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if/net/nettcpsocket.h

Committer:
donatien
Date:
2010-05-24
Revision:
0:3717b703f76d
Child:
1:e52ec2a24c6a

File content as of revision 0:3717b703f76d:

#ifndef NETTCPSOCKET_H
#define NETTCPSOCKET_H

#include "net.h"
#include "host.h"

#include <queue>
using std::queue;

//Implements a Berkeley-like socket if
//Can be interfaced either to lwip or a Telit module

enum NetTcpSocketErr
{
  __NETTCPSOCKET_MIN = -0xFFFF,
  NETTCPSOCKET_SETUP, //NetTcpSocket not properly configured
  NETTCPSOCKET_TIMEOUT,
  NETTCPSOCKET_IF, //If has problems
  NETTCPSOCKET_MEM, //Not enough mem
  NETTCPSOCKET_INUSE, //If/Port is in use
  NETTCPSOCKET_EMPTY, //Connections queue is empty
  NETTCPSOCKET_RST, // Connection was reset by remote host
//...
  NETTCPSOCKET_OK = 0
};

enum NetTcpSocketEvent
{
  NETTCPSOCKET_CONNECTED, //Connected to host, must call accept() if we were listening
  NETTCPSOCKET_ACCEPT,  //Connected to client
  NETTCPSOCKET_READABLE, //Data in buf
  NETTCPSOCKET_WRITEABLE, //Can write data to buf
  NETTCPSOCKET_CONTIMEOUT,
  NETTCPSOCKET_CONRST,
  NETTCPSOCKET_CONABRT,
  NETTCPSOCKET_ERROR,
  NETTCPSOCKET_DISCONNECTED
};


class NetTcpSocket
{
public:
  NetTcpSocket();
  virtual ~NetTcpSocket(); //close()
  
  virtual NetTcpSocketErr bind(const Host& me) = 0;
  virtual NetTcpSocketErr listen() = 0;
  virtual NetTcpSocketErr connect(const Host& host) = 0;
  virtual NetTcpSocketErr accept(Host* pClient, NetTcpSocket** ppNewNetTcpSocket) = 0;
  
  virtual int /*if < 0 : NetTcpSocketErr*/ send(const char* buf, int len) = 0;
  virtual int /*if < 0 : NetTcpSocketErr*/ recv(char* buf, int len) = 0;

  virtual NetTcpSocketErr close() = 0;

  virtual NetTcpSocketErr poll() = 0;
  
  class CDummy;
  //Callbacks
  template<class T> 
  //Linker bug : Must be defined here :(
  void setOnEvent( T* pItem, void (T::*pMethod)(NetTcpSocketEvent) )
  {
    m_pCbItem = (CDummy*) pItem;
    m_pCbMeth = (void (CDummy::*)(NetTcpSocketEvent)) pMethod;
  }
  
  void resetOnEvent(); //Disable callback

protected:
  void queueEvent(NetTcpSocketEvent e);
  void discardEvents();  
  void flushEvents(); //to be called during polling

  Host m_host;
  Host m_client;
  
  friend class Net;
  int m_refs;

  bool m_closed;
  bool m_removed;
  
private:
  //We do not want to execute user code in interrupt routines, so we queue events until the server is polled
  //If we port this to a multithreaded OS, we could avoid this (however some functions here are not thread-safe, so beware ;) )
  void onEvent(NetTcpSocketEvent e); //To be called on poll
  CDummy* m_pCbItem;
  void (CDummy::*m_pCbMeth)(NetTcpSocketEvent);
  queue<NetTcpSocketEvent> m_events;

};

#endif