This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).

Revision:
7:5d9b9d0bc6e7
Parent:
6:9882809b0694
Child:
8:93f18f1c1241
--- a/Operator.cpp	Sun Apr 16 13:45:15 2017 +0000
+++ b/Operator.cpp	Sun Apr 16 19:37:55 2017 +0000
@@ -10,12 +10,6 @@
 
 }
 
-
-void Operator::init()
-{
-}
-
-
 int Operator::random_instruction(Display &display, N5110 &lcd)
 {
     int ran = rand() % 7 + 1;
@@ -24,25 +18,26 @@
     return ran;
 }
 
-void Operator::Correct(Controller &pad)
+void Operator::Correct(Controller &ctrl)
 {
     score++; 
+    double freq_change = score*20;
     printf("OPP score = %d\n", score);
-    pad.led(1,1);
-    pad.led(2,1);
-    pad.led(3,1);
-    pad.sound(100.0,0.2);
+    ctrl.led(1,1);
+    ctrl.led(2,1);
+    ctrl.led(3,1);
+    ctrl.sound(50.0 + freq_change,0.2);
 }
 
-void Operator::Game_Over(Controller &pad, N5110 &lcd)
+void Operator::Game_Over(Controller &ctrl, N5110 &lcd)
 {
-    pad.sound(700.0,1);
-    while(pad.check_event(Controller::BACK_PRESSED) == false) {
+    ctrl.sound(200,1);
+    while(ctrl.check_event(Controller::BACK_PRESSED) == false) {
         Assessment(lcd, score);
-        pad.ledsOFF();
-        pad.led(4,1);
-        pad.led(5,1);
-        pad.led(6,1);
+        ctrl.ledsOFF();
+        ctrl.led(4,1);
+        ctrl.led(5,1);
+        ctrl.led(6,1);
     }
     score = 0;
 }
@@ -57,22 +52,22 @@
         lcd.printString("Newbie",26,4);
     } else if (score < 20) {
         sprintf(buffer,"%2d",score);
-        lcd.printString("Amuteur",25,4);
+        lcd.printString("Amuteur",24,4);
     } else if (score < 30) {
         sprintf(buffer,"%2d",score);
-        lcd.printString("Semi-Pro",24,4);
+        lcd.printString("Semi-Pro",23,4);
     } else if (score < 30) {
         sprintf(buffer,"%2d",score);
-        lcd.printString("Expert",15,4);
+        lcd.printString("Expert",26,4);
     } else if (score < 40) {
         sprintf(buffer,"%2d",score);
-        lcd.printString("Professional",14,4);
+        lcd.printString("Professional",10,4);
     } else if (score < 50) {
         sprintf(buffer,"%2d",score);
         lcd.printString("Legendary",16,4);
     } else {
         sprintf(buffer,"%2d",score);
-        lcd.printString("World Class",15,4);
+        lcd.printString("World Class",14,4);
     }
     lcd.printString(buffer,37,2);
     lcd.drawCircle(42,20,10,FILL_TRANSPARENT);