This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive).
Operator.h@13:1684970587ce, 2017-05-02 (annotated)
- Committer:
- domkay97
- Date:
- Tue May 02 18:05:38 2017 +0000
- Revision:
- 13:1684970587ce
- Parent:
- 12:bdaf4e1d615e
Changed some method names, added more comments
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
domkay97 | 0:3097759acb02 | 1 | #ifndef OPERATOR_H |
domkay97 | 0:3097759acb02 | 2 | #define OPERATOR_H |
domkay97 | 0:3097759acb02 | 3 | |
domkay97 | 0:3097759acb02 | 4 | #include "mbed.h" |
domkay97 | 0:3097759acb02 | 5 | #include "N5110.h" |
domkay97 | 0:3097759acb02 | 6 | #include "Display.h" |
domkay97 | 1:0f98beb0993b | 7 | #include "Controller.h" |
domkay97 | 11:48190450b7e5 | 8 | /** Player Struct |
domkay97 | 11:48190450b7e5 | 9 | @brief This Struct stores:- whether the previous player has already lost the game or not, how much time they intially had to |
domkay97 | 11:48190450b7e5 | 10 | perform an instruction and the score they have. This struct is crucial for multiplayer. |
domkay97 | 11:48190450b7e5 | 11 | @author Dominic Kay |
domkay97 | 11:48190450b7e5 | 12 | |
domkay97 | 11:48190450b7e5 | 13 | @date April 2017 |
domkay97 | 11:48190450b7e5 | 14 | */ |
domkay97 | 0:3097759acb02 | 15 | |
domkay97 | 8:93f18f1c1241 | 16 | |
domkay97 | 8:93f18f1c1241 | 17 | struct Player { |
domkay97 | 11:48190450b7e5 | 18 | float wait; /**< float for wait time */ |
domkay97 | 8:93f18f1c1241 | 19 | bool status; /**< true/flase alive or dead */ |
domkay97 | 11:48190450b7e5 | 20 | int _score; /**< score */ |
domkay97 | 8:93f18f1c1241 | 21 | }; |
domkay97 | 8:93f18f1c1241 | 22 | |
domkay97 | 11:48190450b7e5 | 23 | /** Operator Class |
domkay97 | 13:1684970587ce | 24 | @brief This class is the engine of the program. It encapsulates all the methods to do with managing scores, commands and player states(dead/alive). |
domkay97 | 11:48190450b7e5 | 25 | |
domkay97 | 11:48190450b7e5 | 26 | @author Dominic Kay |
domkay97 | 11:48190450b7e5 | 27 | |
domkay97 | 11:48190450b7e5 | 28 | @date April 2017 |
domkay97 | 11:48190450b7e5 | 29 | */ |
domkay97 | 11:48190450b7e5 | 30 | |
domkay97 | 11:48190450b7e5 | 31 | |
domkay97 | 0:3097759acb02 | 32 | class Operator |
domkay97 | 0:3097759acb02 | 33 | { |
domkay97 | 0:3097759acb02 | 34 | |
domkay97 | 7:5d9b9d0bc6e7 | 35 | public: |
domkay97 | 7:5d9b9d0bc6e7 | 36 | |
domkay97 | 7:5d9b9d0bc6e7 | 37 | /**Contructor*/ |
domkay97 | 0:3097759acb02 | 38 | Operator(); |
domkay97 | 7:5d9b9d0bc6e7 | 39 | |
domkay97 | 7:5d9b9d0bc6e7 | 40 | /**Destructor*/ |
domkay97 | 0:3097759acb02 | 41 | ~Operator(); |
domkay97 | 0:3097759acb02 | 42 | |
domkay97 | 0:3097759acb02 | 43 | |
domkay97 | 7:5d9b9d0bc6e7 | 44 | /** |
domkay97 | 12:bdaf4e1d615e | 45 | * @brief generates a random integer to be used in the display class to represent an instruction |
domkay97 | 9:54c620f7d736 | 46 | * @param Display, N5110 |
domkay97 | 12:bdaf4e1d615e | 47 | * @return random integer |
domkay97 | 7:5d9b9d0bc6e7 | 48 | */ |
domkay97 | 7:5d9b9d0bc6e7 | 49 | int random_instruction(Display &display, N5110 &lcd); |
domkay97 | 7:5d9b9d0bc6e7 | 50 | |
domkay97 | 8:93f18f1c1241 | 51 | /** |
domkay97 | 8:93f18f1c1241 | 52 | * @brief Method to test the player |
domkay97 | 9:54c620f7d736 | 53 | * @param the player to test, Controller, Display, N5110 |
domkay97 | 8:93f18f1c1241 | 54 | * @return true/false on Success |
domkay97 | 8:93f18f1c1241 | 55 | */ |
domkay97 | 8:93f18f1c1241 | 56 | bool test_player(int nextplayer, Controller &ctrl, Display &display, N5110 &lcd); |
domkay97 | 8:93f18f1c1241 | 57 | |
domkay97 | 8:93f18f1c1241 | 58 | /** |
domkay97 | 8:93f18f1c1241 | 59 | * @brief Method to check if both players are dead |
domkay97 | 8:93f18f1c1241 | 60 | * @return true/false |
domkay97 | 8:93f18f1c1241 | 61 | */ |
domkay97 | 13:1684970587ce | 62 | bool both_dead(); |
domkay97 | 8:93f18f1c1241 | 63 | |
domkay97 | 9:54c620f7d736 | 64 | /** Method performed when the user performs the RIGHT instruction on time, score is increased, lighting and sound performed. |
domkay97 | 9:54c620f7d736 | 65 | * @param the player, Controller |
domkay97 | 9:54c620f7d736 | 66 | */ |
domkay97 | 13:1684970587ce | 67 | void correct(int current_player, Controller &ctrl); |
domkay97 | 8:93f18f1c1241 | 68 | |
domkay97 | 9:54c620f7d736 | 69 | /** Method performed when the user performs the WRONG instruction on time |
domkay97 | 9:54c620f7d736 | 70 | * @param the player, Controller |
domkay97 | 9:54c620f7d736 | 71 | */ |
domkay97 | 13:1684970587ce | 72 | void inCorrect(int current_player, Controller &ctrl); |
domkay97 | 8:93f18f1c1241 | 73 | |
domkay97 | 9:54c620f7d736 | 74 | /** Method to set up array of Player strut |
domkay97 | 9:54c620f7d736 | 75 | * @param the number of players to set up |
domkay97 | 9:54c620f7d736 | 76 | */ |
domkay97 | 8:93f18f1c1241 | 77 | void setup_players(int num_players); |
domkay97 | 8:93f18f1c1241 | 78 | |
domkay97 | 9:54c620f7d736 | 79 | /** Method performed when the user is too slow or performs the wrong instruction, score is displayed, game ends |
domkay97 | 9:54c620f7d736 | 80 | * @param the player, Controller |
domkay97 | 9:54c620f7d736 | 81 | */ |
domkay97 | 11:48190450b7e5 | 82 | void gameOver(Controller &ctrl, N5110 &lcd); |
domkay97 | 7:5d9b9d0bc6e7 | 83 | |
domkay97 | 11:48190450b7e5 | 84 | /** Method performed to check which user it is and to swap after every ten actions*/ |
domkay97 | 13:1684970587ce | 85 | int check_next_player(int current_player, N5110 &lcd, Controller &ctrl, Display display); |
domkay97 | 12:bdaf4e1d615e | 86 | |
domkay97 | 7:5d9b9d0bc6e7 | 87 | private: |
domkay97 | 12:bdaf4e1d615e | 88 | /** This method displays and assesses score and display a performace rating for user to see. |
domkay97 | 9:54c620f7d736 | 89 | * @param N5110, score |
domkay97 | 9:54c620f7d736 | 90 | */ |
domkay97 | 11:48190450b7e5 | 91 | void _assessment(N5110 &lcd, int score); |
domkay97 | 8:93f18f1c1241 | 92 | |
domkay97 | 12:bdaf4e1d615e | 93 | /** This method displays and assesses scores when multi-player |
domkay97 | 9:54c620f7d736 | 94 | * @param N5110 |
domkay97 | 9:54c620f7d736 | 95 | */ |
domkay97 | 11:48190450b7e5 | 96 | void _multiResults(N5110 &lcd); |
domkay97 | 8:93f18f1c1241 | 97 | |
domkay97 | 9:54c620f7d736 | 98 | /** This method counts down the next player |
domkay97 | 9:54c620f7d736 | 99 | * @param Controller, N5110, the player to display next turn |
domkay97 | 9:54c620f7d736 | 100 | */ |
domkay97 | 11:48190450b7e5 | 101 | void _displayNextPlayer(Controller &ctrl, N5110 &lcd, int thenext_player); |
domkay97 | 9:54c620f7d736 | 102 | |
domkay97 | 9:54c620f7d736 | 103 | |
domkay97 | 11:48190450b7e5 | 104 | float _freqChange; |
domkay97 | 11:48190450b7e5 | 105 | int _score; // <score to indentify users progress through game |
domkay97 | 8:93f18f1c1241 | 106 | Player myplayers[1]; //setup players |
domkay97 | 8:93f18f1c1241 | 107 | int _num_players; //set num_players |
domkay97 | 0:3097759acb02 | 108 | |
domkay97 | 0:3097759acb02 | 109 | }; |
domkay97 | 0:3097759acb02 | 110 | |
domkay97 | 0:3097759acb02 | 111 | #endif |