Diff: TextLCD_UDC.inc
- Revision:
- 34:e5a0dcb43ecc
- Child:
- 37:ce348c002929
diff -r 900a94bc7585 -r e5a0dcb43ecc TextLCD_UDC.inc
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/TextLCD_UDC.inc Sat Sep 27 12:38:27 2014 +0000
@@ -0,0 +1,112 @@
+/* mbed TextLCD Library, for a 4-bit LCD based on HD44780
+ * Copyright (c) 2014, WH
+ * 2014, v01: WH, Extracted from TextLCD.cpp as of v14
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "TextLCD_Config.h"
+
+#if(LCD_UDC == 1)
+// User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern.
+// P7 P6 P5 P4 P3 P2 P1 P0
+// 0 B1 B0 x 0 1 1 1 0
+// 1 B1 B0 x 1 0 0 0 1
+// . .............
+// 7 B1 B0 x 1 0 0 0 1
+//
+// Blinking UDCs are enabled when a specific controlbit (BE) is set.
+// The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern.
+// Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE.
+// B1 B0 Mode
+// 0 0 No Blinking in this row of the UDC
+// 0 1 Enabled pixels in P4 will blink
+// 1 x Enabled pixels in P0..P4 will blink
+
+/** Some sample User Defined Chars 5x7 dots */
+//const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00}; //æ
+//const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00}; //ø
+//const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00}; //å
+//const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00}; //Æ
+//const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00}; //Ø
+//const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00}; //Å
+//const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Open
+//const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00}; //Padlock Closed
+
+//const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00}; //alpha
+//const char udc_ohm[] = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00}; //ohm
+//const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00}; //sigma
+//const char udc_pi[] = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00}; //pi
+//const char udc_root[] = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00}; //root
+
+const char udc_0[] = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00}; // |>
+const char udc_1[] = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00}; // <|
+const char udc_2[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // |
+const char udc_3[] = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00}; // ||
+const char udc_4[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00}; // |||
+const char udc_5[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00}; // =
+const char udc_6[] = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00}; // checkerboard
+const char udc_7[] = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00}; // \
+
+const char udc_degr[] = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00}; // Degree symbol
+
+const char udc_TM_T[] = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00}; // Trademark T
+const char udc_TM_M[] = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00}; // Trademark M
+
+//const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full
+//const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half
+//const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00}; // Battery Low
+//const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Full
+//const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Battery Half
+//const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00}; // Battery Low
+const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Full, Blink
+const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00}; // Battery Half, Blink
+const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00}; // Battery Low, Blink
+const char udc_AC[] = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00}; // AC Power
+
+const char udc_smiley[] = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00}; // Smiley
+//const char udc_droopy[] = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00}; // Droopey
+//const char udc_note[] = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00}; // Note
+
+//const char udc_bar_1[] = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}; // Bar 1
+//const char udc_bar_2[] = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00}; // Bar 11
+//const char udc_bar_3[] = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00}; // Bar 111
+//const char udc_bar_4[] = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00}; // Bar 1111
+//const char udc_bar_5[] = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00}; // Bar 11111
+
+//const char udc_ch_1[] = {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00}; // Hor bars 4
+//const char udc_ch_2[] = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f}; // Hor bars 4 (inverted)
+//const char udc_ch_3[] = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15}; // Ver bars 3
+//const char udc_ch_4[] = {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a}; // Ver bars 3 (inverted)
+//const char udc_ch_yr[] = {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02}; // Year (kana)
+//const char udc_ch_mo[] = {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13}; // Month (kana)
+//const char udc_ch_dy[] = {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F}; // Day (kana)
+//const char udc_ch_mi[] = {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13}; // minute (kana)
+
+//const char udc_bell[] = {0x04,0x0E,0x0E,0x0E,0x1F,0x00,0x04};
+//const char udc_note[] = {0x02,0x03,0x02,0x0E,0x1E,0x0C,0x00};
+//const char udc_clock[] = {0x00,0x0E,0x15,0x17,0x11,0x0E,0x00};
+//const char udc_heart[] = {0x00,0x0a,0x1F,0x1F,0x0E,0x04,0x00};
+//const char udc_duck[] = {0x00,0x0c,0x1D,0x0F,0x0F,0x06,0x00};
+//const char udc_check[] = {0x00,0x01,0x03,0x16,0x1C,0x08,0x00};
+//const char udc_cross[] = {0x00,0x1B,0x0E,0x04,0x0E,0x1B,0x00};
+//const char udc_retarrow[] = {0x01,0x01,0x05,0x09,0x1f,0x08,0x04};
+
+const char udc_None[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+const char udc_All[] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+#endif /* UDC_EXAMPLES */