This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Operator.cpp
- Committer:
- domkay97
- Date:
- 2017-04-12
- Revision:
- 2:6eebea9a6a86
- Parent:
- 1:0f98beb0993b
- Child:
- 3:7213eee4c093
File content as of revision 2:6eebea9a6a86:
#include "Operator.h" Operator::Operator() { } Operator::~Operator() { } void Operator::init() { } int Operator::read_input(Controller &pad) { return(pad.check_for_buttons()); } int Operator::random_instruction(Display &display, N5110 &lcd) { int ran = rand() % 7 + 1; display.display_instruction(lcd, ran); return ran; }