Foundation classes for a basic GUI implementing simple widgets and events
Dependents: TouchScreenGUIDemo
Events/Event.h
- Committer:
- duncanFrance
- Date:
- 2016-03-25
- Revision:
- 0:0a590815d51c
- Child:
- 12:63db16fea709
File content as of revision 0:0a590815d51c:
#ifndef SIMPLEGUI_EVENT_H #define SIMPLEGUI_EVENT_H #include "mbed.h" typedef struct Event { // It would be nice to use e.g. classes to represent events. But getting class information // out of a C++ class at runtime takes gymnastics which I can't be bothered with // Instead it's up to YOU the user of this library to ensure that your event types // are drawn from a central list so that they can be properly distinguished. Sorry. uint8_t type; // This should probably be some kind of union to cope with the different kinds of event we expect to handle // For now I'm going to explicitly assume events relate to something on-screen int screenX; int screenY; } Event; #endif