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Dependents: TouchScreenGUIDemo
TouchScreenEventSource.cpp
- Committer:
- duncanFrance
- Date:
- 2016-05-17
- Revision:
- 4:0be0d6a61e90
- Parent:
- 3:45777fe81448
- Child:
- 5:e3084e17e8e6
File content as of revision 4:0be0d6a61e90:
#include "TouchScreenEventSource.h"
#include "EventType.h"
/**
* Implementation of TouchScreenEventSource which adds timers to detect and dispatch
* tap and double-tap events
**/
TouchScreenEventSource::TouchScreenEventSource(TouchScreen* touchScreen, GUI* gui)
: EventSource(gui), _touchScreen(touchScreen), _state(Idle)
{
_touchScreen->setTouchStartHandler(this, &TouchScreenEventSource::touchStartHandler);
_touchScreen->setTouchEndHandler(this, &TouchScreenEventSource::touchEndHandler);
_touchScreen->setTouchMoveHandler(this, &TouchScreenEventSource::touchMoveHandler);
}
void TouchScreenEventSource::touchStartHandler(TouchPosition p)
{
if(_state == Idle) {
// see if we get the touchEnd event before the timeout
_state = SingleTimer;
_timeout.attach_us(this, &TouchScreenEventSource::_timeoutHandler, TAP_TIMEOUT_MICROS);
}
Event e;
e.screenX = p.screenX;
e.screenY = p.screenY;
e.type = TOUCH_START;
_gui->queueEvent(e);
}
void TouchScreenEventSource::touchMoveHandler(TouchPosition p)
{
Event e;
e.screenX = p.screenX;
e.screenY = p.screenY;
e.type = TOUCH_MOVE;
_gui->queueEvent(e);
}
void TouchScreenEventSource::touchEndHandler(TouchPosition p)
{
// Work out what events we need before we dispatch them, so the handler doesn't interfere with any timers
Event endEvent;
Event tapEvent;
bool tapped = false;
// We always want to dispatch a touchEndEvent
endEvent.screenX = p.screenX;
endEvent.screenY = p.screenY;
endEvent.type = TOUCH_END;
tapEvent.screenX = p.screenX;
tapEvent.screenY = p.screenY;
// We'll want a touchTapEvent if we haven't timed out and we're looking for it
if(_state == SingleTimer) {
// Reset the timer to look for a double-tap
_timeout.attach_us(this, &TouchScreenEventSource::_timeoutHandler, DOUBLE_TAP_TIMEOUT_MICROS);
_state = DoubleTimer;
tapEvent.type = TOUCH_TAP;
tapped = true;
} else if(_state == DoubleTimer) {
_timeout.detach();
_state = Idle;
tapEvent.type = TOUCH_DOUBLE_TAP;
tapped = true;
}
_gui->queueEvent(endEvent);
if(tapped) {
_gui->queueEvent(tapEvent);
}
}
void TouchScreenEventSource::_timeoutHandler() {
// Timed out waiting for whatever, so clear the state
_state = Idle;
}