Premier programme pour la cellule de départ : L476RG HC05 + BLE

Dependencies:   mbed SimpleBLE X_NUCLEO_IDB0XA1

Revision:
0:badac4c5dd91
diff -r 000000000000 -r badac4c5dd91 main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Nov 10 14:25:00 2020 +0000
@@ -0,0 +1,130 @@
+//Includes
+
+#include "mbed.h"
+#include "SimpleBLE.h"
+
+
+///////////Init STM32 pins///////////
+DigitalOut myLed(PC_8);
+DigitalIn my_button(PC_13);  //User1
+/////////////////////////////////////
+
+
+
+
+///////////Init HC05/////////////////
+Serial HC05(PA_2, PA_3);
+//Bluetooth
+//Maitre (Tanguy) : ADDR = 0019,10,08FCD3
+//Esclave (Dorian) : ADDR = 0019,10,08FCB5
+/////////////////////////////////////
+
+
+
+
+//////////////Init BLE///////////////
+SimpleBLE ble("ObCP_CROC_ENSMM");
+
+/////////////READ////////////////////
+SimpleChar<float> trigger_value = ble.readOnly_float(0xA000, 0xA002);
+SimpleChar<float> chrono_value = ble.readOnly_float(0xA000, 0xA003);
+/////////////////////////////////////
+
+
+
+
+////////////TIMER////////////////////
+Timer timer;
+int begin;
+int end;
+float chrono=0;
+void Timer_triggered()
+{
+    timer.start();
+    begin = timer.read_ms();
+}
+void Timer_Reset()
+{
+    timer.stop();
+    begin=0;
+    end=0;
+    chrono=0;
+}
+/////////////////////////////////////
+
+
+
+
+/////////COMMUNICATION///////////////
+void HC05_receive()
+{
+    char IncomingValue = HC05.getc();
+    if(IncomingValue == 'u') {
+        end = timer.read_ms();
+        timer.stop();
+        chrono = end-begin;
+
+    }
+    HC05.putc(IncomingValue);
+}
+/////////////////////////////////////
+
+
+
+
+/////////////GAMEMODES///////////////
+void solo()
+{
+    trigger_value = float(my_button);
+    chrono_value = float(chrono)* 0.001F;
+
+
+    if (my_button==0) {
+        Timer_triggered();
+        myLed=1;
+    } else {
+        myLed = 0;
+    }
+    //while bluetooth device is receiving data
+    while(HC05.readable()) {
+        HC05_receive();
+    }
+}
+/////////////////////////////////////
+
+
+
+
+/////////GAMEMODES UPDATE////////////
+float gamemode = 0;
+void updateGM(float newValue)
+{
+    gamemode = newValue;
+}
+SimpleChar<float> gamemode_command = ble.writeOnly_float(0xA000, 0xA004, &updateGM);
+/////////////////////////////////////
+
+
+
+
+
+
+
+
+int main(int, char**)
+{
+    HC05.baud(9600);
+    ble.start();
+    while (1) {
+        ble.waitForEvent();
+        solo();
+
+    }
+}
+
+
+
+
+
+
+