Daniel Nguyen
Dependencies: 4DGL-uLCD-SE mbed
ScreenAliens.h@0:7d7f6032c719, 2017-11-02 (annotated)
- Committer:
- dnguyen314
- Date:
- Thu Nov 02 19:15:07 2017 +0000
- Revision:
- 0:7d7f6032c719
hi
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
dnguyen314 | 0:7d7f6032c719 | 1 | #ifndef SCREENALIENS_H_ |
dnguyen314 | 0:7d7f6032c719 | 2 | #define SCREENALIENS_H_ |
dnguyen314 | 0:7d7f6032c719 | 3 | #include <iostream> |
dnguyen314 | 0:7d7f6032c719 | 4 | |
dnguyen314 | 0:7d7f6032c719 | 5 | |
dnguyen314 | 0:7d7f6032c719 | 6 | class ScreenAliens |
dnguyen314 | 0:7d7f6032c719 | 7 | { |
dnguyen314 | 0:7d7f6032c719 | 8 | |
dnguyen314 | 0:7d7f6032c719 | 9 | protected: |
dnguyen314 | 0:7d7f6032c719 | 10 | int moveLeft; |
dnguyen314 | 0:7d7f6032c719 | 11 | int move; |
dnguyen314 | 0:7d7f6032c719 | 12 | int pos_x; |
dnguyen314 | 0:7d7f6032c719 | 13 | int pos_y; |
dnguyen314 | 0:7d7f6032c719 | 14 | int speed; |
dnguyen314 | 0:7d7f6032c719 | 15 | public: |
dnguyen314 | 0:7d7f6032c719 | 16 | ScreenAliens(); |
dnguyen314 | 0:7d7f6032c719 | 17 | virtual void draw() = 0; // Draws the sprites of the alien |
dnguyen314 | 0:7d7f6032c719 | 18 | // Considers the placement and checks to see |
dnguyen314 | 0:7d7f6032c719 | 19 | // if there is enough space for an alien to occupy |
dnguyen314 | 0:7d7f6032c719 | 20 | // the space |
dnguyen314 | 0:7d7f6032c719 | 21 | virtual void update() = 0; // The animation of the sprite and governs |
dnguyen314 | 0:7d7f6032c719 | 22 | // how it means by putting draw in a loop |
dnguyen314 | 0:7d7f6032c719 | 23 | virtual void isLeft(int x); |
dnguyen314 | 0:7d7f6032c719 | 24 | |
dnguyen314 | 0:7d7f6032c719 | 25 | virtual int getPosX(); // |
dnguyen314 | 0:7d7f6032c719 | 26 | |
dnguyen314 | 0:7d7f6032c719 | 27 | virtual int getPosY(); // |
dnguyen314 | 0:7d7f6032c719 | 28 | |
dnguyen314 | 0:7d7f6032c719 | 29 | virtual void collide(); |
dnguyen314 | 0:7d7f6032c719 | 30 | }; |
dnguyen314 | 0:7d7f6032c719 | 31 | |
dnguyen314 | 0:7d7f6032c719 | 32 | #endif |