This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Operator.h
- Committer:
- domkay97
- Date:
- 2017-04-23
- Revision:
- 9:54c620f7d736
- Parent:
- 8:93f18f1c1241
- Child:
- 11:48190450b7e5
File content as of revision 9:54c620f7d736:
#ifndef OPERATOR_H #define OPERATOR_H #include "mbed.h" #include "N5110.h" #include "Display.h" #include "Controller.h" struct Player { float wait; /**< float for wair time */ bool status; /**< true/flase alive or dead */ int score; /**< score */ }; class Operator { public: /**Contructor*/ Operator(); /**Destructor*/ ~Operator(); /** * @brief generates a random interger to be used in the display class to represent an instruction * @param Display, N5110 * @return void random interger */ int random_instruction(Display &display, N5110 &lcd); /** * @brief Method to test the player * @param the player to test, Controller, Display, N5110 * @return true/false on Success */ bool test_player(int nextplayer, Controller &ctrl, Display &display, N5110 &lcd); /** * @brief Method to check if both players are dead * @return true/false */ bool check_dead(); /** Method performed when the user performs the RIGHT instruction on time, score is increased, lighting and sound performed. * @param the player, Controller */ void Correct(int next_player, Controller &ctrl); /** Method performed when the user performs the WRONG instruction on time * @param the player, Controller */ void InCorrect(int next_player, Controller &ctrl); /** Method to set up array of Player strut * @param the number of players to set up */ void setup_players(int num_players); /** Method performed when the user is too slow or performs the wrong instruction, score is displayed, game ends * @param the player, Controller */ void Game_Over(Controller &ctrl, N5110 &lcd); /** Method performed to chech which user it is and to swap after exch ten*/ int check_next_player(int next_player, N5110 &lcd, Controller &ctrl, Display display); private: /** This methord displays and assesses score and display a performace rating for user to see. * @param N5110, score */ void Assessment(N5110 &lcd, int score); /** This methord displays and assesses scores when multi-player * @param N5110 */ void MultiResults(N5110 &lcd); /** This method counts down the next player * @param Controller, N5110, the player to display next turn */ void DisplayNextPlayer(Controller &ctrl, N5110 &lcd, int thenext_player); float freq_change; int score; // <score to indentify users progress through game Player myplayers[1]; //setup players int _num_players; //set num_players }; #endif