Foundation classes for a basic GUI implementing simple widgets and events
Dependents: TouchScreenGUIDemo
Widgets/ContainerWidget.cpp
- Committer:
- duncanFrance
- Date:
- 2016-05-08
- Revision:
- 12:63db16fea709
- Child:
- 13:6714534e7974
File content as of revision 12:63db16fea709:
#include "ContainerWidget.h" ContainerWidget::ContainerWidget(GraphicsContext *context) : Window(context), _layout(HORIZONTAL) { } void ContainerWidget::setLayout(Layout l) { if(_layout != l) { _layout = l; damage(); } } void ContainerWidget::setSize(int width, int height) { if(_minWidth != width || _minHeight != height) { _minWidth = width; _minHeight = height; damage(); } Window::setSize(width, height); } void ContainerWidget::_adjust() { setSize(_minWidth, _minHeight); Window::_adjust(); int wx = _inner.x; int wy = _inner.y; int width = 0; int height = 0; Widget *w; _widgets.reset(); while((w = _widgets.next()) != NULL) { // Position the widgets w->setLocation(wx, wy); if(_layout == HORIZONTAL) { wx += w->width(); if(w->height() > height) { height = w->height(); } } else { wy += w->height(); if(w->width() > width) { width = w->width(); } } } int neededWidth; int neededHeight; if(_layout == HORIZONTAL) { neededWidth = _padding + _borderWidth + wx - _outer.x; neededHeight = 2 * (_padding + _borderWidth) + height; } else { neededWidth = 2 * (_padding + _borderWidth) + width; neededHeight = _padding + _borderWidth + wy - _outer.y; } if(neededWidth > _outer.width) { setWidth(neededWidth); } if(neededHeight > _outer.height) { setHeight(neededHeight); } if(_layout == VERTICAL_CENTER) { // layout again to center the widgets int center = (_outer.width/2) + _outer.x; _widgets.reset(); while((w = _widgets.next()) != NULL) { w->setLocation(center - (w->width() / 2), w->y()); } } Window::_adjust(); }