Derek Travisano / Mbed 2 deprecated ScreenSaver

Dependencies:   4DGL-uLCD-SE PinDetect mbed-rtos mbed

Fork of ScreenSaver by Derek Travisano

Revision:
1:76a052237fca
Parent:
0:b7019deacc63
diff -r b7019deacc63 -r 76a052237fca main.cpp
--- a/main.cpp	Wed Oct 21 04:58:31 2015 +0000
+++ b/main.cpp	Wed Oct 21 15:33:04 2015 +0000
@@ -16,11 +16,32 @@
 //SCREENSAVER VARIABLES
 int volatile counter=0; //GLOBAL COUNTER VARIABLE FOR SCREENSAVER MODE
 int color[] = {RED,BLUE,GREEN}; //color to be written to screen
+//int save[128*128];       //Vector to save current screen
 
-// SCREENSAVER FUNCTION
+// SCREENSAVER FUNCTIONS
+/*
+void savescreen()
+{
+    for(int i=0; i<(128)&&counter!=0; i++) {
+        for(int k=0; (k<128)&&counter!=0; k++) {
+            save[k+i*128]==uLCD.read_pixel(k,i);     //save current screen to memory
+        }
+    }
+}
+void recoverscreen()
+{
+    for(int i=0; i<(128)&&counter!=0; i++) {
+        for(int k=0; (k<128)&&counter!=0; k++) {
+                DAmu.lock();                           //Use Mutex to decide which function writes to screen
+                uLCD.pixel(k,i,save[i+k*128]);       //Randomizes color to be written to screen
+                DAmu.unlock();
+        }
+    }
+}
+*/
 void screensaver(void const *args)
 {
-    //pc.printf("/n %d", counter);
+   // savescreen();                                      //store current screen before entering screensaver mode
     while(counter!=0) {
         uLCD.cls();
         for(int i=0; i<(128)&&counter!=0; i++) {
@@ -31,6 +52,7 @@
             }
         }
         uLCD.cls();
+     //   recoverscreen();                               //Call function to restore screen when exiting screensaver mode
         Thread::wait(1000);
     }
 }
@@ -92,15 +114,15 @@
     left.setSampleFrequency();
     right.setSampleFrequency();
     c.setSampleFrequency();
-    
-   //JoyStick or Pushbutton functional fall interrupts set up
+
+    //JoyStick or Pushbutton functional fall interrupts set up
     up.attach_deasserted(&up_hit_callback);
     down.attach_deasserted(&down_hit_callback);
     left.attach_deasserted(&left_hit_callback);
     right.attach_deasserted(&right_hit_callback);
     c.attach_deasserted(&c_hit_callback);
 
-    //initialize screen 
+    //initialize screen
     uLCD.baudrate(100000);
     DAmu.lock();
     uLCD.background_color(BLACK);