LIB for resistiv touchscreen connected to 4 mbed pins Use SPI_TFT lib
Dependents: touch LCD_Grapher Mandelbrot Tactile ... more
touch_tft.cpp
- Committer:
- dreschpe
- Date:
- 2011-09-04
- Revision:
- 2:ef7972c29c0e
- Parent:
- 1:1745fdf054b5
File content as of revision 2:ef7972c29c0e:
/* mbed library for resistive touch pads * uses 4 pins - 2 IO and 2 Analog * c 2011 Peter Drescher - DC2PD * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "touch_tft.h" #include "mbed.h" #define threshold 0x2000 // threshold to detect pressed touch_tft::touch_tft(PinName xp, PinName xm, PinName yp, PinName ym, PinName mosi, PinName miso, PinName sclk, PinName cs, PinName reset,const char* name): _xp(xp),_xm(xm),_yp(yp),_ym(ym),_ax(xp),_ay(yp), SPI_TFT(mosi,miso,sclk,cs,reset,name) { xa = xp; ya = yp; } point touch_tft::get_touch() { unsigned short x1 = 0,x2 = 0, y1 = 0, y2 = 0; unsigned int s1 = 0,s2 = 0,d1 , d2; point p; do { // read y voltage _xp.output(); _xm.output(); switch (orientation) { case(0): case(3): _xp = 1; _xm = 0; break; case(1): case(2): _xp = 0; _xm = 1; break; } _ym.input(); // y- have to be passive AnalogIn Ay(ya); // we have to call the constructor to switch to analog mode wait_us(10); y1 = Ay.read_u16(); // get y voltage d1 = (y1 > y2)? (y1-y2) : (y2-y1); if (((y1 < 8000) && (d1 < 2000)) || ((y1 > 8000) && (d1 < 150))) s1 ++; else { if (s1 > 0) s1 --; } y2 = y1; // debug //locate(1,7); //printf("d: %4d y: %5d s1: %4d",d1,y1,s1); // read x voltage _yp.output(); _ym.output(); switch (orientation) { case(0): case(1): _yp = 1; _ym = 0; break; case(2): case(3): _yp = 0; _ym = 1; break; } _xm.input(); // x- have to be passive AnalogIn Ax(xa); // we have to call the constructor to switch to analog mode wait_us(10); x1 = Ax.read_u16(); // get x voltage d2 = (x1 > x2)? (x1-x2) : (x2-x1); if (((x1 < 8000) && (d2 < 2000)) || ((x1 > 8000) && (d2 < 150))) s2 ++; else { if (s2 > 0) s2 --; } x2 = x1; // debug //locate(1,8); //printf("d: %4d x: %5d s2: %4d",d2,x1,s2); } while (s1 < 3 || s2 < 3); // read until we have three samples close together switch (orientation) { case(0): case(2): p.y = (x1+x2) / 2; // average of two sample p.x = (y1+y2) / 2; break; case(1): case(3): p.x = (x1+x2) / 2; // average of two sample p.y = (y1+y2) / 2; break; } return(p); } void touch_tft::calibrate(void) { int i; int a = 0,b = 0,c = 0, d = 0; int pos_x, pos_y; point p; cls(); line(0,3,6,3,White); line(3,0,3,6,White); // get the center of the screen pos_x = columns() / 2 - 3; pos_x = pos_x * font[1]; pos_y = (rows() / 2) - 1; pos_y = pos_y * font[2]; locate(pos_x,pos_y); printf("press cross"); locate(pos_x,pos_y + font[2]); printf("to calibrate"); for (i=0; i<5; i++) { do { p = get_touch(); } while (p.x < 0x2000 | p.y < 0x2000); // wait for touch a += p.x; b += p.y; } a = a / 5; b = b / 5; locate(pos_x,pos_y); printf("OK "); do { p = get_touch(); } while (p.y > 0x2000 | p.x > 0x2000); // wait for no touch cls(); line(width() -5, height() - 8,width() - 5,height() -1,White); // paint cross line(width() - 8,height() - 5,width() - 1,height() - 5,White); locate(pos_x,pos_y); printf("press cross"); locate(pos_x,pos_y + font[2]); printf("to calibrate"); for (i=0; i<5; i++) { do { p = get_touch(); } while (p.y < 0x2000 | p.x < 0x2000); // wait for touch c+= p.x; d+= p.y; } c = c / 5; d = d / 5; locate(pos_x, pos_y); printf("OK "); do { p = get_touch(); } while (p.y > 0x2000 | p.x > 0x2000); // wait for no touch cls(); x_off = a; y_off = b; i = c-a; // delta x pp_tx = i / (width() - 6); i = d-b; // delta y pp_ty = i / (height() - 6); } point touch_tft::to_pixel(point a_point) { point p; p.x = (a_point.x - x_off) / pp_tx; if (p.x > width()) p.x = width(); p.y = (a_point.y - y_off) / pp_ty; if (p.y > height()) p.y = height(); return (p); } bool touch_tft::is_touched(point a) { if (a.x > threshold & a.y > threshold) return(true); else return(false); }