Nasrun Hayeeyama
/
project_ShipDot
Nasrun
Fork of project_ShipDot by
Diff: main.cpp
- Revision:
- 0:a8e057156263
- Child:
- 1:6157c77da3d5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Fri Dec 02 07:00:27 2016 +0000 @@ -0,0 +1,264 @@ +/******************************************************************************/ +/* This Nicleo is stat 0! */ +/******************************************************************************/ +#include "mbed.h" + +// Initail I/O. +AnalogIn VRx(A2); +AnalogIn VRy(A3); +DigitalIn Button(D13); +Serial bt(PA_15, PB_7); + +// Initial function. +char check_joys(int jx,int jy); +int check_joys_int(int jx,int jy); +int check_correctPosition(int X,int Y); +int get_position(int input_position,int ship_type); +void check_ready(); +void print_metrix(); +void Select_Position(char M); + +// Initial variable. +int select_Position = 0; +int ATKposition = 0; +int iWaitATK = 0; +int U_ready = 0; +int state = 0; +int ship_notdestroy[8] = {4,3,2,2,1,1,1,1}; +int ship_destroyed[8] = {0}; +int ship_flor[8][8] = {{0}}; //__________________________________________________This is ship area. +int check_ship1 = 0; +int check_ship2 = 0; +int ship4[4] = {0}; +int ship3[3] = {0}; +int ship2[2][2] = {{0}}; +int ship1[4] = {0}; + +int main(){ //-------------------------------------------------------------------Main Function. + float Vx; + float Vy; + int SW,iVxVy,iSW,n; + int iShipType = 0; + char m; + while(1) { + if(iShipType<8){ + Vx = VRx.read() * 1024; + Vy = VRy.read() * 1024; + SW = Button.read(); + m = check_joys(Vx,Vy); + n = check_joys_int(Vx,Vy); + if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time. + iVxVy = 0; + check_ready(); + } + if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time. + iSW = 0; + check_ready(); + } + if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch. + Select_Position(m); + check_ready(); + printf("select_Position = %d\n",select_Position); + iVxVy = 1; + } + if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human. + printf("Wait!\n"); + check_ready(); + if(get_position(select_Position,ship_notdestroy[iShipType])==0){ //__Please read explanation in function get_position. + printf("Please input correct position\n"); + }else{ + iShipType++; + } + check_ready(); + iSW = 1; + print_metrix(); + } + }else{ + if(U_ready!=1){bt.putc('E');} + + printf("\n"); + break; + } + } + select_Position = 0; + + while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play + if(U_ready == 1){state = 0;}else{state = 1;} + if(state == 1){ + printf("Your turn.\n"); + Vx = VRx.read() * 1024; + Vy = VRy.read() * 1024; + SW = Button.read(); + m = check_joys(Vx,Vy); + n = check_joys_int(Vx,Vy); + if(n == 1){ + iVxVy = 0; + } + if(SW == 1){ + iSW = 0; + } + if(m!=NULL && iVxVy==0){ + Select_Position(m); + printf("select_Position = %d\n",select_Position); + iVxVy = 1; + } + if(SW==0 && iSW==0){ + printf("send\n"); + bt.printf("%d",select_Position); + state = 0; + iSW = 1; + } + }else{ + while(1){ + printf(""); + if(bt.readable()){ + // Wait for resive position of enemy that atk you. + iWaitATK = 1; + } + if(iWaitATK==1){ + break; + } + } + } + } +} + + + + + + + + + + + + + + + + + + + + + + + + +char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right. + if(jx < 24.0){ + return 'a'; + } + else if(jx > 1000.0){ + return 'd'; + } + else if(jy < 24.0){ + return 'w'; + } + else if(jy > 1000.0){ + return 's'; + }else{ + return NULL; + } +} +int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre. + if(jx>=450.0&&jx<=600.0){ + if(jy>=450.0&&jy<=600.0){ + return 1; + }else{ + return 0; + } + }else{ + return 0; + } +} +void Select_Position(char M){ //-------------------------------------------------Change position of cursor (Joystick). + switch(M){ + case 'a': + if(select_Position%10!=0){select_Position = select_Position - 1;} + break; + case 'd': + if(select_Position%10!=7){select_Position = select_Position + 1;} + break; + case 'w': + if(select_Position/10!=0){select_Position = select_Position - 10;} + break; + case 's': + if(select_Position/10!=7){select_Position = select_Position + 10;} + break; + } +} +int get_position(int input_position,int ship_type){ //---------------------------Plot ship in ship area. + int i,x,y = 0; + int error = 0; + + y = input_position/10; + x = input_position%10; + + for(i=0;i<ship_type;i++){ + if(check_correctPosition(y,x) == 1){ + if(ship_type == 4){ship4[i] = (y*10)+x;} + else if(ship_type == 3){ship3[i] = (y*10)+x;} + else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;} + else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;} + }else{ + error = 1; + break; + } + if(ship_type%2 == 0){ + y++; + }else{ + x++; + } + } + if(ship_type==2){ + check_ship2++; + } + if(error == 1){ + return 0; + }else{ + y = input_position/10; + x = input_position%10; + for(i=0;i<ship_type;i++){ + ship_flor[y][x] = ship_type; + if(ship_type%2 == 0){ + y++; + }else{ + x++; + } + } + return 1; + } +} +int check_correctPosition(int X,int Y){ + if(X<=7){ + if(Y<=7){ + if(ship_flor[X][Y] == 0){ + return 1; + }else{ + return 0; + } + } + }else{ + return 0; + } +} +void print_metrix(){ + for(int i=0;i<8;i++){ + for(int j=0;j<8;j++){ + printf("| %d |",ship_flor[i][j]); + } + printf("\n"); + } +} +void check_ready(){ + if(bt.readable()){ + U_ready = 1; + } +} +/* +int check_when_enemyATK(int position){ + +} +*/ \ No newline at end of file