The wait in mci_WaitForEvent will delay all card transactions.
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GFXFb.h
- Committer:
- dreschpe
- Date:
- 2013-12-15
- Revision:
- 9:da373a015d07
- Parent:
- 0:0fdadbc3d852
File content as of revision 9:da373a015d07:
#ifndef GFXFB_H #define GFXFB_H #include "Adafruit_GFX.h" #define BLACK 0x0000 /* Light gray color, 565 mode */ #define LIGHTGRAY 0X7BEF /* Dark gray color, 565 mode */ #define DARKGRAY 0x39E7 /* White color, 565 mode */ #define WHITE 0xffff /* Red color, 565 mode */ #define RED 0xF800 /* Green color, 565 mode */ #define GREEN 0x07E0 /* Blue color, 565 mode */ #define BLUE 0x001F /* Magenta color, 565 mode */ #define MAGENTA (RED | BLUE) /* Cyan color, 565 mode */ #define CYAN (GREEN | BLUE) /* Yellow color, 565 mode */ #define YELLOW (RED | GREEN) /* Light red color, 565 mode */ #define LIGHTRED 0x7800 /* Light green color, 565 mode */ #define LIGHTGREEN 0x03E0 /* Light blue color, 565 mode */ #define LIGHTBLUE 0x000F /* Light magenta color, 565 mode */ #define LIGHTMAGENTA (LIGHTRED | LIGHTBLUE) /* Light cyan color, 565 mode */ #define LIGHTCYAN (LIGHTGREEN | LIGHTBLUE) /* Light yellow color, 565 mode */ #define LIGHTYELLOW (LIGHTRED | LIGHTGREEN) /** * Graphical library based on Adafruit's GFX using a Frame buffer. */ class GFXFb : public Adafruit_GFX { public: /** Create an interface to the GFX graphical library * * @param w width of the display * @param h height of the display * @param fb frame buffer that will be used by the graphical library. Can * be set by calling setFb instead. */ GFXFb(uint16_t w, uint16_t h, uint16_t* fb = 0); virtual void drawPixel(int16_t x, int16_t y, uint16_t color); virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color); virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color); virtual void fillScreen(uint16_t color); /** Associate a frame buffer with the graphical library. * All drawing requests will be performed on the frame buffer. * * @param fb frame buffer that will be used by the graphical library */ void setFb(uint16_t* fb) {_fb = fb;} /** Get the frame buffer associated with the graphical library. * * @returns the frame buffer associated with the graphical library. */ uint16_t* getFb() {return _fb;} /** Write a null-terminated string * * @param s the string to write on the display */ void writeString(const char* s); /** Get the width in pixels of the given string. * * @param s width will be calculated on this string * @returns the width in pixels of the string */ int16_t getStringWidth(const char* s); /** Get the height in pixels of the given string. * * @param s height will be calculated on this string * @returns the height in pixels of the string */ int16_t getStringHeight(const char* s); private: uint16_t* _fb; }; #endif