This is the end gate portion of a pinewood derby timer that uses an mbed. It communicates via HTTP to a web server that is doing the racer control and race management. Still need to put all that code together into a package on the net.
Dependencies: EthernetNetIf mbed HTTPServer Servo
Diff: derby_handler.h
- Revision:
- 0:74139f5b6180
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/derby_handler.h Wed Mar 09 05:09:42 2011 +0000 @@ -0,0 +1,52 @@ +/* +Copyright (c) 2010 Donatien Garnier (donatiengar [at] gmail [dot] com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#ifndef SIMPLE_HANDLER3_H +#define SIMPLE_HANDLER3_H + +#include "../HTTPRequestHandler.h" +#include "mbed.h" + +class SimpleHandler3 : public HTTPRequestHandler +{ +public: + SimpleHandler3(const char* rootPath, const char* path, TCPSocket* pTCPSocket); + virtual ~SimpleHandler3(); + +//protected: + static inline HTTPRequestHandler* inst(const char* rootPath, const char* path, TCPSocket* pTCPSocket) { return new SimpleHandler3(rootPath, path, pTCPSocket); } //if we ever could do static virtual functions, this would be one + + virtual void doGet(); + virtual void doPost(); + virtual void doHead(); + + virtual void onReadable(); //Data has been read + virtual void onWriteable(); //Data has been written & buf is free + virtual void onClose(); //Connection is closing + void raiseGate(); + void deenergizeSol(); + void energizeSol(); + void turnoffleds(); + void ledcheck(); +}; + +#endif