This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Operator.h@6:9882809b0694, 2017-04-16 (annotated)
- Committer:
- domkay97
- Date:
- Sun Apr 16 13:45:15 2017 +0000
- Revision:
- 6:9882809b0694
- Parent:
- 5:84dfbfb17ef2
- Child:
- 7:5d9b9d0bc6e7
Tidying up and formatting
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
domkay97 | 0:3097759acb02 | 1 | #ifndef OPERATOR_H |
domkay97 | 0:3097759acb02 | 2 | #define OPERATOR_H |
domkay97 | 0:3097759acb02 | 3 | |
domkay97 | 0:3097759acb02 | 4 | #include "mbed.h" |
domkay97 | 0:3097759acb02 | 5 | #include "N5110.h" |
domkay97 | 0:3097759acb02 | 6 | #include "Display.h" |
domkay97 | 1:0f98beb0993b | 7 | #include "Controller.h" |
domkay97 | 0:3097759acb02 | 8 | |
domkay97 | 0:3097759acb02 | 9 | class Operator |
domkay97 | 0:3097759acb02 | 10 | { |
domkay97 | 0:3097759acb02 | 11 | |
domkay97 | 0:3097759acb02 | 12 | public: |
domkay97 | 0:3097759acb02 | 13 | Operator(); |
domkay97 | 0:3097759acb02 | 14 | ~Operator(); |
domkay97 | 0:3097759acb02 | 15 | |
domkay97 | 0:3097759acb02 | 16 | |
domkay97 | 6:9882809b0694 | 17 | void check(N5110 &lcd); |
domkay97 | 1:0f98beb0993b | 18 | int random_instruction(Display &display, N5110 &lcd); |
domkay97 | 0:3097759acb02 | 19 | void init(); |
domkay97 | 3:7213eee4c093 | 20 | void Correct(Controller &pad); |
domkay97 | 3:7213eee4c093 | 21 | void Game_Over(Controller &pad, N5110 &lcd); |
domkay97 | 3:7213eee4c093 | 22 | int score; |
domkay97 | 5:84dfbfb17ef2 | 23 | |
domkay97 | 0:3097759acb02 | 24 | private: |
domkay97 | 5:84dfbfb17ef2 | 25 | void update(Controller &pad); |
domkay97 | 5:84dfbfb17ef2 | 26 | void Assessment(N5110 &lcd, int score); |
domkay97 | 3:7213eee4c093 | 27 | |
domkay97 | 0:3097759acb02 | 28 | |
domkay97 | 0:3097759acb02 | 29 | }; |
domkay97 | 0:3097759acb02 | 30 | |
domkay97 | 0:3097759acb02 | 31 | #endif |