Nasrun

Dependencies:   mbed

Fork of project_ShipDot by Jirat Nakarit

Revision:
0:a8e057156263
Child:
1:6157c77da3d5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Fri Dec 02 07:00:27 2016 +0000
@@ -0,0 +1,264 @@
+/******************************************************************************/
+/*                           This Nicleo is stat 0!                           */
+/******************************************************************************/
+#include "mbed.h"
+ 
+// Initail I/O.
+AnalogIn VRx(A2);
+AnalogIn VRy(A3);
+DigitalIn Button(D13);
+Serial bt(PA_15, PB_7);
+
+// Initial function.
+char check_joys(int jx,int jy);
+int check_joys_int(int jx,int jy);
+int check_correctPosition(int X,int Y);
+int get_position(int input_position,int ship_type);
+void check_ready();
+void print_metrix();
+void Select_Position(char M);
+
+// Initial variable.
+int select_Position = 0;
+int ATKposition = 0;
+int iWaitATK = 0;
+int U_ready = 0;
+int state = 0;
+int ship_notdestroy[8] = {4,3,2,2,1,1,1,1};
+int ship_destroyed[8] = {0};
+int ship_flor[8][8] = {{0}}; //__________________________________________________This is ship area.
+int check_ship1 = 0;
+int check_ship2 = 0;
+int ship4[4] = {0};
+int ship3[3] = {0};
+int ship2[2][2] = {{0}};
+int ship1[4] = {0};
+
+int main(){ //-------------------------------------------------------------------Main Function.
+    float Vx;
+    float Vy;
+    int SW,iVxVy,iSW,n;
+    int iShipType = 0;
+    char m;
+    while(1) {
+        if(iShipType<8){
+            Vx = VRx.read() * 1024;
+            Vy = VRy.read() * 1024;
+            SW = Button.read();
+            m = check_joys(Vx,Vy);
+            n = check_joys_int(Vx,Vy);
+            if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
+                iVxVy = 0;
+                check_ready();
+            }
+            if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
+                iSW = 0;
+                check_ready();
+            }
+            if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
+                Select_Position(m);
+                check_ready();
+                printf("select_Position = %d\n",select_Position);
+                iVxVy = 1;
+            }
+            if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
+                printf("Wait!\n");
+                check_ready();
+                if(get_position(select_Position,ship_notdestroy[iShipType])==0){ //__Please read explanation in function get_position.
+                    printf("Please input correct position\n");
+                }else{
+                    iShipType++;
+                }
+                check_ready();
+                iSW = 1;
+                print_metrix();
+            }
+        }else{
+            if(U_ready!=1){bt.putc('E');}
+            
+            printf("\n");
+            break;
+        }
+    }
+    select_Position = 0;
+    
+    while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play
+        if(U_ready == 1){state = 0;}else{state = 1;}
+        if(state == 1){
+            printf("Your turn.\n");
+            Vx = VRx.read() * 1024;
+            Vy = VRy.read() * 1024;
+            SW = Button.read();
+            m = check_joys(Vx,Vy);
+            n = check_joys_int(Vx,Vy);
+            if(n == 1){ 
+                iVxVy = 0;
+            }
+            if(SW == 1){
+                iSW = 0;
+            }
+            if(m!=NULL && iVxVy==0){
+                Select_Position(m);
+                printf("select_Position = %d\n",select_Position);
+                iVxVy = 1;
+            }
+            if(SW==0 && iSW==0){
+                printf("send\n");
+                bt.printf("%d",select_Position);
+                state = 0;
+                iSW = 1;
+            }
+        }else{
+            while(1){
+                printf("");
+                if(bt.readable()){
+                    // Wait for resive position of enemy that atk you.
+                    iWaitATK = 1;
+                }
+                if(iWaitATK==1){
+                    break;
+                }
+            }
+        }
+    }
+}
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+char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
+    if(jx < 24.0){
+        return 'a';
+    }
+    else if(jx > 1000.0){
+        return 'd';
+    }
+    else if(jy < 24.0){
+        return 'w';
+    }
+    else if(jy > 1000.0){
+        return 's';
+    }else{
+        return NULL;
+    }
+}
+int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
+    if(jx>=450.0&&jx<=600.0){
+        if(jy>=450.0&&jy<=600.0){
+            return 1;
+        }else{
+            return 0;
+        }
+    }else{
+        return 0;
+    }
+}
+void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick).
+    switch(M){
+        case 'a':
+            if(select_Position%10!=0){select_Position = select_Position - 1;}
+            break;
+        case 'd':
+            if(select_Position%10!=7){select_Position = select_Position + 1;}
+            break;
+        case 'w':
+            if(select_Position/10!=0){select_Position = select_Position - 10;}
+            break;
+        case 's':
+            if(select_Position/10!=7){select_Position = select_Position + 10;}
+            break;
+    }
+}
+int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area.
+    int i,x,y = 0;
+    int error = 0;
+
+    y = input_position/10;
+    x = input_position%10;
+
+    for(i=0;i<ship_type;i++){
+        if(check_correctPosition(y,x) == 1){
+            if(ship_type == 4){ship4[i] = (y*10)+x;}
+            else if(ship_type == 3){ship3[i] = (y*10)+x;}
+            else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;}
+            else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;}
+        }else{
+            error = 1;
+            break;
+        }
+        if(ship_type%2 == 0){
+            y++;
+        }else{
+            x++;
+        }
+    }
+    if(ship_type==2){
+        check_ship2++;
+    }
+    if(error == 1){
+        return 0;
+    }else{
+        y = input_position/10;
+        x = input_position%10;
+        for(i=0;i<ship_type;i++){
+            ship_flor[y][x] = ship_type;
+            if(ship_type%2 == 0){
+                y++;
+            }else{
+                x++;
+            }
+        }
+        return 1;
+    }
+}
+int check_correctPosition(int X,int Y){
+    if(X<=7){
+        if(Y<=7){
+            if(ship_flor[X][Y] == 0){
+                return 1;
+            }else{
+                return 0;
+            }
+        }
+    }else{
+        return 0;
+    }
+}
+void print_metrix(){
+    for(int i=0;i<8;i++){
+        for(int j=0;j<8;j++){
+            printf("| %d |",ship_flor[i][j]);
+        }
+        printf("\n");
+    }
+}
+void check_ready(){
+    if(bt.readable()){
+        U_ready = 1;
+    }
+}
+/*
+int check_when_enemyATK(int position){
+    
+}
+*/
\ No newline at end of file