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Dependents: TouchScreenGUIDemo
TouchScreenEventSource.cpp
- Committer:
- duncanFrance
- Date:
- 2016-05-17
- Revision:
- 4:0be0d6a61e90
- Parent:
- 3:45777fe81448
- Child:
- 5:e3084e17e8e6
File content as of revision 4:0be0d6a61e90:
#include "TouchScreenEventSource.h" #include "EventType.h" /** * Implementation of TouchScreenEventSource which adds timers to detect and dispatch * tap and double-tap events **/ TouchScreenEventSource::TouchScreenEventSource(TouchScreen* touchScreen, GUI* gui) : EventSource(gui), _touchScreen(touchScreen), _state(Idle) { _touchScreen->setTouchStartHandler(this, &TouchScreenEventSource::touchStartHandler); _touchScreen->setTouchEndHandler(this, &TouchScreenEventSource::touchEndHandler); _touchScreen->setTouchMoveHandler(this, &TouchScreenEventSource::touchMoveHandler); } void TouchScreenEventSource::touchStartHandler(TouchPosition p) { if(_state == Idle) { // see if we get the touchEnd event before the timeout _state = SingleTimer; _timeout.attach_us(this, &TouchScreenEventSource::_timeoutHandler, TAP_TIMEOUT_MICROS); } Event e; e.screenX = p.screenX; e.screenY = p.screenY; e.type = TOUCH_START; _gui->queueEvent(e); } void TouchScreenEventSource::touchMoveHandler(TouchPosition p) { Event e; e.screenX = p.screenX; e.screenY = p.screenY; e.type = TOUCH_MOVE; _gui->queueEvent(e); } void TouchScreenEventSource::touchEndHandler(TouchPosition p) { // Work out what events we need before we dispatch them, so the handler doesn't interfere with any timers Event endEvent; Event tapEvent; bool tapped = false; // We always want to dispatch a touchEndEvent endEvent.screenX = p.screenX; endEvent.screenY = p.screenY; endEvent.type = TOUCH_END; tapEvent.screenX = p.screenX; tapEvent.screenY = p.screenY; // We'll want a touchTapEvent if we haven't timed out and we're looking for it if(_state == SingleTimer) { // Reset the timer to look for a double-tap _timeout.attach_us(this, &TouchScreenEventSource::_timeoutHandler, DOUBLE_TAP_TIMEOUT_MICROS); _state = DoubleTimer; tapEvent.type = TOUCH_TAP; tapped = true; } else if(_state == DoubleTimer) { _timeout.detach(); _state = Idle; tapEvent.type = TOUCH_DOUBLE_TAP; tapped = true; } _gui->queueEvent(endEvent); if(tapped) { _gui->queueEvent(tapEvent); } } void TouchScreenEventSource::_timeoutHandler() { // Timed out waiting for whatever, so clear the state _state = Idle; }