Diego Rivera
/
Marvino mbed
Demo program for the Marvino robot from Fortito (with mbed module)
Revision 0:1601e157879c, committed 2016-02-02
- Comitter:
- diegorivera42
- Date:
- Tue Feb 02 12:22:07 2016 +0000
- Commit message:
- Marvino with mbed module demo program
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
mbed.bld | Show annotated file Show diff for this revision Revisions of this file |
diff -r 000000000000 -r 1601e157879c main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Feb 02 12:22:07 2016 +0000 @@ -0,0 +1,284 @@ +#include "mbed.h" + +Timer t1; +Timer t2; + +DigitalOut myled(LED1); +I2C i2c(p9, p10); +AnalogIn light(p18); +AnalogIn linel(p19); +AnalogIn liner(p20); +PwmOut eyes(p21); +PwmOut motlspd(p22); +PwmOut motrspd(p23); +DigitalOut motldir(p24); +DigitalOut motrdir(p25); +DigitalOut speaker(p26); +DigitalIn armr(p27); +DigitalIn armrf(p28); +DigitalIn arml(p29); +DigitalIn armlf(p30); + +int HatLightAddr = 0x46; // PCA8575 16 bit IO +char HatLightData[2]; // 16 bit data +float PWMFreq = 5000; // PWM Frequency in Hz +float PWMPeriod = 1 / PWMFreq; // On the mbed this is global for all PWM output pins +float MotLeftAdj = 1; // Left motor speed adjust +float MotRightAdj = 1; // Right motor speed adjust +float vcc = 3.3; // mbed supply voltage +float ForwardFull = 1; // motor forward full speed +float ForwardNorm = ForwardFull * 0.5; // forward normal speed +float ForwardSlow = ForwardNorm * 0.5; // forward half normal speed +float ReverseNorm = 0-ForwardNorm; // reverse normal speed +float ReverseFull = 0-ForwardFull; // motor reverse full speed +float ReverseSlow = 0-ForwardSlow; // reverse half normal speed +float Stop = 0.0; // stop +float SensorTimeOut1 = 10; // Nothing happening to Arms or Line Following in seconds (change to line following) +float SensorTimeOut2 = 10; // Nothing happening to Light Following in seconds (stuck? so reverse turn) +int LightChange = 0; // used to determine change in light following +int LineFollow = 0; // used to determine continous run of line following +int LineBright = 1; // voltage that determines line brightness + +// MotorLeft expects -1 to 1 float for speed and direction +void MotorLeft(float sp) { + if (sp > 0) { + motldir = 1; + } + else { + motldir = 0; + sp = 0 - sp; + } + motlspd.pulsewidth(sp * PWMPeriod * MotLeftAdj); // left motor a bit fast so slow it down +} + +// MotorRight expects -1 to 1 float for speed and direction +void MotorRight(float sp) { + if (sp > 0) { + motrdir = 1; + } + else { + motrdir = 0; + sp = 0 - sp; + } + motrspd.pulsewidth(sp * PWMPeriod * MotRightAdj); +} + +// EyesBright expects 0 to 1 float for brrightness +void EyesBright(float sp) { + eyes.pulsewidth(sp * PWMPeriod); +} + +void HatLights(int d) { + d=d ^ 0xffff; + HatLightData[0]=(d); + HatLightData[1]=(d >>8); + i2c.write( HatLightAddr, HatLightData, 2 ); +} + +unsigned int m_z=12434,m_w=33254; + +unsigned int rnd() { + m_z = 36969 * (m_z & 65535) + (m_z >>16); + m_w = 18000 * (m_w & 65535) + (m_w >>16); + return ((m_z <<16) + m_w); +} + +// Idea sets hat lights to a random pattern n times at period in seconds +void Idea(int n, float p) { + for (int i=0; i<n; i++) { + HatLights(rnd()%0x8000); + wait(p); + } + HatLights(0); +} + +// Thinking rotates hat lights n times at period p in seconds +void Thinking(int n, float p) { + int r=1; + for (int i=0; i<n; i++) { + HatLights(r); + wait(p); + if (r == 0x8000) { + r=1; + } + else { + r=(r <<1); + } + } + HatLights(0); +} + +// Beep sounder at frequency f (cycles/sec) for period p in seconds +void Beep(float f, float p) { + float t = 0.5/f; + for (int i=0; i<(f*p); i++) { + speaker = 1; // speaker high + wait(t); + speaker = 0; // speaker low + wait(t); + } +} + +// FlashEyes flashes eyes n times at period p in seconds +void FlashEyes(int n, float p) { + for (int i=0; i<n; i++) { + EyesBright(1); // eyes full on + wait(p/2); + EyesBright(0); // eyes off + wait(p/2); + } + EyesBright(0.5); // back to half bright +} + +void AvoidLeft() { + MotorLeft(Stop); + MotorRight(Stop); // stop + Thinking(16, 0.02); // rotate hat lights + MotorLeft(ReverseSlow); + MotorRight(ReverseNorm); // reverse turn back + FlashEyes(3, 0.1); + MotorLeft(ForwardNorm); + MotorRight(ForwardNorm); // forward +} + +void AvoidRight() { + MotorLeft(Stop); + MotorRight(Stop); // stop + Thinking(16, 0.02); // rotate hat lights + MotorLeft(ReverseNorm); + MotorRight(ReverseSlow); // reverse turn back + FlashEyes(3, 0.1); + MotorLeft(ForwardNorm); + MotorRight(ForwardNorm); // forward +} + +void AvoidLeftFront() { + MotorLeft(Stop); + MotorRight(Stop); // stop + Thinking(16, 0.02); // rotate hat lights + MotorLeft(ReverseNorm); + MotorRight(ReverseNorm); // reverse + FlashEyes(6, 0.1); // flash eyes + MotorRight(Stop); + FlashEyes(6, 0.1); // rotate + MotorLeft(ForwardNorm); + MotorRight(ForwardNorm); // forward +} + +void AvoidRightFront() { + MotorLeft(Stop); + MotorRight(Stop); // stop + Thinking(16, 0.02); // rotate hat lights + MotorLeft(ReverseNorm); + MotorRight(ReverseNorm); // reverse + FlashEyes(6, 0.1); // flash eyes + MotorLeft(Stop); + FlashEyes(6, 0.1); // rotate + MotorLeft(ForwardNorm); + MotorRight(ForwardNorm); // forward +} + +void AvoidHeadOn() { + MotorLeft(Stop); + MotorRight(Stop); // stop + Thinking(50, 0.02); // rotate hat lights + Idea(20, 0.02); // flash random hat lights + MotorLeft(ReverseNorm); + MotorRight(ReverseNorm); // reverse + FlashEyes(8, 0.1); // flash eyes + MotorLeft(ForwardNorm); + FlashEyes(8, 0.1); // rotate clockwise + MotorRight(ForwardNorm); // carry on straight +} + +void NudgeLeft() { + MotorLeft(Stop); // stop left motor + wait(0.01); // wait a bit + MotorLeft(ForwardNorm); // carry on +} + +void NudgeRight() { + MotorRight(Stop); // stop right motor + wait(0.01); // wait a bit + MotorRight(ForwardNorm); // carry on +} + +int main() { + motlspd.period(PWMPeriod); + motrspd.period(PWMPeriod); + eyes.period(PWMPeriod); + EyesBright(0.5); // eyes half brightness + MotorLeft(ForwardNorm); // motor left forward + MotorRight(ForwardNorm); // motor right forward + t1.start(); + while(1) { + if (arml == 0 && armr != 0) { + t1.reset(); + AvoidLeft(); + } + if (arml != 0 && armr == 0) { + t1.reset(); + AvoidRight(); + } + if (arml == 0 && armr == 0) { + t1.reset(); + AvoidHeadOn(); + } + if (armlf == 0 && armrf == 0) { + t1.reset(); + AvoidHeadOn(); + } + if (armlf == 0 && armrf != 0) { + t1.reset(); + AvoidLeftFront(); + } + if (armlf != 0 && armrf == 0) { + t1.reset(); + AvoidRightFront(); + } + if ((linel > (LineBright/vcc)) && (liner < (LineBright/vcc))) { + NudgeLeft(); + } + if ((linel < (LineBright/vcc)) && (liner > (LineBright/vcc))) { + NudgeRight(); + } + if (((linel < (LineBright/vcc)) && (liner < (LineBright/vcc))) || ((linel > (LineBright/vcc)) && (liner > (LineBright/vcc)))) { + LineFollow = 0; + } + else { + LineFollow++; + if (LineFollow > 10) { + t1.reset(); // only reset activity timer if consistant line following + } + } + if (t1.read() > SensorTimeOut1) { // if nothing else is happening then follow light + t2.start(); + if (light > 0.7) { // more light to the left + if (LightChange == 0) { + LightChange = 1; + t2.reset(); + Beep(4000,0.1); + } + NudgeLeft(); + } + if (light < 0.3) { // more light to the right + if (LightChange == 1) { + LightChange = 0; + t2.reset(); + Beep(1000,0.1); + } + NudgeRight(); + } + } + else { + t2.reset(); + t2.stop(); + } + if (t2.read() > SensorTimeOut2) { // probably stuck + AvoidHeadOn(); + t1.reset(); + t2.reset(); + t2.stop(); + } + } +}
diff -r 000000000000 -r 1601e157879c mbed.bld --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Tue Feb 02 12:22:07 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/6f327212ef96 \ No newline at end of file