This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).

Revision:
5:84dfbfb17ef2
Parent:
4:62dcc005f7a7
Child:
6:9882809b0694
diff -r 62dcc005f7a7 -r 84dfbfb17ef2 Operator.cpp
--- a/Operator.cpp	Fri Apr 14 23:43:24 2017 +0000
+++ b/Operator.cpp	Sat Apr 15 15:39:31 2017 +0000
@@ -14,6 +14,7 @@
 void Operator::init()
 { 
 } 
+
 int Operator::read_input(Controller &pad) {
   
     return(pad.check_for_buttons()); 
@@ -33,36 +34,44 @@
         pad.led(3,1); 
         pad.tone(100.0,0.2);  
 }  
+
 void Operator::Game_Over(Controller &pad, N5110 &lcd) {
         pad.tone(700.0,1);
-        while(pad.check_event(Controller::BACK_PRESSED) == false) { 
-        char buffer[14];
-        if (score < 10) { 
-        sprintf(buffer,"0%d",score);
-        lcd.printString("Newbie",26,4);
-        } 
-        else if (score < 20) {  
-        sprintf(buffer,"%2d",score);  
-        lcd.printString("Rookie",26,4); }
-        else if (score < 30) {  
-        sprintf(buffer,"%2d",score);  
-        lcd.printString("Semi-Pro",24,4); }
-        else if (score < 30) {  
-        sprintf(buffer,"%2d",score);  
-        lcd.printString("Professional",20,4);  }
-        else if (score < 40) {  
-        sprintf(buffer,"%2d",score);  
-        lcd.printString("World Class",20,4); } 
-        else {  
-        sprintf(buffer,"%2d",score);  
-        lcd.printString("Legendary",22,4); }
-        lcd.printString(buffer,37,2);
-        lcd.drawCircle(42,20,10,FILL_TRANSPARENT);
-        lcd.refresh(); 
-        pad.leds_off();
-        pad.led(4,1); 
-        pad.led(5,1); 
-        pad.led(6,1);      
+            while(pad.check_event(Controller::BACK_PRESSED) == false) { 
+                Assessment(lcd, score);
+                    pad.leds_off();
+                    pad.led(4,1); 
+                    pad.led(5,1); 
+                    pad.led(6,1);      
 }   
     score = 0;
+} 
+
+void Operator::Assessment(N5110 &lcd, int score) {
+                lcd.printString("Game Over",16,0);
+                char buffer[14];
+                    if (score < 10) { 
+                        sprintf(buffer,"0%d",score);
+                        lcd.printString("Newbie",26,4); } 
+                    else if (score < 20) {  
+                        sprintf(buffer,"%2d",score);  
+                        lcd.printString("Amuteur",25,4); }
+                    else if (score < 30) {  
+                        sprintf(buffer,"%2d",score);  
+                        lcd.printString("Semi-Pro",24,4); }
+                    else if (score < 30) {  
+                        sprintf(buffer,"%2d",score);  
+                        lcd.printString("Professional",20,4);  } 
+                    else if (score < 40) {  
+                        sprintf(buffer,"%2d",score);  
+                        lcd.printString("Expert",26,4);  }
+                    else if (score < 50) {  
+                        sprintf(buffer,"%2d",score);  
+                        lcd.printString("Legendary",20,4); } 
+                    else {  
+                        sprintf(buffer,"%2d",score);  
+                lcd.printString("World Class",18,4); }
+                lcd.printString(buffer,37,2);
+                lcd.drawCircle(42,20,10,FILL_TRANSPARENT);
+                lcd.refresh();  
 }
\ No newline at end of file