Hu Dongyu
/
HuDongyu
publish my project
main.cpp
- Committer:
- dongyuhu
- Date:
- 2020-04-27
- Revision:
- 0:9e95a5ef2659
File content as of revision 0:9e95a5ef2659:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Hu Dongyu Username: dongyuhu Student ID Number: 201199421 Date: 04/05/2020 */ #include <stdlib.h> #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Start.h" /*Initialized data*/ #define G_Width 84 #define G_Height 48 #define M_Width 3 #define M_Height 3 #define A_Size 2 #define A_Speed 1 #define wait_time1 1 extern bool ifnotstop; /*Create the external class object*/ N5110 Monitor(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);// from external class N5110 Gamepad GP;// from external class Gamepad Start sta;// from external class start void Gameinit()//Game Initialization { Monitor.init(); GP.init(); sta.init(M_Width,M_Height,A_Size,A_Speed); } void draw_frame_for_Monitor()// draw frame for the Monitor { Monitor.clear();//Monitor clear sta.draw(Monitor);//redraw Monitor.refresh();//refresh } void Showmenu()//show game menu { Monitor.printString(" ARENA ",0,1); Monitor.printString(" Press Start ",0,4); Monitor.refresh();//refresh Monitor while ( GP.check_event(Gamepad::START_PRESSED) == false) { ; } } void dofunction(int FPS) { sta.read_input(GP); sta.update(GP); draw_frame_for_Monitor(); wait(1.0f/FPS); } int main() { while(1) { int FPS = 10;//fps=10 Gameinit();//initialization Showmenu(); //show menu draw_frame_for_Monitor(); wait(wait_time1); while(ifnotstop) { dofunction(FPS); } if(ifnotstop == false) { Monitor.clear(); Monitor.printString(" Game over ",0,4); Monitor.refresh(); } wait(5); ifnotstop = true; } }