This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).

Operator.cpp

Committer:
domkay97
Date:
2017-04-21
Revision:
8:93f18f1c1241
Parent:
7:5d9b9d0bc6e7
Child:
9:54c620f7d736

File content as of revision 8:93f18f1c1241:

#include "Operator.h"

Operator::Operator()
{
    srand(time(NULL)); //seed random number so the sequence is not the same each run through.
    _num_players=0;

}

Operator::~Operator()
{

}


bool Operator::test_player(int next_player, Controller &ctrl, Display &display, N5110 &lcd)
{

    ctrl.ledsOFF();
    int instruction_val = random_instruction(display, lcd);     //sets instruction_val as the random instruction from display
    printf("MAIN instruction_val = %d\n", instruction_val);
    display.drawCircle(ctrl, lcd);                               //Draws circle, displays instruction and allows the circle to be drawn faster with time
    int button_val = ctrl.check_for_buttons();                       //sets button_val as the instruction performed by the user
    printf("MAIN button_val = %d\n", button_val);


    if (button_val == instruction_val) {                        //if the user performs the instruction correctly perform:

        return true;
    } else {
        return false;
    }                                                   //otherwise the user has performed the instruction incorrectly so perform:
}

int Operator::random_instruction(Display &display, N5110 &lcd)
{

    int ran = rand() % 7 + 1;
    printf("OPP ran = %d\n", ran);
    display.display_instruction(lcd, ran);
    return ran;
}

void Operator::Correct(int next_player, Controller &ctrl)
{
    myplayers[next_player].score++;                                                //increment score for player
    score = myplayers[next_player].score;
    double freq_change = score*20;
    printf("OPP score = %d\n", score);
    ctrl.led(1,1);
    ctrl.led(2,1);
    ctrl.led(3,1);
    ctrl.sound(50.0 + freq_change,0.2);                                             //update speed of reaction
}

void Operator::InCorrect(int next_player, Controller &ctrl)
{
    ctrl.sound(200,1);
    myplayers[next_player].status = false;                                          //set player to dead (false)
}

bool Operator::check_dead()
{

    if (!myplayers[0].status && !myplayers[1].status) {
        return true;
    } else {
        return false;
    }

}



int Operator::check_next_player(int next_player, N5110 &lcd, Controller &ctrl, Display display)
{

    int mynext_player = next_player;

    if (_num_players > 1) {

        if ( (myplayers[next_player].score % 10 == 0) || (myplayers[next_player].status == false)) {
            myplayers[next_player].wait = display.get_wait();      //save speed
            lcd.clear();

            if (next_player == 0 && myplayers[1].status) {                             //chagne to next player
                mynext_player = 1;
            }

            if (next_player == 1 && myplayers[0].status) {                             //change to next player
                mynext_player = 0;
            }
            
      //      if (mynext_player != next_player) {
            char buff[14];
            display.put_wait(myplayers[mynext_player].wait);  //put speed
            sprintf(buff,"Player %d ",mynext_player+1);
            lcd.printString(buff,3,2);

            lcd.refresh();
            lcd.printString("3",20,4);
            ctrl.sound(50,1);
            lcd.refresh();
            wait(1);
            lcd.printString("2",20,4);
            lcd.refresh();
            ctrl.sound(200,1);
            wait(1);
            lcd.printString("1",20,4);
            lcd.refresh();
            ctrl.sound(300,1);
            wait(1);
            lcd.printString("0",20,4);
            lcd.refresh();
            ctrl.sound(400,2);
            wait(2);
    //        }
        }



    }
    return mynext_player;
}

void Operator::setup_players(int num_of_players)
{


    myplayers[0].wait = 0.3;
    myplayers[1].wait = 0.3;
    myplayers[0].status = true;
    myplayers[0].score = 0;
    myplayers[1].score = 0;

    if (num_of_players == 1) {
        myplayers[1].status = false;
    } else {
        myplayers[1].status = true;
    }
    _num_players = num_of_players;
}



void Operator::Game_Over(Controller &ctrl, N5110 &lcd)
{
    ctrl.init();                                            //reset flags

    while(ctrl.check_event(Controller::BACK_PRESSED) == false) {
        if (_num_players == 1) {
            Assessment(lcd, myplayers[0].score);
            printf("OPP num of Players = %d\n", _num_players);
        } else {
            MultiResults(lcd);
        }
        ctrl.ledsOFF();
        ctrl.led(4,1);
        ctrl.led(5,1);
        ctrl.led(6,1);
    }

    setup_players(1);
    score = 0;
}

void Operator::Assessment(N5110 &lcd, int score)
{
    printf("OPP.ASSESSMENT score = %d\n", score);
    lcd.printString("Game Over",16,0);
    char buffer[14];
    if (score < 10) {
        sprintf(buffer,"0%d",score);
        lcd.printString("Newbie",26,4);
    } else if (score < 20) {
        sprintf(buffer,"%2d",score);
        lcd.printString("Amuteur",24,4);
    } else if (score < 30) {
        sprintf(buffer,"%2d",score);
        lcd.printString("Semi-Pro",23,4);
    } else if (score < 30) {
        sprintf(buffer,"%2d",score);
        lcd.printString("Expert",26,4);
    } else if (score < 40) {
        sprintf(buffer,"%2d",score);
        lcd.printString("Professional",10,4);
    } else if (score < 50) {
        sprintf(buffer,"%2d",score);
        lcd.printString("Legendary",16,4);
    } else {
        sprintf(buffer,"%2d",score);
        lcd.printString("World Class",14,4);
    }
    lcd.printString(buffer,37,2);
    lcd.drawCircle(42,20,10,FILL_TRANSPARENT);
    lcd.refresh();
}


void Operator::MultiResults(N5110 &lcd)
{
    printf("OPP.MULTIRESULTS\n");
    lcd.clear();
    lcd.printString("Game Over",16,0);
    char buffer[14];
    sprintf(buffer,"Player 1 - %d",myplayers[0].score);
    lcd.printString(buffer,5,2);
    sprintf(buffer,"Player 2 - %d",myplayers[1].score);
    lcd.printString(buffer,5,3);
    int score1 = myplayers[0].score;
    int score2 = myplayers[1].score;


    if (score1 > score2) {
        lcd.printString("Player 1 Wins", 5,4);
    } else {
        if (score2 > score1) {
            lcd.printString("Player 2 Wins", 5,4);
        } else {
            lcd.printString("Draw",5,4);
        }
    }

    lcd.refresh();
}