinder event_var limit mbed mecanum motor_drive pid pid_encoder rs422_put sbdbt servo

Fork of 17robo_fuzi by kusano kiyoshige

mecanum.h

Committer:
echo_piyo
Date:
2017-06-26
Revision:
0:bf96e953cdb8
Child:
5:6efda58ff71b

File content as of revision 0:bf96e953cdb8:

/*
Mecanum mecanum

.setupdeg([float]Deg)   //角度センサの初期値設定
.sbdbt_cal([float]Vx, [float]Vy, [int]con_rl, [int]con_l1, [float]w, [float]angle) //使わない部分は0を代入
.xy_cal([float]Vx, [float]Vy) //xyの代入値(-1.0 ~ 1.0) 

.v1 //(返り値[float] -1.0 ~ 1.0) モータ1用出力
.v2 //(返り値[float] -1.0 ~ 1.0) モータ2用出力
.v3 //(返り値[float] -1.0 ~ 1.0) モータ3用出力
.v4 //(返り値[float] -1.0 ~ 1.0) モータ4用出力

メカナム設置図
    ↑→   ←↑
     O---O
     O---O
    ←↑   ↑→


*/

#define rotaPower 0.3
#define PI 3.141592

class Mecanum{
    public:
        void setupdeg(float Deg){
                first_deg = Deg;
        }
    
        void sbdbt_cal(float Vx, float Vy, int r1, int l1,float w, float angle){
            rad = (angle - first_deg)/180*PI;
            
            vx = Vx / 2 * cos(rad) - Vy / 2 * sin(rad);
            vy = Vx / 2 * sin(rad) + Vy / 2 * cos(rad);

            V1 =  -vx + vy + rotaPower * (l1 - r1) + w;
            V2 =   vx - vy + rotaPower * (l1 - r1) + w;
            V3 =   vx + vy + rotaPower * (l1 - r1) + w;
            V4 =  -vx - vy + rotaPower * (l1 - r1) + w;
            
            /*
            V1 =   vx + vy + rotaPower * (r1 - l1) + w;
            V2 =   vx - vy + rotaPower * (r1 - l1) + w;
            V3 =  -vx + vy + rotaPower * (r1 - l1) + w;
            V4 =  -vx - vy + rotaPower * (r1 - l1) + w;
            */
        }
        
        void xy_cal(float Vx, float Vy){
            V1 =  Vx / 2 + Vy / 2;
            V2 =  Vx / 2 - Vy / 2;
            V3 = -Vx / 2 + Vy / 2;
            V4 = -Vx / 2 - Vy / 2;
        }
        
        float v1(){
            return V1; 
        } 
        
        float v2(){
            return V2;  
        } 
        
        float v3(){
            return V3;  
        } 
        
        float v4(){
            return V4;
        }
        
        float VX(){
            return vx;
        } 
        
        float VY(){
            return vy;
        } 
        
        
    private:
        float V1, V2, V3, V4, vx, vy;
        float first_deg, rad;
};