This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Operator.h
- Committer:
- domkay97
- Date:
- 2017-04-16
- Revision:
- 7:5d9b9d0bc6e7
- Parent:
- 6:9882809b0694
- Child:
- 8:93f18f1c1241
File content as of revision 7:5d9b9d0bc6e7:
#ifndef OPERATOR_H #define OPERATOR_H #include "mbed.h" #include "N5110.h" #include "Display.h" #include "Controller.h" class Operator { public: /**Contructor*/ Operator(); /**Destructor*/ ~Operator(); /** * @brief generates a random interger to be used in the display class to represent an instruction * @return void random interger */ int random_instruction(Display &display, N5110 &lcd); /** Methord performed when the user performs the right instruction on time, score is increased, lighting and sound performed.*/ void Correct(Controller &ctrl); /** Methord performed when the user is too slow or performs the wrong instruction, score is displayed, game ends */ void Game_Over(Controller &ctrl, N5110 &lcd); private: /** This methord displays and assesses score and display a performace rating for user to see.*/ void Assessment(N5110 &lcd, int score); float freq_change; int score; // <score to indentify users progress through game }; #endif