sampleProgram
Dependencies: QEI accelerator bit_test cyclic_io cyclic_var cylinder event_var limit mbed mecanum motor_drive pid pid_encoder rs422_put sbdbt servo
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Diff: main.cpp
- Revision:
- 74:98bad67fde39
- Parent:
- 72:7d6177047823
- Child:
- 75:cd507886ee57
--- a/main.cpp Wed Sep 27 09:46:22 2017 +0000 +++ b/main.cpp Sun Oct 22 10:55:47 2017 +0000 @@ -24,25 +24,24 @@ #define RS422_RX p27 #define CONTROL_INDICATOR p11 -#define SHOT_CYLINDER_ON p18 -#define SHOT_CYLINDER_OFF p17 -#define SHOT_INTERRUPT p29 -#define SHOT_ENCODER_A p21 -#define SHOT_ENCODER_B p22 -#define RELOAD_CYLINDER p15 +#define SHOULDER_LEFT_HIGH p1 +#define SHOULDER_LEFT_LOW p1 +#define SHOULDER_RIGHT_HIGH p2 +#define SHOULDER_RIGHT_LOW p2 -#define SHOULDER_RIGHT_INTERRUPT_MAX p19 -#define SHOULDER_RIGHT_INTERRUPT_MIN p20 -#define SHOULDER_LEFT_INTERRUPT_MAX p7 -#define SHOULDER_LEFT_INTERRUPT_MIN p8 +#define GROUND_ENCORDER_X_A p3 +#define GROUND_ENCORDER_X_B p4 +#define GROUND_ENCORDER_Y_A p5 +#define GROUND_ENCORDER_Y_B p6 -#define nucleo_num 6 -#define n1_id 3 -#define n2_id 4 -#define n3_id 5 -#define n4_id 6 -#define n5_id 7 -#define n6_id 8 +#define GUN_ENCORDER_A p7 +#define GUN_ENCORDER_B p8 + +#define nucleo_num 4 +#define n0_id 0 +#define n1_id 1 +#define n2_id 2 +#define n3_id 3 //index_namespace_const_variable namespace BAUD { @@ -59,23 +58,11 @@ const float ACCELERATION = 15; } -namespace YAW { - const float KP = 0.01; - const float KI = 0.01; - const float KD = 0.01; -} - -namespace SHOT { - const float ENCORDER_KP = 0.0400; - const float ENCORDER_KI = 0.0001; - const float ENCORDER_KD = 0.0003; - const int CYLINDER_POSITION_MAX = 6; -} - namespace POWER { const float MECANUM = 1.0; const float SWORD = 1.0; - const float SHOLDER = 1.0; + const float SHOT = 1.0; + const float RELOAD = 1.0; } //index_namespace_variable @@ -84,26 +71,10 @@ float target; } -namespace shot{ - int cylinderOriginFlag = 0; - int cylinderPosNum = 0; - float cylinderPos[SHOT::CYLINDER_POSITION_MAX] = {0.0,90.0,325.0,450.0,580.0,700.0}; - float cylinderPwm = 0; - float cylinderPower = 0.0; -} - //index_Function void setup(); void output(); void motorCalculation(); -//void motorBoost(); -float shotCylinderPowerCalclation(); -void shotCylinderCalculation(); -void firstMotion(); -void swordCalculation(); -float shoulderRightCalclation(); -float shoulderLeftCalclation(); -void shoulderInterruptIndicator(); //index_setupPin DigitalOut led1(LED1); @@ -121,18 +92,7 @@ Accelerator v2; Accelerator v3; Accelerator v4; -eventVar shotCylinderEvent; -CyclicVar shotPositionCyclic; -DigitalIn shotInterrupt(SHOT_INTERRUPT); -DigitalOut shotCylinderOn(SHOT_CYLINDER_ON); -DigitalOut shotCylinderOff(SHOT_CYLINDER_OFF); -Encoder shotEncoder(SHOT_ENCODER_A,SHOT_ENCODER_B); -DigitalIn shoulderRightInterruptMin(SHOULDER_RIGHT_INTERRUPT_MIN); -DigitalIn shoulderRightInterruptMax(SHOULDER_RIGHT_INTERRUPT_MAX); -DigitalIn shoulderLeftInterruptMin(SHOULDER_LEFT_INTERRUPT_MIN); -DigitalIn shoulderLeftInterruptMax(SHOULDER_LEFT_INTERRUPT_MAX); CyclicVar swordSwingCyclic; -CyclicIo reloadCylinder(RELOAD_CYLINDER); DigitalOut controlIndigator(CONTROL_INDICATOR); @@ -154,130 +114,12 @@ pc.baud(BAUD::PC); sbdbt.begin(BAUD::SBDBT); rs422.begin(BAUD::RS422); - firstMotion(); - shot::cylinderPosNum = 1; //セットアップタイムでの初期装填のため outputTimer.attach(&output, CYCLE::OUTPUT); - yawPid.setup(YAW::KP, YAW::KI, YAW::KD, CYCLE::OUTPUT); mecanum.setupdeg(bno055.getYawRad()); //基盤が前後逆の場合+180 v1.setup(MECANUM::ACCELERATION, CYCLE::OUTPUT); v2.setup(MECANUM::ACCELERATION, CYCLE::OUTPUT); v3.setup(MECANUM::ACCELERATION, CYCLE::OUTPUT); v4.setup(MECANUM::ACCELERATION, CYCLE::OUTPUT); - shotEncoder.setPpr(100); - shotEncoder.setup(SHOT::ENCORDER_KP, SHOT::ENCORDER_KI, SHOT::ENCORDER_KD, CYCLE::OUTPUT); -} - -//index_sword -void shoulderInterruptIndicator(){ - led1 = shoulderLeftInterruptMax; - led2 = shoulderLeftInterruptMin; - led3 = shoulderRightInterruptMax; - led4 = shoulderRightInterruptMin; -} - -float shoulderRightCalclation(){ - if(shoulderRightInterruptMax==0&&sbdbt.sankaku==1) { - return 0.0; - } - if(shoulderRightInterruptMin==0&&sbdbt.batu==1) { - return 0.0; - } - return (-sbdbt.sankaku*0.8+sbdbt.batu*0.8); -} - -float shoulderLeftCalclation(){ - if(shoulderLeftInterruptMax==0&&sbdbt.sankaku==1) { - return 0.0; - } - if(shoulderLeftInterruptMin==0&&sbdbt.batu==1) { - return 0.0; - } - return (-sbdbt.sankaku*0.8+sbdbt.batu*0.8); -} - -void swordCalculation(){ - swordSwingCyclic.cyclic(sbdbt.maru); -} - -//index_shot -void firstMotion(){ - float cylinder = 0.0; - float sholderL = 0.0; - float sholderR = 0.0; - while(shotInterrupt == 1 || shoulderLeftInterruptMax == 1 || shoulderRightInterruptMax == 1){ - if(shotInterrupt == 1){ - cylinder = 2.0; - }else{ - cylinder = 0.0; - } - if(shoulderRightInterruptMax == 1){ - sholderR = -2.0; - }else{ - sholderR = 0.0; - } - if(shoulderLeftInterruptMax == 1){ - sholderL = 2.0; - }else{ - sholderL = 0.0; - } - rs422.put(5, cylinder, 0.0); - rs422.put(6, sholderR, sholderL); - } - shotEncoder.origin(); -} - -//cylinderOriginFlagを1にすることで動作する -float shotCylinderPowerCalclation(){ - if(shotInterrupt == 0&&shot::cylinderOriginFlag == 1) { - shot::cylinderOriginFlag = 0; - shotEncoder.origin(); - shot::cylinderPosNum = 0; - shot::cylinderPower = -0.0; - return 0.0; - }else if(shot::cylinderOriginFlag == 1){ - return -0.8; - }else{ - return -1*shotEncoder.duty_enableWidth(-10.0,10.0); - } -} - -void shotCylinderCalculation(){ - //cylinder ON/OFF - if(sbdbt.shikaku){ - shotCylinderOn = 1; - shotCylinderOff = 0; - }else{ - shotCylinderOn = 0; - shotCylinderOff = 1; - } - shotCylinderEvent.input(sbdbt.right); - if(shotCylinderEvent.getRise()) { //cylinder degset - shot::cylinderPosNum++; - if(shot::cylinderPosNum >= SHOT::CYLINDER_POSITION_MAX) { - //shot::cylinderPosNum = 0; - shot::cylinderOriginFlag=1; - } - } - shotEncoder.cal((float)shot::cylinderPos[shot::cylinderPosNum],CYCLE::OUTPUT); //set cylinder_tergetPos - //pc.printf("target\t%f\tnow_deg\t%f\tnow_pulse\t%d\tpwm\t%f\r\n",shot::cylinderPos[shot::cylinderPosNum],shotEncoder.deg(),shotEncoder.pulse(),shotEncoder.duty()); -} - -//functionBoost -void motorBoost(){ - if(sbdbt.r2) { - mecanum.boost_forward(); - } - if(sbdbt.l2) { - mecanum.boost_back(); - } - /* - if(sbdbt.shikaku) { - mecanum.boost_left(); - } - if(sbdbt.maru) { - mecanum.boost_right(); - } - */ } //index_mecanum @@ -297,23 +139,17 @@ // pc.printf("%f\t data %f\t %f\t %f\t %f\t\r\n", bno055.getYawRad(), sbdbt.left_x, sbdbt.left_y, mecanum.VX(), mecanum.VY()); } + //index_output void output() { motorCalculation(); - shotCylinderCalculation(); - swordCalculation(); - //servo_out(); - //motorBoost(); controlIndigator = sbdbt.get_pairingState(); //led1 = sbdbt.get_pairingState(); - shoulderInterruptIndicator(); - if(sbdbt.up)shot::cylinderOriginFlag = 1; if(sbdbt.left)bno055.yaw_origin(); - reloadCylinder.cyclic(sbdbt.down); static int counter; - int id[nucleo_num] = {n1_id, n2_id, n3_id, n4_id, n5_id, n6_id}; + int id[nucleo_num] = {n0_id, n1_id, n2_id, n3_id}; //sbdbtがpairingしている場合のみ動作 if(sbdbt.get_pairingState()) { @@ -328,18 +164,13 @@ counter ++; break; case 2: - //rs422.put(id[counter], sbdbt.right_y, 0.0); - rs422.put(id[counter], limitf(shotCylinderPowerCalclation(),1.0,-1.0), 0.0); + rs422.put(id[counter], limitf(0.0*POWER::SHOT,1.0,-1.0), limitf(0.0*POWER::RELOAD,1.0,-1.0)); counter ++; break; case 3: - rs422.put(id[counter], limitf((-1*shoulderRightCalclation()*POWER::SHOLDER),1.0,-1.0), limitf((shoulderLeftCalclation()*POWER::SHOLDER),1.0,-1.0)); + rs422.put(id[counter], limitf(0.0*POWER::SWORD,1.0,-1.0), limitf(0.0,1.0,-1.0)); counter ++; break; - case 4: - rs422.put(id[counter], limitf(((float)swordSwingCyclic.getState()*POWER::SWORD),1.0,-1.0),0.0); - counter = 0; - break; default: break; } @@ -361,10 +192,6 @@ rs422.put(id[counter],0.0,0.0); counter ++; break; - case 4: - rs422.put(id[counter],0.0,0.0); - counter = 0; - break; default: break; }