This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Diff: Operator.h
- Revision:
- 12:bdaf4e1d615e
- Parent:
- 11:48190450b7e5
- Child:
- 13:1684970587ce
diff -r 48190450b7e5 -r bdaf4e1d615e Operator.h --- a/Operator.h Mon May 01 17:04:21 2017 +0000 +++ b/Operator.h Tue May 02 14:02:32 2017 +0000 @@ -42,9 +42,9 @@ /** - * @brief generates a random interger to be used in the display class to represent an instruction + * @brief generates a random integer to be used in the display class to represent an instruction * @param Display, N5110 - * @return void random interger + * @return random integer */ int random_instruction(Display &display, N5110 &lcd); @@ -83,14 +83,14 @@ /** Method performed to check which user it is and to swap after every ten actions*/ int check_next_player(int next_player, N5110 &lcd, Controller &ctrl, Display display); - + private: - /** This methord displays and assesses score and display a performace rating for user to see. + /** This method displays and assesses score and display a performace rating for user to see. * @param N5110, score */ void _assessment(N5110 &lcd, int score); - /** This methord displays and assesses scores when multi-player + /** This method displays and assesses scores when multi-player * @param N5110 */ void _multiResults(N5110 &lcd);